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The Interiors Debate

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Sting4S
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#1

Posted 20 March 2014 - 10:19 PM

Ok, so a lot of people are getting pretty upset about the "lack of interiors" in GTA V. I thought I should open up this topic to allow for proper explanations as to why people do or do not want more interiors, and why they are or aren't important. I feel this will decrease the amount of interior related arguments throughout many of this section's threads. Think of it as the interior equivalent to the Driving Debate topic. Lets try and keep the discussions civil and polite, please. :)


Here's my opinion on this subject, yours doesn't necessarily have to be long yet I'd rather you explain your position as opposed to just stating it:
- I personally feel that interiors are a somewhat vital aspect as to what makes a living a breathing sand-box atmosphere feel more open, alive, and intriguing. It sort of enhances the replay value if you love to explore, well for me at least. To put it mildly, I can't get as immersed with environments that lack interiors or interior variety as much as I do with environments that are somewhat rich with a fair amount of interiors or interior variety.

With me, I want to wander deep into a metropolis when I tour and explore it, especially in video games where exploration is essential. Interiors just add to the map, and its not just the amount of interiors that matters, its the variety. I'd do fine if there were a few interiors but only if most to all of them were unique to each other. For those who are not to keen on exploring, interiors may be seen as menial but for people like me, they immerse and give off that rather intriguing feeling of accessibility.

So right now, my perception of Los Santos is that its the equivalent to an attractive car that does not drive. Its intriguing to gawk at but when it comes to getting immersed- well- I can't. The lack of restaurants, clubs, hell even house interiors to explore, it feels slightly dull. People ask all of the time "Why do you want/needinteriors?" Well my question to that question is: If you visited a city to tour it and get immersed, would you not want to enter a few interesting buildings, eat in a unique restaurant, and/or enter random shops just to look? Or would just stay outside 24/7, only looking at a building wishing, "It would be lovely to go in there, but nope," huh? The clubbing aspect of the game had potential but it was seemingly intentionally shot down; there was a club in Vinewood that was used for one of Trevor's side missions and it was fully detailed. But after you complete the said mission, the interior is locked forever. What boggles me is why does Rockstar insist on blocking off access to many fully fleshed out interiors when the missions they were in have ended? Look at the jewelry shop, the renovation construction site you used to capture photos of the jewelry shop pre-heist, I could go on and on.

I have heard quotes like this from users, of which I will keep anonymous, who simply cannot grasp why people like me feel the way we feel:

"Guys who complain about cut interiors...

Just what exactly do you intend to do in these interiors? Stand around for a few seconds and smirk to yourself, thinking all the while 'shyeah, I'm in a f*cking ROOM, MAN. A ROOM.'?

I don't see why people are so upset about not getting into the buildings. Unless you're all RP geeks that think you have a much better life inside the game."


Not everybody is the same, we all have our preferences and we've got to expect them unless they're incredibly ridiculous and intended for trolling.

That is just my two cents on this subject. Please discuss.
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Voggens
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#2

Posted 20 March 2014 - 10:30 PM Edited by Voggens, 20 March 2014 - 10:34 PM.

Well, some interiors (if not all) except safehouses and shops are not marked on the map, such as Fleeca banks, 24/7, the bank at Vinewood Boulevard, Airport corridors, MIssion Row Police Station...

 

I think the big problem is that they closed all the mission interiors wich were very interesting such as the Lifeinvader building, Lester's house, Tequi-La-La (that could have been a perfect TBoGT nightclub style), IAA, FIB and so on. The last two are only accesible due to a wall glitch off-mission, so thank heavens.

 

In IV there were a lot of mission interiors that were open and random apartments, even hospitals, wich are pretty epic for rampages.

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#3

Posted 20 March 2014 - 11:17 PM

I want interiors for the same reason I want anything else in the world. They add to the experience. I don't need them, but they can make the game more fun and add to the immersion. I never understand why anybody would be against more details. 

