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Sony's VR Headset Announcement

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#31

Posted 21 March 2014 - 01:24 AM

Gaming needs to be about comfort.

Totally...and I think the world of gamers have proven that over the past 10 years or so.  Wii, PS Move, Kinect...sh*t, lets even include the DDR dance pad.  All of those (if played) are played in a party style way.  You aren't going to find many people playing Kinect sports when they are gaming alone.

 

Just like Wii, PS Move, Kinect...etc, consumer* VR headsets will just be another gimmick.  A fun one to play with but not something that is going to change how you play games.

 

Gaming is about comfort.  The more I'm wrapped in my blanket and the less I have to move the better. 

 

There is no getting around the sweat part of having something strapped to your head.  It has been a problem with every headgear/helmet invention.

 

*There are a sh*t ton of cool things that VR will be great for outside of being a piece of plastic for everyday consumer entertainment.


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#32

Posted 21 March 2014 - 11:13 AM

Except with this gear, it's pretty light, just read the article for god's sake. So many people have tried Sony's VR and say it is very light, and is very comfortable. I expect it to be lighter since it's the prototype.


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#33

Posted 21 March 2014 - 12:25 PM

I read multiple articles. For god's sake.

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#34

Posted 21 March 2014 - 02:38 PM Edited by FranklinDeRoosevelt, 21 March 2014 - 02:38 PM.

Good on you....and they said it's light. The only problem that is known of is that it has a line of view in between the screens or something, which ruins the immersion. That's pretty much the thing they need to fix at the moment.


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#35

Posted 22 March 2014 - 08:14 PM

Gaming is about comfort.


Maybe it shouldn't be.

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#36

Posted 22 March 2014 - 08:25 PM

Any specific reason you hold that point of view Otter?


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#37

Posted 22 March 2014 - 08:36 PM

Well, I feel that gaming - even hardcore, statporn heavy dungeon trawlers - could always benefit from some physical aspects. The older I get, the more guilty I feel for playing games - i spend my working hours in front of a computer; i need excercise.

So, while it's all well and good to say that 'gaming is about comfort' - it's a position of stubbornness that irks the living f*ck out of me. Imagine one day literally being able to run around in an arena and make the sort of physically demanding moves that we see our avatars do in games today. That sh*t is fascinating and I feel like dismissing it because the stepping stones along the way are cumbersome is more than a little sighted.

Obviously, gamers as a community are the biggest collection of status-quo loving change fearing ornery f*cks this side of the catholic church - but I'm not going to let that stifle my imagination.

This isn't to say that i disagree with cuddling up on the couch and diving into a good game, like I would a movie or a book. But it's absurd to suggest that anything involvinng physicality isn't 'gaming' simply because you're not doing it on your ass,

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#38

Posted 23 March 2014 - 12:40 PM Edited by Secura, 23 March 2014 - 02:24 PM.

Well, I feel that gaming - even hardcore, statporn heavy dungeon trawlers - could always benefit from some physical aspects.

I'm afraid I don't share your point of view here, as some games are simply designed around comfort, when I'm playing a game heavily focused on stats and role-playing I'd prefer to do it lounging on my leather sofa staring at my 40 inch Samsung TV than I would through the Oculus Rift whilst running a on a treadmill. I'll admit that the prospect of having games becoming healthy for you is certainly an enticing one, but it is not something that can currently be done in a way that would satisfy the majority of the world's gamers, at least to the extent of them swapping out the couch-potato mentality for a more acrobatic experience. 

 

The older I get, the more guilty I feel for playing games - i spend my working hours in front of a computer; i need excercise.

Though that might be the case, there's nothing that prevents you from going outside for a run, buying a treadmill if you'd rather stay indoors or getting a gym membership if you're worried about your health, we're not yet in an age that playing games using the tools currently available to us that could help us be more active would be anymore beneficial than not really bothering with it at all. The issue here is not that games should become more interactive (at least in the sense that we'd need to use some form of motion control to play them), it's that you want games to be a babysitter of sorts, where you know that even if you're spending five hours a day playing Minecraft, you're still at the very least getting some exercise actually using your arms and legs rather than your fingers and thumbs. 

