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ViIV - levels/gta5/ for GTANY

IV Released IV WIP
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Rockstar Games™
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#1531

Posted 05 July 2014 - 03:04 AM

It works, get version 6.3

He means the newer version. He said that he got "primitive early version" he meant the trainer.


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#1532

Posted 05 July 2014 - 03:13 AM Edited by BlackScout, 05 July 2014 - 03:13 AM.

=P, lel I need to calm myself when reading, I did it too fast =S


#Shake
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#1533

Posted 05 July 2014 - 06:56 PM Edited by MurdaGame, 05 July 2014 - 08:45 PM.

CitizenMP:IV is out !
 
http://www.moddb.com.../alpha-version4

It says It belongs to nta and his team but I guess the team is pretty much only nta xD

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#1534

Posted 06 July 2014 - 04:10 PM

Uhmmm what? Just checked Simple Native Trainer 6.5 - and my files are newer, so I dunno what version 6.3.
I've meant that it is essential to make this GTA V map mod working with SNTrainer well.

Right now I'm using a primitive early version which works to spawn a Comet (Aventador)
My 6.3 or 6.5+ also works, but binds do not react, due that I can not spawn car, select weather or open menu at all.
EPM does works.
ENB does works, but not edited for this map or important shaders missing - dunno, we'll see.

Sadly, the map stops loading while playing after a while - ~24Mb/159Mb
No problem, just having fun meanwhile waiting for the v1 release.

If anyone can tell me how can I fix SNT's bind block, I would be glad!


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#1535

Posted 12 July 2014 - 01:37 PM

So? any news NTA? its been so long.

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Zer0w5
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#1536

Posted 14 July 2014 - 12:52 AM Edited by Zer0w5, 14 July 2014 - 01:16 AM.

So? any news NTA? its been so long.

actually progress is being made on citiv instead.


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#1537

Posted 14 July 2014 - 05:40 AM

CitIV? Isn't that a Multiplayer "hack"?
We care about the map itself, and the capeability to use our trainers ;)


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#1538

Posted 14 July 2014 - 10:29 AM

CitIV? Isn't that a Multiplayer "hack"?
We care about the map itself, and the capeability to use our trainers ;)

CitIV uses CitFX which is what will allow the map itself to be able to work in IV.


#Shake
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#1539

Posted 14 July 2014 - 12:04 PM

Yall should check this thread http://gtaforums.com...ouve-dreamt-of/

 

And this repositories for updates that he's been pushing

 

 http://tohjo.ez.lv/citidev/citizenmp and http://tohjo.ez.lv/c...itizenmp-server

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Sayak96
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#1540

Posted 17 July 2014 - 03:51 PM

Bugs found:
 
1. Some parts and buildings are not completed. In some parts, trees float in air, 
   some buildings, the main ones, are not complete, just some parts lay scattered
 
2. There are no peds or cars in most areas of the City, they only appear in very few numbers in a few areas.
 
3. The objects on streets like small trees, dustbins, benches.etc(not walls or houses) are not solid, people can go through
   them.
 
4. Some parts of the city are just blank, there's nothing, the roads suddenly end in empty area.
   Also, in the houses in which you can enter(Like character's houses and shops), when you enter these houses,
   you fall in an empty area, straight to a waterbody, and then see the whole city above you! That means that the buildings have to solid interiors.
 
5. Need to play more and in more detail, to find more!!

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#1541

Posted 17 July 2014 - 04:51 PM Edited by Silent, 17 July 2014 - 04:52 PM.

Looks much better, then ViSA! I wait for BETA
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#1542

Posted 17 July 2014 - 04:53 PM Edited by TJGM, 17 July 2014 - 04:54 PM.

Looks much better, then ViSA! I wait for BETA

XS5LK.gif
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TheDeadlyDutchi
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#1543

Posted 18 July 2014 - 08:49 PM

 

Bugs found:
 
1. Some parts and buildings are not completed. In some parts, trees float in air, 
   some buildings, the main ones, are not complete, just some parts lay scattered
 
2. There are no peds or cars in most areas of the City, they only appear in very few numbers in a few areas.
 
3. The objects on streets like small trees, dustbins, benches.etc(not walls or houses) are not solid, people can go through
   them.
 
4. Some parts of the city are just blank, there's nothing, the roads suddenly end in empty area.
   Also, in the houses in which you can enter(Like character's houses and shops), when you enter these houses,
   you fall in an empty area, straight to a waterbody, and then see the whole city above you! That means that the buildings have to solid interiors.
 
5. Need to play more and in more detail, to find more!!

 

Thanks Sherlock, let's go edit two lines of code to fix these problems...

 

Read the topic, you idiot.

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#1544

Posted 19 July 2014 - 09:15 AM Edited by killswitch59, 19 July 2014 - 09:24 AM.

Hi ! someone has an idea about the release date of the full "ViIV" map ?


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#1545

Posted 19 July 2014 - 09:58 AM

When it's done.
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#1546

Posted 19 July 2014 - 10:53 AM Edited by killswitch59, 19 July 2014 - 10:54 AM.

no but seriously. no stupid answers pls. could it be before the official release?
In any case the work done is surprising :sigh:

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#1547

Posted 19 July 2014 - 12:23 PM

10462501_231174143724414_85886861225632410380294_231174147057747_799622125307459

 

pls fix the traffic


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#1548

Posted 19 July 2014 - 12:32 PM

pls fix the traffic


That's not a bug, that's a Next Gen V traffic density!
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#1549

Posted 19 July 2014 - 12:53 PM

I think more traffic is more realistic (more peds too) :)


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#1550

Posted 19 July 2014 - 01:59 PM

That was not a stupid answer. I just said when it's done. And how should we supossed to know when the official release is? That's why I said 'when it's done'

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#1551

Posted 19 July 2014 - 03:21 PM

1545788_231265847048577_8761852820330653

 

this is a traffic fail or?


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#1552

Posted 19 July 2014 - 03:59 PM

Looks much better, then ViSA! I wait for BETA

Offensively somehow :/

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#1553

Posted 19 July 2014 - 04:11 PM



 



Looks much better, then ViSA! I wait for BETA

Offensively somehow  :/

 

You must do some great magic if you want something to look better on the SA engine than IV's engine.

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#1554

Posted 19 July 2014 - 04:12 PM

Maria Latore how to do you do to get traffic? I have traffic only in the area of ​​Rockford hills.


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#1555

Posted 19 July 2014 - 04:15 PM



Maria Latore how to do you do to get traffic? I have traffic only in the area of ​​Rockford hills.

Well, that is the rockforld hills area, he just cranked the traffic density up to 100. Or maybe he uses additional scripts.


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#1556

Posted 19 July 2014 - 04:19 PM

ok, thank you. anyone know a script to add traffic?  If so I'm interested

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#1557

Posted 19 July 2014 - 04:42 PM

my last screen is in area of Korea Town or what´s the name is.


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#1558

Posted 19 July 2014 - 05:00 PM

wow ! i've try to set the traffic density to 100 and it make a very big difference :) 


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#1559

Posted 19 July 2014 - 05:40 PM

 

pls fix the traffic


That's not a bug, that's a Next Gen V traffic density!

 

I coudn't say something better, you sir are a master race!

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#1560

Posted 19 July 2014 - 06:42 PM

Spoiler

Those hands tho...

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