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xRain.Awesomex
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#1

Posted 09 April 2014 - 06:36 AM

Hey, does anyone know where I can find a Transporter script mod? [Just like in the movies]
I tried searching for similar mods, but I can't find any.

So, the idea of the mod I'm looking for is that you work as a transporter, doing jobs such as deliveries, VIP transport, and getaway driver. Of course they'll pay you a lot of cash. If anyone knows mods like this, can you link it to me. ^^ Or better, can someone make a script like this one? Thanks :)


xRain.Awesomex
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#2

Posted 09 April 2014 - 07:02 AM

If anyone is interested in making a script like this one, here are my ideas:

1.) To start the job, you go to a payphone and press 'E' (Just like this mod http://www.gta4-mods...-mod-v10-f22942). Optional: the player will do fancy dialing animations and other fancy stuff like that.

 

2.) A small window on the top left screen will appear showing the types of jobs you can choose from (EXTRAS are optional)

   a. Delivery - you will be asked to take a package from point A to point B within a time limit. (the car you use to deliver should not get destroyed during the delivery)

       *EXTRAS: Your client might ask for what type of vehicle you should use, and within what time it should be delivered

 

   b. VIP Driver - you will be asked to take a VIP from point A to point B withing a certain time. (you should not let the VIP get killed, otherwise, it's a 3-star wanted level; you should also not exceed the time limit, else, you will get a 3-star wanted level for 'kidnapping')

       *EXTRAS: Your client might ask for what type of vehicle you should use, and within what time the VIP should get to his/her destination

 

   c. Getaway driver - you will be asked to park in front of a bank (map will have a blip showing what bank) within a time limit. If you fail to park in front of a bank within a time limit, screen will show "Bank Heist failed" or "Mission Failed". If you get there in time, 3 men with robbery masks, bags and weapons will come out of the bank, and go inside your car as passengers. You will immediately get a 3 or 4 star wanted level, and your job is to evade the cops and remove your wanted level. During the cop chase, the robbers will aid you by gunning down nearby policemen. Once you remove your wanted level, you will have to take the robbers into a certain point in the map, then you get paid. You are required to take a 4-door vehicle to the job.

 

3.) After choosing your mission, a blip appears in the map, and a text might appear showing the clients specifications for the job (see EXTRAS above).

 

4.) If you accomplish the job properly, you get paid tons of money. If you fail the mission, you will be suspended from your job for 24 in-game hours.


pedro2555
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#3

Posted 09 April 2014 - 09:53 AM

Sounds really good actually.


xRain.Awesomex
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#4

Posted 09 April 2014 - 01:01 PM

I know. That's why I'm searching for script mods similar to it :D


pedro2555
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#5

Posted 09 April 2014 - 01:40 PM

I don't have that much time, but I would like to make it.


xRain.Awesomex
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#6

Posted 10 April 2014 - 12:37 PM

Really? :D I would really appreciate it though if you had the time. But oh well, thanks anyway. XD I'm still trying to learn how to code in GTA IV. If I ever learn how, this'll be the first mod I'll release.


LordOfTheBongs
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#7

Posted 10 April 2014 - 06:39 PM

Really? :D I would really appreciate it though if you had the time. But oh well, thanks anyway. XD I'm still trying to learn how to code in GTA IV. If I ever learn how, this'll be the first mod I'll release.

 

u can learn if u practice everyday and are willing to read a lot about errors u will run into... gtaiv taught me how to program, before gtaiv i didnt even know what c# was

 

this was a website i referred to a lot when i was new... www.dotnetperls.com they explain stuff so noobs can understand

 

start by trying to make your own trainer... simple functions that trigger by keypress is a good way to get familiar with gta native functions and the scripthookdotnet native function wrappers


pedro2555
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#8

Posted 10 April 2014 - 07:45 PM

 

Really? :D I would really appreciate it though if you had the time. But oh well, thanks anyway. XD I'm still trying to learn how to code in GTA IV. If I ever learn how, this'll be the first mod I'll release.

 

u can learn if u practice everyday and are willing to read a lot about errors u will run into... gtaiv taught me how to program, before gtaiv i didnt even know what c# was

 

this was a website i referred to a lot when i was new... www.dotnetperls.com they explain stuff so noobs can understand

 

start by trying to make your own trainer... simple functions that trigger by keypress is a good way to get familiar with gta native functions and the scripthookdotnet native function wrappers

 

 

That's awesome, that you you've learn C# by modding GTA I find it amazing. I am from a programming background (C#, JAVA, PHP and some others), I couldn't really see a good programmer emerging from modding GTA, but I guess I was wrong.