 

There are ways around this, exercise and gaming may not currently merge together perfectly, but there are many other alternatives that'd leave you feeling quite fulfilled health-wise.

 

So, while it's all well and good to say that 'gaming is about comfort' - it's a position of stubbornness that irks the living f*ck out of me.

Aren't you in some sense being equally as stubborn though? Wanting gaming to take care of your health instead of organizing a timetable/structure that would generally make you feel better about yourself? In gaming the technology simply isn't there yet (well, at least not available to your average Joe) to make getting fit by playing videogames feasible, whereas there are numerous activities that you could easily partake in at anytime you so wish that would do you a thousand times more good than simply sitting their at your desk, scowling because you wish gaming was at a point where it could equal those activities in terms of the health benefits it'd provide you with.

 

I think this is a case of the Kettle calling the Pot black.

 

Imagine one day literally being able to run around in an arena and make the sort of physically demanding moves that we see our avatars do in games today. That sh*t is fascinating and I feel like dismissing it because the stepping stones along the way are cumbersome is more than a little sighted.

Us dismissing it won't make it go away, technology doesn't just cease to develop because we as consumers don't pay attention to it anymore, it'll change and evolve until it finally reaches the point that you describe, the issue being that what we have right now are just stepping stones. You think if the average person paid attention to every single stepping stone on the way to molecular fusion it would get us any closer to solving the energy crisis? No, it wouldn't because a stepping stone is just that, and if we don't shrug them off until they're at a standard where we're ready to become complaisant with them then there's no point in even bothering with the stepping stone analogy at all.


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#39

Posted 23 March 2014 - 02:29 PM

 The older I get, the more guilty I feel for playing games - i spend my working hours in front of a computer; i need excercise.

Dude, I hear ya.  I work at a computer all day, and I too am not getting any younger.  f*ck!!!  I'm at that age where you have to exercise just for basic survival health reasons. 

 

There is no denying how cool VR is, but I still don't think they/anyone can overcome the strapping something to your head problem.  Even my ultra lightweight motorcycle goggles become a sweaty ass, uncomfortable mess.


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#40

Posted 23 March 2014 - 02:55 PM

Well that's where sh*t like Google Glass looks promising over the next half decade. But more important/exciting is recent research that maps out the visual cortext - eventually going full Matrix. :p

 

I don't care how they solve it; I'm all over it. I was going to buy a ps4.... but the Rift DK2 looks incredible. Want. I will report back about comfort.


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#41

Posted 24 March 2014 - 02:23 AM

At first, I went apesh*t about this new VR headset from Sony, but then I was like "nahh".

 

I honestly don't think ALL the developers would just jump into the wagon, just like what happened to Kinect/Move.

 

Sure, VR is the immersive route, but I'd rather have more "refined" graphics than sacrifice half of it to power up the VR.

 

VR might work during this generation, but I'm expecting it to go "full power" next-gen, when Sony decides to put a dedicated chip on the PS5, specifically for the VR.


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#42

Posted 24 March 2014 - 03:00 PM

^

 

Yeah, that sounds about right. Heck, I don't think there might even be a PS5,there maybe a full on advanced VR headset with the developers supporting the platform, but that depends on how successful it will be when it comes out next year.


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#43

Posted 24 March 2014 - 03:41 PM Edited by esmittystud101, 24 March 2014 - 03:56 PM.

The VR Headset will do about as good as the Kinect did but not as popular as the Wii. I just didn't think Kinect did as well as the Wii. Put it this way, I now have two Kinect sensors that are not even hooked and a Wii that hasn't been plugged in for atleast four years. I lied to my wife and said they are broke so she won't pull them out and make me watch that sh*t. It is a nice idea don't get me wrong, but the controller will always win the war between the two. Two meaning controller vs Sensor.

