Information and Discussion
Current Funding Status: $140.9 million
Star Citizen is an upcoming space trading, exploration and combat simulator video game for PC. Star Citizen will consist of two main elements: a persistent world massively multiplayer online game mixing elements of 1st person space combat and interstellar trade (known as Star Citizen) and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42), together with customizable private server components.
A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system. Star Citizen is currently being developed by Chris Roberts Cloud Imperium Games, founded in 2011. Roberts' previous works include games such as Wing Commander, Privateer and Freelancer.
Developer: Cloud Imperium GamesPublisher: Cloud Imperium GamesRelease date: TBAPlatform: PC
These dates are approximations. They are subject to change.
Hanger Module [August 29, 2013] - Walk around your starting hangar and view the ships you have purchased. The initial release will only feature the original pledge ships: the Aurora, Hornet, 300i, Constellation, and Freelancer, as well as the Cutlass. There will be some limited customization options and testing of the in-game purchase system. Later builds will feature more ships and more types of hangars, as well as allow you to invite friends to enter your hangar with you and use a Rift DK.Dogfighting Module [June 4, 2014] - Exit the hangar with your ships and engage in dogfights with other players, testing for balance, functionality, performance, player count, etc. CIG's target player count per instance is >~100 players, though that may or may not be realized in this portion of the alpha.Social/Planetside Module [August 29, 2015] - Travel to the surface of planets to socialize with other players and visit the NPCs, businesses, etc that populate the environments.
FPS Module [December 23, 2016] - Board ships and engage in firefights with combatant ship crews.
Persistent Universe Alpha [December 12, 2015] - The primary component of Star Citizen. The Persistent Universe is the open universe for you to explore. You create your own gameplay.
Squadron 42 Episode 1 [TBA] - A single player campaign that takes place within the Star Citizen universe. Able to be played off-line or with friends, you essentially sign up to fly for the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands. If you prove yourself, you might get asked to join the legendary 42nd Squadron. Set up like the French Foreign Legion, they can always be found in the toughest war zones and always manage to come out on top. Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way. SQ42 missions will be released episodically -- roughly 10 episodes a month with a cliff hanger at the end of each set. The episodes are expected to start sometime in 2016 and total 50 missions.
Live Release [TBA] - Initial release version available for purchase. Continued support is planned, with updates on a two week cadence delivering new content, progressing the living story of the universe, and improving the game in addition to paid expansion packs to the single player campaign at some points.