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Multi Theft Auto - multiplayer mod for GTA San Andreas

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SparkleCalibreDF
  • SparkleCalibreDF

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#1

Posted 22 March 2014 - 08:10 PM Edited by SparkleCalibreDF, 22 March 2014 - 09:40 PM.

Spoiler

Tired of that boring and laggy GTA Online? Here is somethin' that is actually fun!
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Multi Theft Auto is free open-source multiplayer mod for GTA San Andreas
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- MTA provides different kinds of possibilities and abilities for all demands you have!
 
- MTASA gives you a pack of scripts and tools to manage them, in one second you can setup your own server to play with friends via internets or LAN! Deathmatch, race, freeroam, roleplay, c'n'r - try whatever sh*t you want or create your own gaming mode!
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- MTA has buit-in anticheat against almost all kinds of intrusions: hack tools, trainers, DX-hooks and DLLs, CLEO scripts, file  modifications etc. Still, depanding on server owner decissions, you will be able to play with some non-intrusive mods.
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- Simple and intuitive scripting with Lua!  Read this article on MTA Wiki
- Unicode support!
-  MTA provides abilities to write, edit and control every kind of game aspect: NPC's and traffic logics, texture and model replacements (DFF, TXD, COL; IMG archives will be suported in future versions), you can even use shaders for better effects, map zones, user rights control based actions, editable vehicle and weapon parameters and more!
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- MTASA won't mess up your GTA SA folder (separate installation)
- MTA provides nice map editor, so you can build race or deathmatch map using already present game enviroments or even create your own map from scratch!
- Piss-easy server management!
- Want to share some of your work or you are not sure about your scripting skills? You can visit MTA SA community
Use MTA Wiki for more detailed information, you can also visit our friendly forum community
Downgrade patch if you have problems with Steam http://forums.steamp...d.php?t=1952458

Maryo_Nicle7
  • Maryo_Nicle7

    Formerly known as Rizqan7

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#2

Posted 29 April 2014 - 10:55 AM

Sadly, no one which interested to comment in this topic, what happened?

Deji
  • Deji

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#3

Posted 30 April 2014 - 04:08 PM

It's always more interesting on the pictures than it is playing it :p


Anyway, I think everyone here is already familiar with MTA, it has existed for about 8 years, after all...

Ivars
  • Ivars

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#4

Posted 30 April 2014 - 04:20 PM

MTA is boring, same as SAMP.

  • ThirteenAG likes this

uokka
  • uokka

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#5

Posted 30 April 2014 - 04:52 PM

It's a great project.

Well, If it's fun or not depends on the people playing it and who their opponents / teammates are.

Anyways, as said, it's nothing new for people on here.


dxivilea
  • dxivilea

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#6

Posted 30 April 2014 - 08:20 PM

The stunting and derbies are kinda fun. More fun than all of the rushed, sh*tty games coming out currently...


xNCx
  • xNCx

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#7

Posted 30 April 2014 - 09:20 PM

Of course we know MTA SA!

 

I play this game rarely, I mostly play for a few weeks and make a long half year or more break. To be honest, the game was better few years ago. Now it offers so much scripting stuff which in my opinion kills the game :(.


Maryo_Nicle7
  • Maryo_Nicle7

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#8

Posted 02 May 2014 - 02:23 PM Edited by Rizqan, 02 May 2014 - 02:24 PM.

Who's better? SA-MP or MTA SA?
In my opinion, SA-MP is difficult for a newbie, because it must open the server.cfg to arrange and make a new server, need extra googling to find the tutorial or open the official website of SA-MP, :p maybe I should try the MTA SA this time, hope it's easier than the SA-MP ;)

Deji
  • Deji

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#9

Posted 02 May 2014 - 06:09 PM Edited by Deji, 02 May 2014 - 06:12 PM.

Who's better? SA-MP or MTA SA?
In my opinion, SA-MP is difficult for a newbie, because it must open the server.cfg to arrange and make a new server, need extra googling to find the tutorial or open the official website of SA-MP, :p maybe I should try the MTA SA this time, hope it's easier than the SA-MP ;)

 

Well this is barely the place for this topic to even exist, but they're both share a similar problem, in my opinion.