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#4

Posted 20 March 2014 - 11:33 PM

If one thing about GTA V really bothers me, it's the lack of interiors. It's this huge open world where you can't go into most of the buildings. It feels like it takes away from this massive world we play in. And I will never understand the reasoning behind closing off interiors like Lifeinvader after the mission is over.
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#5

Posted 20 March 2014 - 11:55 PM Edited by Militia, 20 March 2014 - 11:57 PM.

Don't mind me, but I just wanted to point out that with not many or no interiors at all, I am still pleased with the game.  I never used much of the Interiors in San Andreas, nor did I in IV.  It's neat that they are there, as many people enjoy going into them and having more of a real "living, breathing world" but I personally don't care if they are there or not.  It doesn't seem to hinder my GTA experience in the slightest...Even if they were there, I wouldn't use them often as again, they were there in SA and IV and I bearly used them.  Goes for all the Clucking Bell and Burger Shot stuff, too.

 

With that being said, I still think they should be added, cuz more than 60% of the GTA community is probably scratching their heads and wondering why they are not there in the first place, especially for our owned business'.

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restlessmind
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#6

Posted 20 March 2014 - 11:55 PM Edited by restlessmind, 20 March 2014 - 11:56 PM.

I agree whole heartedly. Even a few interiors would add depth to the game. My theory is that there was simply not enough time to flesh these out, as interiors likely need more detail and testing than exteriors, not to mention additional maps, overhead, and so forth.

 

But that still doesn't explain why they closed them all off out of mission. Agreed the tequilala club would be a lot of fun and even better if the band played, but could be fine just having a bar and darts just like the hick bar in sandy shores.

 

It would be awesome if some odd houses had interiors but you'd not know about them, like easter eggs, almost. I know there is a Motel room near Franklin's customs shop that has an interior as it's featured on a TV show, but could not get to it, and some of the houses / hotel lobbies look to have detailed rooms but are inaccessible, it would be great to be able to go in.

 

Not to mention Martin Madrazo's house that looks huge and could be fun if you go there as Trevor and start hitting on his wife..

 

I am hoping that the next gen or PC release will have more interiors due to relaxed limitations but there's still the storage issue. If it's simply just a testing/time issue maybe DLC might come with some interiors? Well, here's hoping..

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#7

Posted 21 March 2014 - 12:52 AM Edited by StingrayX, 21 March 2014 - 12:54 AM.

What I was really wanting for was a decent, two or three story beach house to buy in SP settled in Chumash. With the views that place offers, the secluded feel, and the beautiful roads and hills surrounding you, I thought it was inevitable that we'd have a property there. But instead that didn't happen. I mean even San Andreas had a beach house, remember that one you could buy in Santa Maria? A beach house in V with the interior detail that Rockstar normal does would have been bonkers. It would've been like this:

 

Cozy-Malibu-Celebrity-Beach-House-Interi

 

I too don't spend a lot of time in interiors, but something about them does intrigue me. Having a beach house would have been awesome save point. It would just feel cool to feel like you actually bought something worth it's price in this game. I could picture myself owning this beach house with a Zion Cabrio and Felon parked out front. It just would have made grinding for money via stocks and heists worth it.

 

That was just a missed opportunity to me, especially considering V is supposedly in pursuit of the almighty dollar. Vespucci Canals would have been a good place to have an enterable house too, or the hills. Yes we have Franklin's house but to be honest, it bores me. There is this big, tan, Mediterranean house to the west of Richman that has some of the best views of the city and yet it is just sitting there like a prop. The lot is beautiful, but it feels dull that you can't venture inside. Something about interior detail just interests me a little bit. I went to Asheville, North Carolina in real life just to see that Biltmore Estate and it's lovely interior.

 

It just, sucks to me that all of these places are empty. They're beautiful to look at on the exterior but interiors would have been lovely. It would've been fun to hide in one of these places during a police chase too, and then have a massive shootout within the buildings.

