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Vehicle Damage: Yay or Nay?

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fw3
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#1

Posted 02 April 2014 - 06:55 AM

In GTA4 when you crashed your car, it was demolished. Often, to the point of stalling and even exploding. The damage was believable for a game of this nature, yet still cartoonish enough to make it so much fun to crash all day long.

In GTA5, I don't know what's so different, but the vehicles seem to be made of solid steel or something. Sure, my Entity accessories break off and doors can be ripped out, but look at the photo below.

I took a Banshee off the street and paired it with a city dump truck that is filled with crushed rock (or what looks like). I rammed the truck into the Banshee about 15 times from a good 20-40 yards away, at a time.

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I eventually pinned it against a wall and continued to ram it. Yet, no matter how much, this is the most damage it would take.

The Banshee was completely drivable and still extremely fast. Handling was wonky, but it wasn't a big problem.

Even the truck seems to have suffered damage, yet I expected more on that, too.

So, what gives? Why is the damage to vehicles so minimal and with all cars looking like crumpled paper boxes more than demolished cars?

Curious to know if you'd like to see more vehicle damage or is it just fine the way it is? It would be cheaper to fix, right?

I can't help just wondering why?

Also, different topic, but d'ja ever notice you can't "pit" police cars when you're being chased? Hmmm...

And yeah, whattaya think: Vehicle damage, yay or nay? Cheers! ;)


Friendly Lava Lamp
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#2

Posted 02 April 2014 - 06:57 AM

Less if possible, I'v hit curbs im some cars and unable to drive after. Needs to be more realistic honestly.


xInfamousRYANx
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#3

Posted 02 April 2014 - 06:57 AM

Cars are too heavy in this game
Its a tradeoff to g8 car handling. Yes bring back gta iv danade and car physics

Insert-Coin-To-Continue
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#4

Posted 02 April 2014 - 07:00 AM

The game has vehicle damage. The more armour you add to a vehicle, the more punishment you can take.

 

The damage isn't really minimal. Either you got lucky, or that wasn't a street vehicle.


CReaper210
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#5

Posted 02 April 2014 - 07:01 AM

GTA4 had a perfect damage system IMO. I especially hate in GTA5 how you can explode just for hitting your car down at certain angles.


SantosGTA
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#6

Posted 02 April 2014 - 07:28 AM

The game struggles to run on 7th gen consoles as it is, upping the damage on vehicles would make the freezes you lot complain about even worse.


..GhosT
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#7

Posted 02 April 2014 - 07:32 AM

V has close-to-godmode cars and shopping car dents if you hit a wall at max speed.
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KapiDL
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#8

Posted 02 April 2014 - 08:14 AM

I think YAY


gizmonomono
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#9

Posted 02 April 2014 - 08:30 AM

There is really no point in complaining about the damage model in Gta V

 

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Kowai7108
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#10

Posted 02 April 2014 - 08:36 AM

The wheels get jammed in sp though.

gizmonomono
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#11

Posted 02 April 2014 - 08:40 AM

The wheels get jammed in sp though.

You hit a standing car in the wheel, it falls off. And you don't even have to go fast to do it.


senormidget
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#12

Posted 02 April 2014 - 08:49 AM

Single player vehicle damage is pretty similar to how GTA IV was, wheels buckle and fall off after just a few collisions and the engine will fail after a beating.

They definitely made the cars tougher for online but I think that's a good thing considering how violent other players and cops are.
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Muirenn
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#13

Posted 02 April 2014 - 08:50 AM Edited by Muirenn, 02 April 2014 - 08:51 AM.

Vehicle damage is altered in Online for performance and because there's way more variables involved in the gameplay.

 

Have you played Single Player? Wheels can get jammed, engines will stall and fail to start up immediately, and I think I noticed that they smoke and catch fire more easily/quickly, you can go through the windows, etc.

 

To be perfectly honest, I like it in Online. While it may not be very realistic, it's much, much less annoying. I can't crash once in SP without losing a wheel and having to repair or ditch the car altogether.


senormidget
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#14

Posted 02 April 2014 - 08:55 AM

I do wish they'd sort out the vehicle mass though, hate that I can be doing 100mph in a Rebel but hitting an Issi has the same effect as hitting a brick wall.

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CarimboHanky
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#15

Posted 02 April 2014 - 09:14 AM

car damage is not as good as it was in IV but at this point i vote for...

i dont give a f*ckay!

gizmonomono
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#16

Posted 02 April 2014 - 09:19 AM

car damage is not as good as it was in IV but at this point i vote for...

i dont give a f*ckay!

You're right, it's not as good. It's better ;)


toybasher
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#17

Posted 02 April 2014 - 10:48 AM

Online's damage seems toned down. It takes AGES to blow up a car from crashes, and 90 percent of the time the engine just shuts off. Fuel tanks don't leak in MP like they do in SP, and wheels don't lock up or fall off from excessive damage.

