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The Interiors Debate

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Coral_City
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#331

Posted 11 August 2014 - 01:28 PM

Lemme tell you a thing:

 

The need for interiors is quite possibly the dumbest sh*t I've read on these forums. What would the point of having extra interiors be? "Oh, look at me, I can walk around this place, wow". Honestly, more dialogue > interiors... better graphics > interiors... ANYTHING is > interiors. 

"Oh look, I can have a massive shootout in a hospital" -- that provides like... 10 minutes of entertainment. Wow. Fun.

 

F*ck interiors.

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VolkXue
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#332

Posted 11 August 2014 - 01:48 PM

People have been talking about interiors ever since 3d gaming started.. You sir are late...


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#333

Posted 11 August 2014 - 01:58 PM Edited by Blennerville, 11 August 2014 - 04:28 PM.

you are right, the interiors are so boring, more of them just for the sake of more wouldnt be any less boring.

 

 

I would like more functional interiors though - like airports, banks, post offices, more gas stations/hardware store/supermarkets, shopping malls, casino, churches, police stations, etc - things that you can rob are not just and extra interior just for the sake of it.

 

But ya it annoys me when people request silly things without thinking about it - like being to enter every single building - why, that would be such a waste of development time and all the interiors in GTA4/GTA5 are boring anyways.

 

What would be a much better use of development time would be creating a bigger and better environment/more cool/fun stuff to do in the environment - like a good few air fields, a drag strip, a NASCAR ring, a racing car track etc...

 

I would much rather Los Santos be slightly bigger and have almost no interiors than have it the same size with 1000 more interiors.

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The7thOne
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#334

Posted 11 August 2014 - 02:04 PM

I beg to differ. Interiors add to the game, make the game more fun, and increase the game's longevity.

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shattered-minds
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#335

Posted 11 August 2014 - 02:42 PM

Variety, my friend. Variety. Why would you not want more places to go?

 

They offer up more freedom, more oportunities. More importantly they mix things up not only asthetically, but also tactically (a shoot-up in a street is very different to one in an enclosed office) and make the world more believable and thus more enjoyable to wreck havock in. They also offer greater variety in mission structure, being limited to outdoor scenarios seriously limits types of scenarios you can have hense why they are in the game during missions, it would just be nice to go back into them once we are finished with the story.

Your argument makes no sense, it'd be like saying

What's the point in having a city? "oh look, I can drive a bit further away from my last position, that adds like 5 minutes of gameplay" it should just be one neighbourhood with amazing graphics and loads more dialogue.

 

Even without interiors, they mix up their maps with different districts of the city, adding countryside and a (far too small) desert for the very reasons I mentioned above, interiors are no different.

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creed200569
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#336

Posted 11 August 2014 - 02:43 PM

Cuz interiors r better when.it.comes to.MP . Like.entering a house n going upstairs n scoping ppl out of the.window or having.gun fights in airports,malls,banks,casino,etc... n even single.player too

GtaV Is Coming To Pc
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#337

Posted 11 August 2014 - 02:50 PM

Interiors add to the atmosphere of the city. Painted textures everywhere makes the city feel dead.

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Kris194
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#338

Posted 11 August 2014 - 02:58 PM Edited by Kris194, 11 August 2014 - 03:03 PM.

Interiors add to the atmosphere of the city. Painted textures everywhere makes the city feel dead.

 

Have a :cookie: Right now Los Santos is really dead city. Casino is closed, Rockford Plaza is closed, restaurants are closed, banks are closed, night clubs are closed, hospitals are closed, government buildings are closed, airport is closed, hotels are closed etc. As you can see, nearly everything is closed. Rockstar really need to add something apart improved graphics, vegetation and upgraded AI if they want to sell this game for the second time.

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Giles Flaggot 1
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#339

Posted 11 August 2014 - 03:52 PM

I agree and disagree with some points :)

I never understood the need for a lapdance in a game, just feels pathetic and aimed to please the youngens.
A strip club? If there is a shootout during the story I guess that would make sense to leave it open but what am I to do in there? I got Trevor's club and haven't bothered to explore the other end of the stage. What for?
Pixelated backsides and breasts? Get a life...