 

I'm not saying that the VR Headset from Sony is anything like Kinect or the Wii or the Illumi Room, I know it is different. I'm just saying everytime they try and ver in another direction with gaming, it does not work. To me the Kinect is a failure, for atleast the gaming part, as well as Wii and if Illuma Room ever came out, it would fail too. We love just a controller, thats it.  
 
The kinect was okay the first few months of owning it, but it got old so fast when it came to playing games. The voice activation stuff is good, but thats it. The Wii is the same. First few months of bowling was okay. But after that, dust collector.
 
I just don't think it will be any kind of "breakthrough" type of gaming that people are hoping for. Look at Microsofts new do dat thats no one cares about including me: http://www.youtube.c...h?v=_AIswMnWfkI. that has been in the works for years and pretty much no one is hyped about it either.


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#44

Posted 24 March 2014 - 03:47 PM Edited by FranklinDeRoosevelt, 24 March 2014 - 03:50 PM.

Yeah but it depends how it's done. So far, we don't know how it is. The Kinect/Move/Wii are the most useless gimmicks in gaming right now. They are nothing like VR headsets. Again, like I said, there is a chance this will work, and another chance it won't. We just need to wait and see first.

 

I mean the people who have tried it out are saying it's already better than the Oculus in many ways, that tells you something. It's something to keep in mind. Especially with the games Playstation delivers, it can definitely be great.


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#45

Posted 24 March 2014 - 03:59 PM Edited by esmittystud101, 24 March 2014 - 05:10 PM.

Okay, so the Kinect failed, the Wii failed, the Illuma Room will fail even before its released. But this one will make it. Sorry, I just think like an investor and have no faith in this stock.


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#46

Posted 24 March 2014 - 04:00 PM Edited by Pat, 24 March 2014 - 04:01 PM.

I don't really think the motion controls of the Wii and Kinect can be compared to VR headsets. The former are input devices, the latter is a display device; they serve completely different purposes.


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#47

Posted 24 March 2014 - 04:28 PM

Okay, so the Kinect failed, the Will failed, the Illuma Room will fail even before its released. But this one will make it. Sorry, I just think like an investor and have no faith in this stock.

If you read properly what I said, I never claimed that it will guarantee any success, I've said it has a chance to fail. But compared to the Kinect/Move/Wii, it is a completely different, and more ambitious peripheral than the gimmicks out there. If it's done right, this will definitely, along with the Oculus can be a breakthrough in the gaming industry, IF it's done right is what I am saying.


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#48

Posted 24 March 2014 - 05:03 PM Edited by esmittystud101, 24 March 2014 - 05:10 PM.

I don't really think the motion controls of the Wii and Kinect can be compared to VR headsets. The former are input devices, the latter is a display device; they serve completely different purposes.

I get this. What I am saying is, everything that has come out like it, has failed. Now, if Kinect would have succeeded, I would think differently. Same with Wii, same with guitar hero. Can you see where I'm going with this? It wouldn't matter if they came out with a huge bubble you sat in where it would be a Virtural Reality type deal, sounds good. But it would fail. The track record for new ideas other than a console with a controller has failed. Not including hand held games. I know this is a brand new idea, that no one else has done. Doesn't matter. I just can't seeing it doing any better than Kinect and Wii and so forth.  

 

Don't get me wrong, that first six months to a year might have possitive sales. Like Wii, like Kinect. But after that, the track record for these type of ideas are slim, well not even slim.


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#49

Posted 24 March 2014 - 05:09 PM Edited by esmittystud101, 24 March 2014 - 05:09 PM.

 

Okay, so the Kinect failed, the Will failed, the Illuma Room will fail even before its released. But this one will make it. Sorry, I just think like an investor and have no faith in this stock.

If you read properly what I said, I never claimed that it will guarantee any success, I've said it has a chance to fail. But compared to the Kinect/Move/Wii, it is a completely different, and more ambitious peripheral than the gimmicks out there. If it's done right, this will definitely, along with the Oculus can be a breakthrough in the gaming industry, IF it's done right is what I am saying.