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Jvaz615
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#8

Posted 21 March 2014 - 12:52 AM Edited by Jvaz615, 21 March 2014 - 12:53 AM.

Tequi-La-La could have been great. Remember the Malibu Club? Something like that would have at least made it a cool place to take M, T & F

Edit: I also want to add that I still do love GTA V and the series as a whole.
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#9

Posted 21 March 2014 - 04:51 AM

Interiors are very important to me. I have been playing this game a lot differently than the others. This is damn near like another existence lol I just joined here a few mins ago and posted a topic that includes this very thing. The fact that we can't even go into our own businesses is brutal. What I would like to see are:

 

Hotels

Fast Food/Functional Drive Thru/Restaurants

Houses we can buy/break into and find jewels, money, safes, etc.

The Strip Club down the street from Mike's crib

Liquor Stores/Shopping Mall

Video store next to club so we can rent movies like 'Vinewood Zombie' and 'The Redeemer' (Al DiNapoli flick)

Prison (use when we get busted and serve some time until bailed out, bribed or escpape)

Strippers/Jumpoff's houses. It wouldn't hurt to be able to have some sort of under the cover sex animation (we already see hookers in the car riding dick) and once we put em to sleep, be able to watch TV or grab a beer on the way out. Can even stay whenever we want.

Casino (this goes without saying) Maybe we can even rob the 'Box Office' buildings beside it or the ones at that Vinewood Ampitheater. Seeing an outside concert and then robbing the venue would be fun.

 

So much potential for this game, yet they seriously dropped the ball on some of the important things. I think they intentionally dropped these features because if they were already there, they couldn't charge for extra DLC SMDH

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#10

Posted 21 March 2014 - 05:02 AM

For me it's more of a lack of variety rather than an amount. GTA IV might of had some repetition, but there was a good variety of interiors. You had bars, clubs, laundromats, a hotel lobby, a museum, sex shops, strip clubs etc and there's really nothing as cool and intriguing as the beating heart inside the Statue Of Happiness in GTA V either.

I understand these consoles are limited by their age, but I really don't care about the 20 convenience stores/petrol stations (or however many they are) that all feel the same.

The few unique interiors in GTA V are locked after their respective missions so it makes exploration to find different places rather dull.
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#11

Posted 21 March 2014 - 09:52 AM

Was really disappointed to find there were only a few different types of interiors in the game (80% being copy and pasted 24/7's) and as agree with most the posts here in that they add to the immersion of the game aswell as providing a cool places to hide/have shoot-outs with police.

A few I was really hoping for were museums, shopping malls, more than one strip club, dance clubs/bars, art galleries and then a few random ones with tills in to rob e.g. book/video/laundry stores. A few enterable houses or mansions which we would have to sneak around in and rob valuables would have been amazing even if they were similar looking inside. And maybe a some secret cabins in the wilderness, just imagine coming across a wooden shack in the mountains housing a cannibal/freak/crazy guy inside who attacks you, Red dead redemption had something similar if I remember rightly, V has many abandoned/wilderness locations but I dont think even a single one is enter-able which just makes Blaine county feel quite shallow to be honest.

 

Still a chance I guess with upcoming DLC they might decide to add a few more interiors, otherwise looks like it'll be GTA 6  :cry:

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#12

Posted 21 March 2014 - 01:45 PM

I want the Epsilon building opened.
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#13

Posted 21 March 2014 - 01:48 PM

There are many interiors that are accessible and detailed in the city of Los Santos. You just need a key to go inside, but do you know where you can find this key? I'm afraid that it's probably in the possession of a certain DLC. 

