Elaborate a bit. What exactly do you mean by concept development title?
Race 'n' Chase 6:Max Payne Revenge lol
yeah off topic here but does anyone think Rockstar could still Rebrand GTA with it Concept development title or is 17 years later too late?.
Edit:Dont get me Wrong i dont want this Legendary Franchise with everything established to be Rebranded but have there being any game franchise in History that have done it?
" "Grand Theft Auto'"s had a protracted a four-year development, which included a title change, and numerous attempts to halt development.
The game was originally titled "Race'n'Chase"until Dan and Sam Houser renamed it. It was originally planned to release on MS-DOS, Windows 95, PlayStation, Sega Saturn
and Ultra 64.
However, it was never released for the Ultra 64 (ultimately renamed the Nintendo 64
) nor the Sega Saturn
. During the development of "Grand Theft Auto", many people overseeing the game's progress attempted to halt the development, which led to the crew at DMA Design to convince them to allow them to continue.
There were specific milestones planned for"Grand Theft Auto",
none of which were met:
* *Development begins*: 4 April 1995
* *Complete game design*: 31 May 1995
* *Engine*: 3 July 1995
* "*Look and feel*": 2 October 1995
* *First play*: 3 January 1996
* *Alpha*: 1 April 1996
* *End of production*: 1 July 1996
An original design document
dated 22 March 1995 was posted online by Mike Dailly on 22 March 2011.
The author of the document credited is K.R. Hamilton, and the released version is 1.05. It contained information about elements of the game discussed in various meetings held from 23 January 1995 to the writing of the document which also contains many similarities to the 1986 Commodore 64
Miami Vice (video game)
According to the original design document, the introduction to "Grand Theft Auto" is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1 and Rational Systems DOS extender (DOS4GW) v 1.97. The program used to make "Grand Theft Auto"was said to produce a 3D array which can [be] used by both the perspective and the isometric engines. It was said to consist of a grid editor which is used to place blocks on a grid, with a [separate] grid for each level, and allow any block to be placed at any level. It was said that the world may have had to be 256×256×6 blocks.
The original concept of "Grand Theft Auto"was to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method.
That the Document papers and development of what will become GTA 1 in 1997.