Now if we were talking about burglary, breaking and entering, that would make sense. We could loot the place and sell the goods, tapping into your inner klepto if you will. There is a point to being inside that area other than just looking around or drinking (another pointless part of GTA)

V eliminated the need to have internet cafes by accessing the net via cell or laptops / pc at your safehouses.
If they found a way to rid the world of internet cafes I'm sure they can eliminate the use of a tv in-game. Just watch via cell phone. Same as quick saving, no more need to sleep :/
But that would deduct from the open worldness of the series I guess.

thekillerdonuts
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#340

Posted 11 August 2014 - 03:55 PM

Interiors = lame as hell?

 

Obvious troll is obvious. Even if you don't think interiors are necessary, calling them lame as hell is flat out ignorant. They add more to the open world. They don't take away anything from your enjoyment. How are they lame as hell? You have to be a complete moron or a troll to make this pointless thread. I'm going to go with the latter.

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DaRkL3AD3R
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#341

Posted 11 August 2014 - 03:57 PM

Interiors for the vanity of having interiors with no purpose, totally agree OP. Retarded as hell.

 

 

However, interiors with function are vital to improving the realism of the world. How do you backpedal so hard to have functioning in-game restaurants in SA and IV, then completely remove them in V, the supposedly most ambitious game in the series to date? It just feels really cheap and undercut, kind of how like IV cut so many features from SA that people swore would be staples for the rest of the series.

 

I get the concept of trimming the fat, but to me and thousands of other players (probably millions as well) having functional interiors is just something we expected and lost. And that sucks. More content is more content. It's one thing to complain that the game didn't have enough content, it's another to complain that it did.


Severe
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#342

Posted 11 August 2014 - 04:11 PM

Well, myeah, I don't care about random hospitals or banks or police stations. Bars and nightclubs, however? Yes, please. Maybe even just places that are cool from an architectural standpoint, like churches or something.

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Phoenix_Poop
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#343

Posted 11 August 2014 - 04:24 PM

This thread is absoloutely pointless....... What is it doing in the V section anyways?


kevin de santa
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#344

Posted 11 August 2014 - 05:05 PM

They most likely has lots of interiors for buyable safe houses in single player but then that got cut.so then they didn't have time to make new ones for businesses and stuff let that. Or console restrictions.

S1LV3R_W0LF
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#345

Posted 11 August 2014 - 05:12 PM Edited by S1LV3R_W0LF, 11 August 2014 - 05:14 PM.

Ok using your logic:

- Why people want new guns? Whats the point they only look different and have a different sound they are fun in the first 2 minutes then it's the same as others.

- Why people want another city? Is just more space to move, whats the fun of that, you can do the same in the mountains it's just fun in the first 5 minutes while you see the new stuff.

- Why do people want more tress and vegetation? It's just pixels you can't use them for anything, not even to make a fire they are only fun for a minute when you look at them then you go and they stay behind you can't even carry them.

- Why do people want new vehicles? It's just a new design, it's the same as others might move faster but you can slide down the mountain and your car will get the highest speed possible, it's just fun in the first seconds then it's the same as others.

- Why people scream for heists? After the first 10 minutes it's the same over and over, get in, shootout, grab the money, run and hide... game over do it again, over and over.

- Why people want new DLC's? It's the same sht, new car, new clothes, new items ... it's fun when you see it then you get bored faster.

I mean thinking of that, why people even play the game? It's always the same you walk or run, you point a gun and shoot, you run from cops, you hide and then you do it all over again, whats the fun of that?

In fact, whats the point of life, you wake up every day, you go to school or to work, you eat, you have friends, you travel, you have fun, you meet someone, you marry, you have kids and after a while you die, so whats the fun of that, it's the same over and over is just fun in the beginning, then it gets boring and repetitive and everyone does it so it's nothing special.

Of course I exaggerated, but I think I got my point across. A good example of why interiors are so cool is to give it realism, choice, hidden places, variety, if you were a PC player and you used video editor you would understand this easier. Also it's great for immersion, I had so much fun in IV when I found out I could go up some of the buildings and run to the back of the house when I was being pursued... it wasn't much but added so much to the game experience.

I hope that some day the hardware is capable of creating a huge open world where every building has it's own model, and it's enterable.
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Official General
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#346

Posted 11 August 2014 - 06:07 PM Edited by Official General, 11 August 2014 - 06:11 PM.

People have been talking about interiors ever since 3d gaming started.. You sir are late...

Yep, I second you on that. It's a bit too late to question why many interiors are a much sought-after feature in GTA. OP has been hibernating since GTA III came out lol.