 

Yes, it deffinatley will be a breakthrough. Thats for sure. I just can't see it exceeding past any other idea they have come out with in the past ten years. Even if it is done right.


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#50

Posted 24 March 2014 - 05:10 PM Edited by FranklinDeRoosevelt, 24 March 2014 - 05:16 PM.

I see what you are saying. But I don't remember the last time they had a technological breakthrough like this. I mean VR, you are pretty much inside the gaming world. That's a damn good idea. But yeah, it needs to be done right.

 

Anyway, if I'm talking personally, I wouldn't buy this straight away, I'd give it a bit of time to advance more. I'd wait for lots of games to come out and good one's too.


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#51

Posted 24 March 2014 - 05:37 PM

I get this. What I am saying is, everything that has come out like it, has failed.

No, you don't get it, because you're implying that VR headsets are "like" motion controls. They aren't. As I've already said, they serve completely different purposes. If you want to compare the Occulus Rift and Sony's Morpheus to Nintendo's Virtual Boy, that's fine, although there's a lot of room for argument there based on technological advancements; comparing them to the Kinect and the Wii is like comparing an Xbox One controller to an HDTV - it's an input device compared to a display device.


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#52

Posted 24 March 2014 - 06:17 PM

 

I get this. What I am saying is, everything that has come out like it, has failed.

No, you don't get it, because you're implying that VR headsets are "like" motion controls. They aren't. As I've already said, they serve completely different purposes. If you want to compare the Occulus Rift and Sony's Morpheus to Nintendo's Virtual Boy, that's fine, although there's a lot of room for argument there based on technological advancements; comparing them to the Kinect and the Wii is like comparing an Xbox One controller to an HDTV - it's an input device compared to a display device.

 

 

If Frank D gets what I am saying and you don't. There is something  wrong with this picture. No offense Frank D. I know that they are two different kind of ideas. It is a headset they are a sensors. I get that.

 

What I am saying is, it wouldn't matter what kind of idea they have had. Every idea they have had in the past fifthteen years other than a hand held console or a regular console with a controller, HAS FAILED.

 

Did you see my last post? It woldn't matter if they came out with a huge as* bubble you sat in, about the size of a huge lazyboy. That had virtual reality effects. It would fail. Think outside the box for just one minute.

 

p.s. I get they are very different. Doesn't matter.

 

As a gamer I like the idea. I'm not downing it. As an investor I'm scared to death. The track record for "new video game ideas" is horrible.  


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#53

Posted 24 March 2014 - 06:22 PM

Microsoft should be working on their own VR headset but I don't think their Xbone is capable of rendering images at 720p on two displays, because it struggles running games at 1080p.
I think Sony's VR headset will be better than Microsoft's, because PS4 has more computing power than Xbone has (the difference between them is 0.6 Tflops that is 45%-50% of Xbone's computing power :p), but the best VR headset will be Oculus for sure, because their final goal is to reach 4K and Nvidia's new 800series (maxwell gpus) can make it happen. I hope prices will be affordable though.

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#54

Posted 24 March 2014 - 06:50 PM Edited by GTA3Rockstar, 24 March 2014 - 07:00 PM.

Microsoft should be working on their own VR headset but I don't think their Xbone is capable of rendering images at 720p on two displays, because it struggles running games at 1080p.
I think Sony's VR headset will be better than Microsoft's, because PS4 has more computing power than Xbone has (the difference between them is 0.6 Tflops that is 45%-50% of Xbone's computing power :p), but the best VR headset will be Oculus for sure, because their final goal is to reach 4K and Nvidia's new 800series (maxwell gpus) can make it happen. I hope prices will be affordable though.

 

You're just a spreadsheet reader and not a visualizer because the difference you see in, let's say, MGS V is minimal. Plus, they're coming out with more 1080p games in the near future, and once DX12 comes, BOOOOOOOOOOONE STOOOOOOOOOOOOOOOOOOOORM!

