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Just went to replay max Payne 3 again ?and can't help but..

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Hazencoke
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#1

Posted 22 March 2014 - 07:05 AM

Think the gunplay is way better then gtav. I can't put my finger on it, but it feels so much satisfying shooting someone in the head
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damian001
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#2

Posted 22 March 2014 - 07:39 AM

Gore was better too. I loved seeing the bullet wounds. GTA V's was dissapointing.

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#3

Posted 22 March 2014 - 07:57 AM

I was hoping it would be more like MP3 aswell. Those final kills were awesome in MP3.
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#4

Posted 22 March 2014 - 08:00 AM Edited by One Poor Fool, 22 March 2014 - 02:20 PM.

I still play MP3 alot aswell as GTA, the guns are much better,  the cover system is much better, and the right stick camera control and movement control is much more responsive than it is in GTA.

 

But i suppose comparing these things from an open world game to a fully focused shooter is unfair , of course the shooter will have better gunplay at the end of the day, but otherwise I agree,

much more satisfying blowing someones brains out in MP3 than it is in GTA

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matajuegos01
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#5

Posted 22 March 2014 - 04:19 PM

Yeah, that was the first thing I noticed when playing V, the shooting felt like a downgraded version of the one in MP3.

 

By the way my game was glitching a lot so I decided to delete the files because I realized all of them were corrupted, and I gotta start without my golden guns, my unlocked cheats, NYM mode, :/  FML.


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#6

Posted 22 March 2014 - 04:24 PM

We'll be able to add the gore from MP3 to GTA V with the PC version. Hopefully the shoot-dodge mechanics too :)

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#7

Posted 22 March 2014 - 04:54 PM Edited by Gregers08, 22 March 2014 - 04:58 PM.

I know what you mean OP, I think everyone was excited for the MP3 gunplay to be added to V but something doesn't feel right I think it  could be down to 2 things.

 

The first is movement while pressing only r1/rt isn't as smooth or as fast as it was in MP3 so you can't run and gun as effectively which I'm ok with because GTA is a different styled game to MP since M/F/T aren't super human like Max payne feels at times. The second is some sort of lag in the shooting which mainly affected me in gtao, I could be shooting someone in the head for a whole round sometimes and they won't go down whereas in MP3 I could run around with a single pistol and get allot of headshots which felt so satisfying, maybe it could be due to the shooting skill affecting aim which was a very bad decision in my opinion since everyone should start on a equal footing when it comes to driving and shooting, but even when I got my shooting at full it was almost impossible at times to get 2 headshots in a row even though I knew my dot was right on the second persons head.

 

By the way was talking about free aim not sure if you might have been talking about auto aim aim OP


Conwin
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#8

Posted 22 March 2014 - 05:14 PM

Well I would hope the gunplay would be better in Max Payne 3 since it's a linear third person shooter thats main selling point is the bullet time and shooting mechanics. 

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Mr. Rocko
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#9

Posted 22 March 2014 - 05:15 PM Edited by Mr. Rocko, 22 March 2014 - 05:16 PM.

Max Payne 3 was made primarily for the shooting and bullet time aka gunfights that's why. I miss that game


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#10

Posted 22 March 2014 - 05:20 PM Edited by xXGst0395Xx, 22 March 2014 - 05:20 PM.

Max Payne 3 had some of the best gore effects I'd seen in a shooter game. GTA V's were a huge step backwards. They made the blood sprays cartoonish like the PS2-era games and bullet wounds were just flat red blobs rather than the actual modeled wounds that MP3 had. The blood puddles looked good, but I noticed how stepping over them doesn't even leave footprints of blood anymore. I had a feeling blood and gore in GTA V wasn't going to be great when I saw it in trailers.

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Aleph-Zero
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#11

Posted 22 March 2014 - 05:20 PM

I really wonder why Rockstar is so stupid. They create better mechanics for other games and then release a new game without them.

 

See L.A Noire facial animation. They should've used it for every game after L.A Noire.


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#12

Posted 22 March 2014 - 05:24 PM

I really wonder why Rockstar is so stupid. They create better mechanics for other games and then release a new game without them.

 

See L.A Noire facial animation. They should've used it for every game after L.A Noire.

 

Yeah.....L.A. Noire wasn't developed by Rockstar.


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#13

Posted 22 March 2014 - 05:25 PM Edited by cp1dell, 22 March 2014 - 05:28 PM.