Ok OP, why bother with guns ? Why bother driving cars ? What's the point of flying ? F*ck all of that it's not important. Whadda ya say now ?
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Jehannum
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#347

Posted 11 August 2014 - 08:01 PM

I think the poor interiors of GTA Online are part of the reason why the overall feeling I have for IV is better than V. In some ways, V is far superior of course: own place, own cars, etc.

 

It's a bit like the film set of a wild west town. You know all the buildings are just two-dimensional frontages held up by wooden props. The Liberty City of GTA IV felt more real, even if it didn't look quite as good.


creed200569
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#348

Posted 21 August 2014 - 10:45 PM

I have a great idea that'll add more interiors with less work for rockstar to do n add a great gameplay feature. They can add a huge amount of houses to buy but have them empty n u customize how u want ur place to look. Everything from lighting,floors,carpets,furniture,electronics,etc...

Then u also have places they can copy n paste in like burgershot or by the pier u have all those lil shops that instead of making interiors for them,just walk up n hit a button like the mask shop n a menu pops up

stjimmy3
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#349

Posted 22 August 2014 - 05:51 PM Edited by Barefoot Tiger, 24 August 2014 - 12:05 AM.

I have a great idea that'll add more interiors with less work for rockstar to do n add a great gameplay feature. They can add a huge amount of houses to buy but have them empty n u customize how u want ur place to look. Everything from lighting,floors,carpets,furniture,electronics,etc...

Then u also have places they can copy n paste in like burgershot or by the pier u have all those lil shops that instead of making interiors for them,just walk up n hit a button like the mask shop n a menu pops up

Please speak properly in another language if you don't speak English. I'd rather Google translate your post to English than you try to speak English and me try to understand it. 

 

Please feel free to discuss the subject of the topic, not other members, or the manner in which they choose to post. That's not what you're here for. 

 

Thank you.

 

~Tiger~


creed200569
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#350

Posted 22 August 2014 - 06:42 PM

 

I have a great idea that'll add more interiors with less work for rockstar to do n add a great gameplay feature. They can add a huge amount of houses to buy but have them empty n u customize how u want ur place to look. Everything from lighting,floors,carpets,furniture,electronics,etc...

Then u also have places they can copy n paste in like burgershot or by the pier u have all those lil shops that instead of making interiors for them,just walk up n hit a button like the mask shop n a menu pops up

Please speak properly in another language if you don't speak English. I'd rather Google translate your post to English than you try to speak English and me try to understand it. 

 

Wow r u retarded? Why cuz I put u instead of you or ur instead of your lol gimme a break. I dont care about that sh*t,plus Im so used to texting,its just natural now how i type it up so get over it,this isnt HS lol


Mokrie Dela
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#351

Posted 23 August 2014 - 11:50 PM

 

I have a great idea that'll add more interiors with less work for rockstar to do n add a great gameplay feature. They can add a huge amount of houses to buy but have them empty n u customize how u want ur place to look. Everything from lighting,floors,carpets,furniture,electronics,etc...

Then u also have places they can copy n paste in like burgershot or by the pier u have all those lil shops that instead of making interiors for them,just walk up n hit a button like the mask shop n a menu pops up

Please speak properly in another language if you don't speak English. I'd rather Google translate your post to English than you try to speak English and me try to understand it. 

 

This is an english forum. All posts should be in english. I think that might actually even be in the rules.
And this is the internet, so expect "u". He made sense, despite poor spelling, so gtfo, man. Stop being petty.


theworldfamous
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#352

Posted 24 August 2014 - 07:38 PM

Interiors would be great but tbh I haven't really missed them in V. The ones that are there are exquisitely detailed and beautiful though. 

 

It's always going to be a trade off between features. There are a lot of things I would like to see in V before more interiors would be top of my list.


PhillBellic
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#353

Posted 25 August 2014 - 06:42 AM

Interiors would have improved my personal score of GTA V. I would have at least liked to be able to enter fast food restaurants and purchase food. Additionally Burger Shot, Clucking Bell, and Up and Atom should have had drive thru's for those players who may prefer exiting their vehicles as few times as possible. I'd picture it as simple as driving to the speaker to order your food then driving to the window to purchase/collect your food.