 

Anyways, I'm sure they're working on their own VR set. Who wouldn't?

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#55

Posted 24 March 2014 - 07:04 PM

Direct X 12 is huge news. 1080p 60 FPS no issues. They knew about it all along. Just didn't want to bring the cat out of the bag just yet.


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#56

Posted 24 March 2014 - 07:07 PM Edited by _FRANKENSTEIN_, 24 March 2014 - 07:12 PM.

Microsoft should be working on their own VR headset but I don't think their Xbone is capable of rendering images at 720p on two displays, because it struggles running games at 1080p.
I think Sony's VR headset will be better than Microsoft's, because PS4 has more computing power than Xbone has (the difference between them is 0.6 Tflops that is 45%-50% of Xbone's computing power :p), but the best VR headset will be Oculus for sure, because their final goal is to reach 4K and Nvidia's new 800series (maxwell gpus) can make it happen. I hope prices will be affordable though.

 
You're just a spreadsheet reader and not a visualizer because the difference you see in, let's say, MGS V is minimal. Plus, they're coming out with more 1080p games in the near future, and once DX12 comes, BOOOOOOOOOOONE STOOOOOOOOOOOOOOOOOOOORM!
 
Anyways, I'm sure they're working on their own VR set. Who wouldn't?
The difference between PS4 and Xbone will be more and more visible in few years. FACT!

Note that I am not a ps4 fanboy and I don't give a damn about consoles.

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#57

Posted 24 March 2014 - 07:09 PM

A more powerful video card. It doesn't take a genius to figure out the games will look better. :yawn:

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#58

Posted 24 March 2014 - 07:28 PM

 

 

Microsoft should be working on their own VR headset but I don't think their Xbone is capable of rendering images at 720p on two displays, because it struggles running games at 1080p.
I think Sony's VR headset will be better than Microsoft's, because PS4 has more computing power than Xbone has (the difference between them is 0.6 Tflops that is 45%-50% of Xbone's computing power :p), but the best VR headset will be Oculus for sure, because their final goal is to reach 4K and Nvidia's new 800series (maxwell gpus) can make it happen. I hope prices will be affordable though.

 
You're just a spreadsheet reader and not a visualizer because the difference you see in, let's say, MGS V is minimal. Plus, they're coming out with more 1080p games in the near future, and once DX12 comes, BOOOOOOOOOOONE STOOOOOOOOOOOOOOOOOOOORM!
 
Anyways, I'm sure they're working on their own VR set. Who wouldn't?
The difference between PS4 and Xbone will be more and more visible in few years. FACT!

Note that I am not a ps4 fanboy and I don't give a damn about consoles.

 

 

 

A more powerful video card. It doesn't take a genius to figure out the games will look better. :yawn:

 

Does it? http://static.gamesp...14469-bf4-x.png

 

 

But let's go there. :)

 

 

I tried out the Oculus, before the newer vision was developed, and that can only work if you can get 4k video displays. Otherwise you'll get the screen door affect. Granted I haven't tried the new one which has OLEDs, so I'm sure it looks better and aslong as Sony is doing it right if they keep it under $300.


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#59

Posted 24 March 2014 - 07:41 PM

Look at those jagged edges on the Xbox One version. PS4 uses a lower detailed texture to use some form of AA


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#60

Posted 24 March 2014 - 10:08 PM

The difference between PS4 and Xbone will be more and more visible in few years. FACT!
Note that I am not a ps4 fanboy and I don't give a damn about consoles.


Just so you know; when you make an unsubstantiated statement like that and follow it with "FACT!", your already unsubstantiated statement loses any and all credibility.

This whole thread had me wondering if Dave&Busters still has their VR battle game. Just thinking back to that sh*t pile of sweat and bad polygons is great to have in memory when looking at Oculus and Sony's VR headset. Technology is neat stuff.




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