There's people that think GTA V's controls and shooting are the same as they are in MP3, but that's entirely wrong.

 

Play Vice City or San Andreas (max weapons stats). The shooting is much more akin to the 3D game's controls where you could easily just run around and shoot. Max Payne 3 is entirely different, and the aiming is very much like playing a smooth FPS game, except with full skeletal animations and a third-person perspective. You can't just watch a comparison video of some dumbass saying "They control exactly alike!" You have to actually play the god damn game.

 

The illusion is completely ruined too when you realize that the Run n Gun feature (using just the fire button and jogging around) functions exactly the same as holding down the jog button, moving around, aiming your weapon, and firing - except it's not zoomed in, and accuracy takes a huge hit.

 

@Mr. Rocko

"Max Payne 3 was made primarily for the shooting and bullet time aka gunfights that's why. I miss that game"

 

I really hate seeing this. This is not an excuse. GTA focuses on gunfights just as much.

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#14

Posted 22 March 2014 - 05:37 PM

I was hoping it would be more like MP3 aswell. Those final kills were awesome in MP3.

max payne 3 is the best at kills...:)

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Tony.
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#15

Posted 22 March 2014 - 05:39 PM

Max Payne 3 had some of the best gore effects I'd seen in a shooter game. GTA V's were a huge step backwards. They made the blood sprays cartoonish like the PS2-era games and bullet wounds were just flat red blobs rather than the actual modeled wounds that MP3 had. The blood puddles looked good, but I noticed how stepping over them doesn't even leave footprints of blood anymore. I had a feeling blood and gore in GTA V wasn't going to be great when I saw it in trailers.

Definitely agree about the modeled wounds, even Red Dead Redemption had it, I was surprised that V took a step back and just had the red spots as wounds. And the footprint-less blood puddles. For all the detail that's already in the game, it feels like they still fell short with a few. I had a feeling GTA V's shooting wouldn't be as good as MP3's, that game is going to hold up for quite some time.

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Nem Wan
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#16

Posted 22 March 2014 - 06:05 PM

I really wonder why Rockstar is so stupid. They create better mechanics for other games and then release a new game without them.

 

See L.A Noire facial animation. They should've used it for every game after L.A Noire.

 

A video game has limited production resources that have to be budgeted. Max Payne 3 is a linear shooter, which means everything you see up close can have more detail because they don't have to make anything outside the narrow path you're forced to follow. L.A. Noire's facial performance capture technology does look good but is very expensive in both time and storage since you basically need a 3D video recording of every actor's head for every line of dialog in the game, and animators can't edit it or add to it easily if it's decided to change something or add something to the game. In GTA a whole lot of less important dialog scenes are done without full performance capture because animators can manipulate the character models.

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Mr.Aaron
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#17

Posted 22 March 2014 - 06:42 PM

Maybe you all should just focus on driving and flying then.

Hazencoke
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#18

Posted 22 March 2014 - 07:05 PM

Maybe you all should just focus on driving and flying then.

great contribution to the thread, let's ignore the core gun gameplay in gta and just stick to flying and driving, great response. I'm going to play halo for driving and flying just because!!

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#19

Posted 22 March 2014 - 07:34 PM

The gore in V is a massive disappointment. Just a huge step down from past games. The only thing that's somewhat good are the knife wounds. Bullet wounds are pathetic.
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#20

Posted 22 March 2014 - 07:42 PM Edited by THE_TREVALEV, 22 March 2014 - 07:47 PM.

The gore in V is a massive disappointment. Just a huge step down from past games. The only thing that's somewhat good are the knife wounds. Bullet wounds are pathetic.

I'll need understand why GTA gets the pussiest gore. RDR? Executions, chunks of heads blown off, bullet wounds. MP3? Extremely detailed bullet wounds and awesome gore. GTA IV/V? God damn Kool-aid. This used to be the franchise where you could chop off heads and burn people alive.
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#21

Posted 22 March 2014 - 08:30 PM

Are we comparing a linear 3rd person shooter devoted to just shooting to an open world game containing many mechanics? In that case Police role playing was better in LA Noire than GTA V

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#22

Posted 22 March 2014 - 08:33 PM Edited by TJGM, 22 March 2014 - 08:35 PM.

Are we comparing a linear 3rd person shooter devoted to just shooting to an open world game containing many mechanics? In that case Police role playing was better in LA Noire than GTA V


Except LA Noire is based around cops.. GTA is generally based around shooting.