 

 

Good work!

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LordOfTheBongs
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#9

Posted 10 April 2014 - 09:37 PM

well i went from gta scripting to scripting app ideas in windows forms and that introduced me to a lot more concepts, i hang out in programming IRCs a lot too, thanks pedro2555 ;)

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pedro2555
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#10

Posted 10 April 2014 - 09:54 PM

well i went from gta scripting to scripting app ideas in windows forms and that introduced me to a lot more concepts, i hang out in programming IRCs a lot too, thanks pedro2555 ;)

 

Ah, I see! You made the right move, you tried to understand the language rather than trying to make mods only. When you know the language it's a piece of cake (sometimes a very hard one, but oh well).

 

I hope some of my projects actually helped you in the learning process.

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Wiebrendh
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#11

Posted 13 April 2014 - 12:57 PM

Haha, i am 15 years old now, and i am learning C# on by making very simple mods in GTA. Of course, i am a noob, and i wont learn writing great mods soon. But everybody has to start somewhere

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pedro2555
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#12

Posted 13 April 2014 - 05:00 PM

Haha, i am 15 years old now, and i am learning C# on by making very simple mods in GTA. Of course, i am a noob, and i wont learn writing great mods soon. But everybody has to start somewhere

 

You're a very young man, it's good to start learning so soon. Just don't fall on the mistake of 'wanting to make mods', learn the language and you will be able to.


Wiebrendh
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#13

Posted 13 April 2014 - 05:55 PM

Yeah, I am following some courses on youtube in C#. But i cant find a good tutorial on native functions..

LordOfTheBongs
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#14

Posted 14 April 2014 - 03:26 PM

Native functions u just need to know the return type and the correct parameters to use. Also if the native requires a pointer then u just need to know how to create a pointer object for the correct type using GTA.Native.Pointer


Wiebrendh
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#15

Posted 14 April 2014 - 03:33 PM

Owh, that sounds easy hahaha, but most of the time i dont kbow what return typr or parameters i have to use..

pedro2555
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#16

Posted 14 April 2014 - 04:17 PM Edited by pedro2555, 14 April 2014 - 04:18 PM.

Owh, that sounds easy hahaha, but most of the time i dont kbow what return typr or parameters i have to use..

 

Refer to this page: http://www.gtamoddin...ative_functions

 

I try to keep everything updated as soon as I find something new but still there are things already known which are missing there, nevertheless it is a great source.

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Wiebrendh
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#17

Posted 14 April 2014 - 05:28 PM

oke, thanks! I have a little question (i hope it is little). When u have to go somewhere, a yellow round field is in the world (that yellow thing where u have to go in missions). How do i spawn that on vector 3 location?


LordOfTheBongs
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#18

Posted 14 April 2014 - 09:46 PM Edited by LordOfTheBongs, 14 April 2014 - 09:47 PM.

u can make a new instance of a Checkpoint object from the scripthookdotnet and then set it's visibility to true

 

example...

using GTA;
using System.Drawing;

...

Checkpoint cp = new Checkpoint(Game.LocalPlayer.Character.Position.ToGround(), Color.Yellow, 3f);
cp.Visible = true;

LordOfTheBongs
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#19

Posted 14 April 2014 - 09:58 PM Edited by LordOfTheBongs, 14 April 2014 - 09:59 PM.

@Wiebrendh

 

btw i already made a detailed post in another one of your threads on how to figure out how to use a native without reversing yourself... ill post here again since it adds a little to what pedro2555 said... u should read it this time ;)

 

http://gtaforums.com...e/?p=1065057023


Wiebrendh
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#20

Posted 15 April 2014 - 01:25 PM

I used that site, and post thread of u, but i could not find it :( 


LordOfTheBongs
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#21

Posted 15 April 2014 - 01:58 PM Edited by LordOfTheBongs, 15 April 2014 - 01:59 PM.

I used that site, and post thread of u, but i could not find it :(

yeah some natives u might not find... u can see if it is on the google code page for the ScriptingDirty.h and at least see how many parameters. Sometimes it is easy to guess what u need. Most natives the order of the parameters is always the same pattern... example, if a native does something with a ped the first parameter will most likely be the ped, if it needs a vector3 value then u know that is 3 parameters and would usually come after the vehicle or object or whatever... u just use clues from what u know from practicing

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pedro2555
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#22

Posted 27 April 2014 - 11:47 AM

I've wrapped my head around a concept that may make this not only possible, but scale-able. I've just started development and can be followed on my Github page on branch ultimate-transporter, here is a link:

 

https://github.com/p...ate-transporter





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