 

 

 

 

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#14

Posted 21 March 2014 - 05:25 PM

To be honest, I would not mind a DLC that allowed for properties to be purchased in single player. I've got over a billion dollars each on Michael and Franklin and they have nothing else that I'd want to spend it on. A few prime residential houses would be impressive.
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#15

Posted 21 March 2014 - 05:42 PM

To be honest, I would not mind a DLC that allowed for properties to be purchased in single player. I've got over a billion dollars each on Michael and Franklin and they have nothing else that I'd want to spend it on. A few prime residential houses would be impressive.

 

I'd love this also, I need some great things like this to get me back into singleplayer exploring like GTA of the old days.

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#16

Posted 21 March 2014 - 05:51 PM

When playing this for the first time, I thought "Hey, there are a lot of things you can do, a lot of places you can go in" and all that. After beating the main storyline, I now think "There's really not many places to go that are unique" since at least 80% of all mission interiors are locked. While I would like to see more interiors, I hope Rockstar decides to add some more unique ones we've never even seen before. Quality > Quantity IMHO.

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#17

Posted 21 March 2014 - 05:59 PM

I felt the same. Before I finished V, the world felt like it had a lot to offer and that it had a more in depth side to it. That feeling is what made me enjoy my playthrough of V all throughout the story, until I found out that feeling was misleading and simply not true especially when it came to the latter.

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#18

Posted 21 March 2014 - 07:17 PM

I want Trevor to have more safe houses. I love the detailed mess. Floyd's safe house had me cracking up, imagining what happened, blow up doll, road signs etc.
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#19

Posted 21 March 2014 - 07:21 PM

Trevor already has two safehouses. I think that Mike and Franklin should have a second safehouse instead. Maybe a mansion or two in the countryside? 

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#20

Posted 21 March 2014 - 07:38 PM

Anyone remember when people were posting streams of GTA V days before release day, and actually believed that the malls and airport would become open as you progressed through the game? What fools we were. All we got were copied and pasted gun stores, gas stations, clothing stores, and mission only interiors. Awesome.
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#21

Posted 21 March 2014 - 07:45 PM Edited by WildBrick142, 21 March 2014 - 07:46 PM.

I think V has a great variety of interiors but the main problem is that they are not accessible.

 

I'm not the one who roleplays or just stares into interiors, but it would be good if they could be actually opened instead of making it accessible once in the entire story and leaving the detail to go to waste once the mission is done.

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#22

Posted 21 March 2014 - 08:21 PM Edited by StingrayX, 21 March 2014 - 08:50 PM.

I think V has a great variety of interiors but the main problem is that they are not accessible.
 
I'm not the one who roleplays or just stares into interiors, but it would be good if they could be actually opened instead of making it accessible once in the entire story and leaving the detail to go to waste once the mission is done.


Indeed and that is what bothered me the most. Such great detail was poured into these interiors, especially Tequi-la-la and LifeInvader HQ., yet they were locked away. That Tequi-la-la club would've been as active as the Masionette 9 club from The Ballad of Gay Tony.

I do like to roleplay in games like V so interiors do improve such roleplaying.

Trevor already has two safehouses. I think that Mike and Franklin should have a second safehouse instead. Maybe a mansion or two in the countryside?


Agreed. I thought Michael would have had a beach house up in Chumash. It would make sense since he is the type of person I could see avoiding everybody and relaxing at a far away house.

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#23

Posted 22 March 2014 - 09:48 PM Edited by CantThinkOfOne2013, 22 March 2014 - 09:51 PM.

More interiors would have been nice but surprisingly the exteriors were just as explorable as any interior, that wasn't the case in GTA IV so that game needed it's interiors. I hope people understand that the mission interiors were locked due to limitations (they were not loaded outside of the missions, proof) and were not locked out of spite. And I don't know why people are so worked up about nightclubs because they would lead to this.

 

Anyway, bring on the Vehicle Variety Debate, people on this forum discuss every aspect of GTA except that one, probably because that would require praising GTA V.


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#24

Posted 22 March 2014 - 11:58 PM Edited by StingrayX, 23 March 2014 - 02:05 AM.