 

MTA does provide a lot of great features. However, it provides too much of a broad weirdness in the servers which are actually available. It's hard enough simply creating a game mode which is entertaining enough to play for an extended period of time. And most of the servers seem to simply stuff as much in as possible. With the easy map editor, they go to extremes with creating new maps or adding tonnes of bulk into the old map, which is pretty silly since the idea of a SA multiplayer mode is that you could enjoy online game play in the actual game you've enjoyed in single player. The servers get way too complex and over-weigh the games natural elements. To make this worse, joining one of these servers for the first time (which you will do a lot until you find a decent one - I've never had the patience to try for long) incurs the wrath of a terribly long wait for the required resources to download. So the screenshots are always amazing, but you'll have a very hard time actually finding a tolerable server which end up giving you the fun you've seen in previews.

 

SA-MP has a similar problem, yet at least you don't have to wait too long to try out each server. However it suffers a lack of variety, with most of the servers being RP-based with tonnes of rules which make attempts to get into the full swing of the action (assuming that ever occurs) very dull and lengthy. There's merit to the servers all being similar, though. At least you sort of know what to expect when joining each one. The simple chat commands and a similar UI on each server end up actually being easier than the many different methods of interaction which most MTA servers weigh you down with. Still, too often attempts are made to make something completely different, and add all sorts of weird HUD elements instead of using and blending with the old ones. Starting a server on it is still relatively easy, though. Editing the map is harder and SA-MP doesn't have the better streaming support for many objects, but that's kind of better in my mind, since it keeps the maps familiar. Who wants to go onto an online version of GTASA and be at a great disadvantage because you have to re-learn how to play the whole game? Being good at single player should be your entry level qualification to playing online, but on both multiplayer clients, the 'best' servers will try to make a whole new game. Great if you actually want to get into something completely new, but you're still going to have to look around for a while to find something that's actually decent.

 

You wouldn't want to start a server for either on your personal computer, anyway :p And setting up MTA servers locally is easier, but SA-MP's scripting implementation (minus the awful compiler provided) is definitely easier to get into. Well, for the basics anyway. For both you're always going to have to do some Googling of things (a concept which you should be very comfortable with before trying to do anything that includes programming or using computers past the simple UI), but from my personal experience with SA-MP, there's a heck of a lot of publicly available scripts and libraries which allow you to handle the many necessary things you're going to want when designing the game modes. They're both actually relatively easy to work with in setting up a fun and reliable server, which is a pretty damn complex task considering they both aim to provide nothing but examples to allow you to build up a completely unique idea of a game mode from scratch, so if you're looking for something 'easier', you might be disappointed :p

 

 

I'd prefer if a multiplayer client existed which, instead of simply providing the networking features and leaving the rest to a public consisting of mostly amateurs, ones were to be made which were specifically dedicated to a certain playing style, which would allow anyone to host a selection of decent pre-designed game modes and maps without having to use a dedicated server because practically everything has to be sent from the server to each player. More of the content would be local, making it more efficient and consistent in design (you wouldn't have to re-learn to play the multiplayer mode or save IP's to play the same mode later - relying on them to exist forever or suffering the loss of a multiplayer mode you liked to play) and everything would work better. The controls would be easier and consistent, it could provide a decent HUD which would never change (or only change slightly depending on specific game modes) and you wouldn't risk spending half an hour trying to learn to play something a 13 year old kid made :p

 

 

One day, maybe, great total conversions (though I prefer the map, models and audio to stay the same when I'm specifically looking for a conversion for a game as opposed to a totally new game) could exist which could then go on to provide online modes which my awesome vision, but I doubt it's going to happen soon, even if I learn network programming next week :p


Jinx.
  • Jinx.

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#10

Posted 03 May 2014 - 12:36 PM

MTA is boring, same as SAMP.

Same as him. SA's MP mods are boring. I hope there will be a third MP mod that will add more interesting and easy things.




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