 

Most of the time all the body panels will be missing and the engine won't even be smoking, the front chassis caved in.


Muirenn
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#18

Posted 02 April 2014 - 10:55 AM

Gas does leak, actually.


hesselgren
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#19

Posted 02 April 2014 - 11:13 AM

it was a long time since i played gta 3/san andreas/vice city now but wasnt it like, if you roll over, the car would catch fire and explode in like 3 seconds?   i remember something like that i think..  pain in the ass..


Winning001
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#20

Posted 02 April 2014 - 11:18 AM

In every gta, cars were too robust. If they had realistic damage, those idiot kids will wreck their cars instantly

o0eVe0o
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#21

Posted 02 April 2014 - 11:53 AM

i think its fine i think its set that way to stop greifing if you play singleplayer the cars wheels get jammed up from sometimes the smallest crash and all that other stuff can happen, if it was to be the same on multiplayer especially in free roam then you can imagine all the trolls just ruining your car so you cant drive it.

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Bourjois
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#22

Posted 02 April 2014 - 12:07 PM

They should just make hardcore lobbies, more vehicle damage, more weapon damage, no radar etc. People are to spoiled, like said above, in previous gta's if your car was upside down it was a done deal. I'm just waiting for people to complain about how unrealistic the game is, because they don't have to pay their electricity and water bills etc. People make it so hard for them selves to just enjoy a game, sit the f*ck back, relax and have some fun. If you have feedback, send it to rockstar. 


vince91
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#23

Posted 02 April 2014 - 12:07 PM

i kind of agree..  damage is weak even after high speed crashes.. especially the first 5-10 hits.  seems impossible to really smash up a car by driving 'normaly'..

 

yet it is possible..

 

 

somehow i even managed to lose a wheel in MP :/  i thought that only happened in SP

 

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fw3
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#24

Posted 02 April 2014 - 03:11 PM

The game has vehicle damage. The more armour you add to a vehicle, the more punishment you can take.

 

The damage isn't really minimal. Either you got lucky, or that wasn't a street vehicle.

The armor comment makes sense, but, as I stated in the original post, the car was taken from the street, so I must be lucky.

As for many other replies, I wasn't aware that the SP damage algorithm was different than MP, so that could be a reasonable explanation.

Last night I attacked a car with a Buzzard's blades and while the car was tossed a bit, the damage didn't equate to something that had just been hit by a giant lawnmower. Kind of weird.


Vooodu
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#25

Posted 02 April 2014 - 03:15 PM Edited by Vooodu, 02 April 2014 - 03:17 PM.

What i loved about GTA 4 is that one wrong smash and your car was f*cked.

 

 

That helped racing alot.. Player would not really go for rams because the rammer would always get the screwed front end that you could no longer drive.

 

 

I think they made the cars stronger in GTA O because of the lack of car weight. They wanted BIG time crashes...but they wanted players to keep on going.

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bloatedsack
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#26

Posted 02 April 2014 - 03:35 PM

I like in SP when the axles break or other major issues, but I don't seem to ever see that in MP. Maybe its because everything I've got is 100% armour now, but it seems to lack something.

 

Also seems to be impossible, even w/o armour, to get a car to explode from sheer damage occured in driving.


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#27

Posted 02 April 2014 - 04:32 PM Edited by lordemperor, 02 April 2014 - 04:44 PM.

Even single player is pretty forgiving. We can get up to 150MPH by normal means and hit a brick wall and the car is fine. Here's a real car hitting a wall at 120MPH:

 

 

GTAO cars are practically invincible. Take any of your cars with 100% armor and it's virtually impossible to destroy or cripple it in crashes. I had to get my Voltic stuck between two train cars and a pole just to damage it this much and it still drove fine!

 

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I think this was a good decision for online, it would get old having your car crippled after every hit like in single player and constantly calling the mechanic in free-roam and missions.

 

Hardcore race settings would be great though. No armor and single player crash deformation.

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..GhosT
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#28

Posted 02 April 2014 - 05:41 PM

The pictures showing hard damage to vehicles actually involved trucks, tanks or trains crushing them into something..

While in IV you could do that by ramming one wall at full speed.


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#29

Posted 02 April 2014 - 05:50 PM

Falling for 1000ft. in previous GTA games won't make you explode, but burn, THEN explode.

But in GTA V, fall in 1000ft. you'll explode immediately when you land. Exception to landing in 4 wheels... Because GTA has beautiful physics.


AscendantWyvern
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#30

Posted 02 April 2014 - 05:56 PM

In the campaign mode, V seems to be still capable of actual car damage. Makes it kinda fun and tense when you realize your front right wheel is locked up from damage.

 

But nooo, that would piss off the Online crowd. Can't have that. No siree.





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