This is one of those things where, even though I could honestly care less about interiors, there is no reason Rockstar shouldn't have added them, particularly since they are already in the game and modders were able to give us access to a huge amount of them. I cannot, for the life of me, fathom why Rockstar wouldn't have simply added them to the game and not let the modders do it instead. Makes no sense to me.
Yup, they already made them, and someone made a PC mod that seems to work fine, so I don't get it. Why not open them?
Aren't all GTA games like this, though? Unless you are criticizing GTA in general. Honestly, Saints Row III and III are the only games I can think of where you can customize your safe houses.
Which is why, I'm not sure why we even have a safehouse as opposed to just garage's. It's just my opinion but I feel like, if you're gonna put something in the game, then put it in the damn game.
Here's some things you can do at your safehouse, and where else you can do them:
-save game and time skip - while you cannot time skip, you CAN save game on your phone just fine
-health pack - these are literally all over the map and more easily accessible as you can just drive up to one on a hospital wall, hop out and hop back in
-change clothes - you can just go to the store that has the clothing you want, if you already bought it you can change there for free
-internet - on your phone already
-drink - you can drink at vanilla unicorn, or you can do a hangout and drink at any of the other interiors that are inaccessible for no damn reason
-garage - initially yes, you need the safehouse if you want a parking space, but later you can buy a bigger one... which also got me wondering why we didn't just get a single large garage OR parking structure that all protagonists could use?
Here's the only two things you cannot do anywhere else in the game.
-smoke (cigar, gas, pot)
... that's IT. You have your safehouse, so you can watch TV and smoke... and that's it. Yea there are some other things depending on the house, Michael has Tennis and Yoga, also available elsewhere, Franklin has Chop... if Chop did anything useful I might care, and Trevor can do something with a bear... we won't go into that.
So like I said, they spent all this time building safehouse interiors, and they do nothing significantly important nor exclusive at all. You cannot even do the simplest of things like:
-drink (sprunk etc)
-listen to the radio (Franklin has a really quiet one that you cannot do anything with).
Seems weird to me that this game doesn't allow the same kinds of clothing option as San Andreas. The only thing I can think of is that this was streamlined because maybe the devs felt like this is a sandbox crime game, not Barbie Dress-Up? lol Like the interiors, I personally don't care about this. I am not a huge fan of tons of clothing in GTA and I only ever choose the stock outfits anyway. But that said, I think Rockstar knows that GTA fans love to roleplay, and things like this, and interiors, seem to facilitate that. And adding clothing is just a bunch of stupid skins anyway. They could have had one or two people spend a couple of days going to town on cool clothing. While it wouldn't have mattered to players like me at all, I am in the minority because I know for a fact GTA fans, en masse, are huge advocates of more clothing options.
My main issue is really just that the clothes, are basically all the same. There are like a couple sets of everything with a million different colors or prints.... and a lot of them are really lame looking to begin with and few are useful at all. ...Michael and Trevor's awful Polo shirts come to mind. So basically a million variations of lame... AND to top it all off, your characters just put on whatever they feel like when you switch back and forth. And sometimes it's like a 4 year old dressed them... like DUDE seriously, what the hell are you wearing?
But I agree with you. ROLEPLAY. You pretty much hit it on the head there. And what options do we have?... I can make Trevor look like Mr. Rogers.... not really what I had in mind for him.
I know online has more options but, seriously, the time spent on creating the Story Mode clothing should've been spent more wisely. Just too much useless stuff.
I always felt like the Bromance Playdate thing was annoying enough in San Andreas, with the girlfriends ALL being so high maintenance, and it became completely absurd in IV. I am glad that this was stripped out or really streamlined in V. But I can understand that if people like this part of the game, I guess.
Again, roleplay. Yea they don't need to be high maintenance at all, just ability to pickup random NPC's would be nice. As well as fill your cell phone with numbers. You are basically limited to random hookers, strippers for booty calls and two random event girls... and Michael can't even sleep with his own wife... what the hell is that?
They already have the booty call and friend hangout pickup points, as well as the animations for prostitutes in car and stripper houses. Seems like they could've done this relatively easy.
I DO like that you can do short chats with NPC's that are really random (albeit one sided) conversations.
But it's really like Rockstar went halfway to awesome and then just stopped.
As for property missions, I respect your opinion, but can't agree with this. I like the property missions in this game. Although I will definitely grant that Vice City had far and away the BEST Asset property missions in GTA history. So if you are comparing it to that then I feel your pain. But I am comparing it to IV and San Andreas, since they are the previous two games, and V really is much better in this regard. Again, though, VC was amazing. Oh and the Empire Building in VCS was insanely cool! If they had expanded upon that in V, I would be soooooo happy. As it is, I see the Property missions as kind of filler, but fun at the same time. NOTHING compared to VC and VCS, though.
... you seriously like driving booze and weed in a slow as hell truck/van or flying around in a prop plane dropping flyers for literally no reason? Yea we'll have to agree to disagree. I find these specific missions really pointless and quite the opposite of fun.
I wouldn't mind stopping register thieves, paparazzi (I always shoot them anyway after the mission complete splash), defending bar and scrapyard missions so much, if I didn't also have to drive or fly around at mach -12 for over half the others, BUT I respect your opinion.
And I am just SO HAPPY that I don't have to WIN at pool, Air Hockey (Episodes) and other of these moron bar games to get 100%! Oh and bowling! BARF! lol Its bad enough that they have Yoga, which would have been fine as a voluntary diversion, where you can skip them and choose other things to get your 100% contribution from. I hate the tennis, golf, and all that. I like that they are in the game, but I am glad the player doesn't have to actually do them to get 100%.
I never, never got the allure of Pool in SA or IV.
I'm pretty much in agreement here. I didn't say that I wanted them to be mandatory. I like that they are there, but you HAVE to do Tennis, Golf, Darts and Yoga for 100% and that really blows. At the same time... I'd have more fun if it were pool, or some arcade game, or basketball, or whatever. Maybe just more options so people that aren't into Golf, Tennis, Darts and Yoga can choose something more fun (to them).
But again, they built a lot of models, if there's a damn Yoga mat, why can't I play on that arcade machine or pool table sitting in that house above the reservoir? And why have I seen better screensavers than that sorry excuse for a roller coaster?
I think the weapons in V are a massive improvement, NOT just compared to IV but all GTA games. I love the weapon wheel and carrying every weapon in the game, as well as having a much more generous ammo cap. But I also see your point as some of the weapons really do feel a little repetitive.
Yea, I don't have a problem with the weapons wheel at all. But there are 8 pistols and 8 assault rifles... this is really unnecessary IMO, especially since a lot of them are very similar (even that some of those assault rifles are technically SMG's again, redundancy). The other weapons for the most part are okay. 2 options per category, 3 if they are different enough, is really good enough for me. I WOULD however be interested if we got more knockoffs like I said, like an M41A, or the colt from Supernatural, or just a simple flamethrower...
The parachute options are also equally redundant. Half the color combo's are the same, and there's no chutes with cool prints or anything, just stripes.
Also,... NO UNDERWATER WEAPONS?... I have to dive for things... they put sharks in the water, and all I can use is a knife or my knuckles.... what if the sharks had lasers on their heads? Then what? ... always be prepared Rockstar.
Again, all in all, I really like the game. Just have some whining and complaining.
Also really wish there was a zombie mode. The map is really set up perfect for this. I know I know, zombie's is cliche at this point, but I really like the genre and it would be a good mode for this game. Like I said, SOD 2 is just around the corner. And you CAN mod your home base in that.