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[Q/SA] 1armed animation doesn't change, as well as some others.

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FunnySynchro
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#1

Posted 31 March 2014 - 07:24 AM

As the title explains, run_1armed, etc. Animation don't change. My idle animation changes, as well as sprint_civi, run_armed when changing, but yet, the others don't. Can anyone help me out with this pickle?

FunnySynchro
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#2

Posted 31 March 2014 - 12:08 PM

Also, even when I, let's say, download/convert VC animations, those ones (run_1armed, etc) don't change? So its not a problem with my conversions, help would be appreciated. :p

FunnySynchro
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#3

Posted 02 April 2014 - 01:10 PM

Bumped. As its been 2 days, and still no answer to my question. :)

Silent
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#4

Posted 02 April 2014 - 02:34 PM Edited by Silent, 02 April 2014 - 02:34 PM.

run_1armed is not used in SA at all.

FunnySynchro
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#5

Posted 02 April 2014 - 02:36 PM

So which animation would I have to edit in order to change the, let's say, CJ with an Uzi movement?

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#6

Posted 02 April 2014 - 02:39 PM

It uses the same anim as when CJ's unarmed.

FunnySynchro
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#7

Posted 02 April 2014 - 02:45 PM

Is there any way I can actually make the animation run_1armed available? Like, make the game use them? I remember seeing that you guys at the VCS PC team used the 1armed run animation.

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#8

Posted 02 April 2014 - 02:54 PM

The only way I imagine it being done is via an ASI plugin. SCM loads too late so CLEO's not gonna work there.

ABS-IZAYOI
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#9

Posted 31 December 2014 - 08:58 AM

The only way I imagine it being done is via an ASI plugin. SCM loads too late so CLEO's not gonna work there.

I will make that If I know about ASI plugin. Hopefully is my only thing to do :sui:


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#10

Posted 31 December 2014 - 09:08 AM

Well that's an awesome bump.





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