Whilst I agree that the exteriors in V are beautifully executed, interiors are still cool. As to your "proof", well it isn't really proof. If I tried to enter Oleg Minkov's apartment via glitching in IV, the interior would appear unloaded.

There are no limitations as to why the mission interiors are locked. If you glitch to get into them, they will appear unloaded. And what makes you think night clubs will end up like what's in that link? Have you not played The Ballad of Gay Tony? Please play the game.


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#25

Posted 23 March 2014 - 12:35 AM

The only problem I have with interiors, or in this case lack of them, is you can't go into your businesses. It's kind of dumb that you can purchase a business but you can't go into it. As far as other interiors I really don't care either way.

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#26

Posted 23 March 2014 - 05:16 AM Edited by SonOfLiberty, 23 March 2014 - 05:25 AM.

More interiors would have been nice but surprisingly the exteriors were just as explorable as any interior, that wasn't the case in GTA IV so that game needed it's interiors. I hope people understand that the mission interiors were locked due to limitations (they were not loaded outside of the missions, proof) and were not locked out of spite. And I don't know why people are so worked up about nightclubs because they would lead to this.
 
Anyway, bring on the Vehicle Variety Debate, people on this forum discuss every aspect of GTA except that one, probably because that would require praising GTA V.

Yes because if we had nightclubs the dancing minigame would be what it's like in SA. Even in the TBOGT I rarely participated in the dancing mini game, but the nightclubs were still cool to hang out at. I'm fairly sure most people would like them for atmospheric purposes which nighttime in GTA V really lacks.

As for vehicle variety mate if it's such a big deal to you why not start a thread then? You always whine that no one discusses it so do something about it instead of bitching no one discusses it.
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#27

Posted 23 March 2014 - 08:27 AM

 

More interiors would have been nice but surprisingly the exteriors were just as explorable as any interior, that wasn't the case in GTA IV so that game needed it's interiors. I hope people understand that the mission interiors were locked due to limitations (they were not loaded outside of the missions, proof) and were not locked out of spite. And I don't know why people are so worked up about nightclubs because they would lead to this.
 
Anyway, bring on the Vehicle Variety Debate, people on this forum discuss every aspect of GTA except that one, probably because that would require praising GTA V.

Yes because if we had nightclubs the dancing minigame would be what it's like in SA. Even in the TBOGT I rarely participated in the dancing mini game, but the nightclubs were still cool to hang out at. I'm fairly sure most people would like them for atmospheric purposes which nighttime in GTA V really lacks.

As for vehicle variety mate if it's such a big deal to you why not start a thread then? You always whine that no one discusses it so do something about it instead of bitching no one discusses it.

 

Even though there would invariably be a dancing minigame I never did them in TBOGT. I did like however the concept of there being a nightclub you could kill time in or keep drinking until you passed out and woke up in some pretty random places in LC (such as waking up in the 'Heart of Liberty' room).

 

Isn't there the 'Same cars spawning all the time' thread? There has been much discussed in that topic regarding vehicle variety or lack there of.

 

Cheers. :colgate:


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#28

Posted 23 March 2014 - 08:36 AM

Y u guys sooooo dum i meen srsly


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#29

Posted 23 March 2014 - 11:00 PM

The "lack of interiors" doesn't bother me to much. But, I would love some new safehouses! It would also be cool if you can buy one in each town. (Chumash, Paleto, Sandy Shores, Grapeseed, etc.)

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#30

Posted 24 March 2014 - 11:54 AM

The lack of interiors, especially mission related ones, is  one of the most disappinting things about V for me. The businesses feel useless and totally lack immersion, almost not worth buying, seeing as they take so long to make their value back (and theres nothing to make me wait an in game year on the same save just to recoup my losses). Even warehouses you run through with Lamar are locked...yet pointless airport corridors are open - I mean where is the sense?

 

As for cars - the classifications are wrong for a few of them, never mind the 'variety'

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