 

Cheers.


confederatestatesgta
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#354

Posted 28 August 2014 - 06:48 PM

i love interiors but i respect other peoples opinion about not liking them. but the main reason there so good is because of all the options you can do. you can roleplay me and my friends used to roleplay in gta 4 and i owned the russian shop. so we pretended to do transactions rip offs etc. if you dont like roleplay there good for exploring or gunfights because as people said gunfights inside are much diffrent from the outside. just like gunfights in the city are different from gunfights in the desert.. there also good for machinema movies. because if a scene is shot in a store it would feel more real than if it was in a outside market.plus there also fun for missions i loved the lifeinvador mission and the tequi la la mission. but why do they lock them. think about all the time and effort that went into making them and they lock it never to be seen again except replay. you would think they would want people to enjoy it. there also home to very memorable missions. remember max payne3? theast chapter had max fighting in the airport with that awsome music it was so memorable. i tried doing that in gta 5 and have michael dress up like max in his tropical shirt and shaved and i tried surviving as long as i could with cops in the outside of the airport were you get dropped off but i didint have that cool feeling as i did in mp3. there are plenty more examples but thats to long. they also are good in multiplayer because who wouldent want to have a dm in a mall or casino? i hope they have more in gta 5 dlc. yes i know mps isint gta but its still rockstar plus there are gta missions that have memorable interior missions. just like final interview i loved that offlice but it was fun to shoot my way out. sorry for the long rant i just love interiors and want to get it off my chest.


NYC PATROL
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#355

Posted 05 September 2014 - 07:08 AM Edited by NYC PATROL, 05 September 2014 - 07:11 AM.

I remember in GTA IV entering the apartment buildings in northern Algonquin where you could walk to

each floor of the building all the way to the roof. Looking out the windows on each floor. Even though most of it was repeating it was still really neat.

 

Imagine if they let us explore entire skyscrapers one day. We start at the bottom and make our way up to the many many offices and rooms. Looking out the windows. Seeing NPCs go about their business. For me it's the little details. I think that would be amazing for R* to achieve in the future.

 

The reason interiors matter is because it adds to the "Living, breathing" aspect every open world game tries to achieve.

 

- Police stations

- Hospitals

- Hotels

- Auto shops

- Cafes

- Restaurants

- Pawn shops

- Museums

- Malls

- Airports

- Office buildings

 

Those are just some of the interiors I (and probably all of you too) think would be cool to explore and see different things going on. (Maybe some mini games and interactions could even come of these places besides witnessing NPCs go about their day)

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JAIMATT
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#356

Posted 10 September 2014 - 10:26 PM

I never went in the ocean, i would rather a massive variety of interiors then a massive explorable seabed


Jehannum
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#357

Posted 13 September 2014 - 03:50 PM

For example, Saints Row is sh*t, but at least the interiors are better than GTA 5.


Trevorphilipjfry
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#358

Posted 14 September 2014 - 11:45 AM

If they added 2/3 more interios with the amount of detail as the pacific state bank on xbox360 and PS3, Id be pretty happy, and does seem realistically doable IMO. EFLC added loads of interiors to IV, why cant they do it again?
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Kalerney
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#359

Posted 14 September 2014 - 01:40 PM

A lot of people seems to complain about the lack of interiors in V, and personally, I've a mixed opinion about it.

 

For me, GTA is 75 % exploration and 25 % activities (including main missions), so an interesting and cool map is by far what I expect the most in such a game. Interiors add something to the exploration, it's a fact. For exemple, Saint Row 2 was way ahead of most GTA Like about interiors, Stilwater featured tons of diverse and full fletched interiors (such as a huge museum, an airport, a recreational center, a casino etc ...) and it was a very nice adition to an averagely designed city. However concerning GTA V, I didn't feel during my loooong playthrough any big lack of interior in L.S. and Blaine County. Sure there's no more Burger Shot or Clucking Bell, but these are replaced by LTD and 24/7 which are more interactive.

However, it's frustrating to see some interiors restricted to a single visit (Tequi La La) or totally locked (the Strip Club on Eclipse Blvd), because these could have been a cool addition to the gameplay with the mini games inside.

But I don't know why people want so much to be able to freely visit the Life Invader building. It would have no sense at all, do you think a random guy can go inside the Facebook HQ and visit it freely ?


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#360

Posted 24 September 2014 - 07:28 PM

I totally think (though undoubtedly it's been mentioned before) that the race track/casino should be opened as was available in SA.  Also what's with the closure of the fast food joints?  Adding weight to our characters would only add to the challenge, not deduct from the gameplay.  I'm also unsure of the current update opting to add to the traffic, I personally think it's hectic enough when taxi-driving lol!  a lot better music, more clothes shops and such like, maybe a few more side missions, like people in trouble etc...what ya'll think?





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