Features that are in MP3 should've easily made it into GTAV. Just because one game is based in a linear environment compared to the other, doesn't mean they can't have the same features.

EDIT: Oh and simple features like switching shoulders should be in the game, its stupid that its not there.
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SoftTouch
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#23

Posted 22 March 2014 - 08:36 PM

Are we comparing a linear 3rd person shooter devoted to just shooting to an open world game containing many mechanics?

C'mon, how is that an excuse ? You're killing and shooting people most of the time anyways.


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#24

Posted 22 March 2014 - 08:41 PM Edited by Blood-Is-in-Diamond, 22 March 2014 - 08:50 PM.


I really wonder why Rockstar is so stupid. They create better mechanics for other games and then release a new game without them.
 
See L.A Noire facial animation. They should've used it for every game after L.A Noire.

 
Yeah.....L.A. Noire wasn't developed by Rockstar.
But was Published by Rockstar Games and also assisted by 4 other R* studios...btw the IP right is owned by Rockstar.I think GTA5 facial animations are almost like and are great for a current-gen game plus IGN posted a video of that months ago.

OP:Two Different Genre games cant be compared not at all it like saying why isnt Mario like Minecraft lol,btw Rockstar said Max Payne3 felt almost like an FPS than a TPS...but that game was a Masterpiece and i like the way Rockstar just dont copy and paste the same mechanics in all their games without Modifying which makes the recent GTA,Red Dead and Max Payne Games unique :).

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#25

Posted 22 March 2014 - 08:55 PM Edited by Blood-Is-in-Diamond, 22 March 2014 - 08:57 PM.

The gore in V is a massive disappointment. Just a huge step down from past games. The only thing that's somewhat good are the knife wounds. Bullet wounds are pathetic.

I'll need understand why GTA gets the pussiest gore. RDR? Executions, chunks of heads blown off, bullet wounds. MP3? Extremely detailed bullet wounds and awesome gore. GTA IV/V? God damn Kool-aid. This used to be the franchise where you could chop off heads and burn people alive.

Lol that because if such thing is seen in a modern day (HD Era) GTA then (God Forbid) we will never see a GTA game or hear of Rockstar Ever again...Do you play "By The Book" God that mission was around the news allover everywhere and was Bashed by Politicians and Parents.As long as Gore is not in these 3 words=G.T.A anymore then it fine with the Media afterall RDR and MP3 arent part of the "GTA Family".

BLOOD-MOND
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#26

Posted 22 March 2014 - 09:02 PM

Here is why we would never see Brutality or Gore in future GTAs,because of this Controversial Mission:

Hazencoke
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#27

Posted 22 March 2014 - 09:14 PM

Are we comparing a linear 3rd person shooter devoted to just shooting to an open world game containing many mechanics? In that case Police role playing was better in LA Noire than GTA V

seeing as gta v borrowed max payne 3 shooting mechanics I am, I read they modified it, not sure why

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#28

Posted 22 March 2014 - 09:18 PM Edited by BlackNoise, 22 March 2014 - 09:23 PM.

Yeah, R* got soft with GTA. It's a major disappointment for me, because I always thought of GTA as the game that says "f*ck you" to censorship, and I as was expecting much more after I played MP3 and RDR. I'm actually playing MP3 on PC right now and I almost forgot how much more satisfying the violence is in that game. 

 

It's probably just more about technical limitations though, because nothing else would make any sense. R*'s other games prove they're not scared of gore. That video above me is proof they're not scared of taking the violence to that level. 

 

To the op, I agree about the shooting mechanics as well. R* should've used those exact mechanics IMO. An "always on" reticle would probably help out a lot. They couldn't do everything they did in MP3, because the animations would be too much for GTA V, but they could've gotten close. I also think part of it is the business aspect. They're probably producing another Max Payne game and they want that series to be their top of the line shooter. 


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#29

Posted 22 March 2014 - 09:32 PM

I honestly couldn't see a difference between MP3's and GTA 5's shooting. All I noticed is that V's shooting is at least 50 times better than IV's shooting.


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#30

Posted 22 March 2014 - 09:32 PM

I also think part of it is the business aspect. They're probably producing another Max Payne game and they want that series to be their top of the line shooter. 


I dunno. I somehow doubt they're doing another Max Payne, since the story pretty much wrapped up at the end of 3, and I sadly, I didn't think the game sold well enough to even warrant another one. I remember reading something about how it didn't meet sales expectations.




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