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[WIP|VC ANDROID] GTA VCS on VC Android

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CharlesVercetti
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#31

Posted 20 March 2014 - 04:10 PM

Good luck with your mod,darthvader man!

 

Wish you all the best.

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Jinx.
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#32

Posted 20 March 2014 - 04:12 PM

Good luck with your mod,darthvader man!
 
Wish you all the best.

Thanks! :)

SaL_Leone
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#33

Posted 20 March 2014 - 06:39 PM

w2gQo4m.png
HAc0KzD.png
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MMProductions
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#34

Posted 20 March 2014 - 07:47 PM Edited by MMProductions, 20 March 2014 - 07:48 PM.

The HUD icons are finally done!

 

bmrzviE.png

 

Here's a example of how the HUD should look like:

 

VurwFHZ.png

 

EDIT: I did the HUD icons on MS Paint :p

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#35

Posted 20 March 2014 - 08:37 PM

They are lookin' awesome, even remastered! Good job :D! But until we find a good scripter that can convert VCS Hud from PC to Android main.scm we will use only weapon icons and wanted stars :(
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CharlesVercetti
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#36

Posted 22 March 2014 - 09:12 AM Edited by TommyCJFaann, 22 March 2014 - 09:14 AM.

They are lookin' awesome, even remastered! Good job :D! But until we find a good scripter that can convert VCS Hud from PC to Android main.scm we will use only weapon icons and wanted stars :(

Since CLEO is there for Android,and if if it supports memory patching,and if we can find the memory addresses of VC:Mobile,the HUD will be ready. :D

 

The HUD icons are finally done!

 

***pics***

 

Here's a example of how the HUD should look like:

 

 

 

EDIT: I did the HUD icons on MS Paint :p

They are looking really awesome.One thing which strikes my mind is that they need translucency,which IMO you can't do in MS Paint. :p

Another thing,really nice job you did with Paint.I seriously doubt whether you really did it in MS Paint. :dontgetit:

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#37

Posted 22 March 2014 - 09:39 AM Edited by darthvader20011, 22 March 2014 - 09:39 AM.

 

They are lookin' awesome, even remastered! Good job :D! But until we find a good scripter that can convert VCS Hud from PC to Android main.scm we will use only weapon icons and wanted stars :(

Since CLEO is there for Android,and if if it supports memory patching,and if we can find the memory addresses of VC:Mobile,the HUD will be ready. :D

Yeah but there are two HUDs (VCS Hud and Stories Hud) that adds VCS Hud in VC, and both of them are added in d3d9.dll :( . I will PM HackMan about making his mod on CLEO ;)

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CharlesVercetti
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#38

Posted 22 March 2014 - 09:55 AM

Yeah but there are two HUDs (VCS Hud and Stories Hud) that adds VCS Hud in VC, and both of them are added in d3d9.dll :( . I will PM HackMan about making his mod on CLEO ;)

 

Sorry for negative comment,but I am sure it can't be converted,man.

 

Actually HackMan's HUD uses DirectX Drawing method(the same method your PC graphics use)to draw the HUD onscreen.

 

We have to rewrite the exact algorithms in CLEO to make the HUD work,but you have to sacrifice HUD transparency,font borders and the amount of wanted stars currently activated. :*(

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Jinx.
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#39

Posted 22 March 2014 - 09:58 AM

Or making one from scratch?

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CharlesVercetti
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#40

Posted 22 March 2014 - 10:10 AM

Or making one from scratch?

I can definitely make one,dunno about drawing health/armor bars though. :colgate:

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Jinx.
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#41

Posted 22 March 2014 - 10:17 AM Edited by darthvader20011, 22 March 2014 - 10:22 AM.

 

Or making one from scratch?

I can definitely make one,dunno about drawing health/armor bars though. :colgate:

 

Okay :) . And about the health/armor bars, use textures :D . They will be stored in gamemisc.txt :)

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CharlesVercetti
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#42

Posted 22 March 2014 - 10:53 AM

The problem for me is,

 

I can do it only for Vice City PC.You may better ask an Android CLEO owner/coder about converting it though.

 

Because I don't have an Android of my own because I played it on my friend's device.

 

Don't wanna risk my friend's money. :D

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#43

Posted 22 March 2014 - 03:39 PM Edited by darthvader20011, 22 March 2014 - 04:53 PM.

Okay. Do it first and after I will ask Alexander about converting HUD. BTW Thanks :)

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SaL_Leone
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#44

Posted 23 March 2014 - 09:40 AM

Finally:
tY1W3Wg.png
PB9xVJi.png
Now i need to add textures.
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#45

Posted 23 March 2014 - 09:45 AM Edited by darthvader20011, 23 March 2014 - 09:52 AM.

Finally:
tY1W3Wg.png
PB9xVJi.png
Now i need to add textures.

AWESOME!!!!! How do you managed to add the map? :D . Thanks SaL :) BTW We should add the safehouses interiors and save pickups :D

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SaL_Leone
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#46

Posted 23 March 2014 - 09:53 AM

Its not whole map,its just some models from my mod.I can't add whole map because limits.
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#47

Posted 23 March 2014 - 09:57 AM Edited by darthvader20011, 23 March 2014 - 10:03 AM.

Its not whole map,its just some models from my mod.I can't add whole map because limits.

Okay. What about adding models like Safehouses and Some Buildings and Areas? And later adding new things? :) BTW Try to add textures in gamemisc.txt :)

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SaL_Leone
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#48

Posted 23 March 2014 - 10:14 AM

Yes ill add all interiors from my mod (BETA I) and add safehouse pickups on 2 safehouses.
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gongel
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#49

Posted 23 March 2014 - 10:28 AM

Hi my question is how do I add a skin victor vance.....I know darthvader20011 asked not to write things about but didn't know where this post put (sorry for poor english)

 
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#50

Posted 23 March 2014 - 10:42 AM

Yes ill add all interiors from my mod (BETA I) and add safehouse pickups on 2 safehouses.

Awesome. Can you add them in main.scm? :)
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SaL_Leone
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#51

Posted 23 March 2014 - 10:43 AM

Ofc,ill just copy main.scm from my mod and add in this.
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#52

Posted 23 March 2014 - 11:44 AM Edited by darthvader20011, 23 March 2014 - 05:16 PM.

Ofc,ill just copy main.scm from my mod and add in this.

Good :D. And can you add the Chunder Wheel script and other scripts too? :)

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#53

Posted 25 March 2014 - 12:48 PM

How's the progress on map SaL?

SaL_Leone
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#54

Posted 25 March 2014 - 12:49 PM

How's the progress on map SaL?

I cant add textures.

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#55

Posted 25 March 2014 - 12:56 PM

Give me the files of map and the textures. I'll try to add them today ;)

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#56

Posted 25 March 2014 - 01:21 PM

Hello guys! Probably i will join the team and i will help converting the cars...since im learning how to use 3dsmax..:)
If there is more space for me to join the team of course. :D

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#57

Posted 25 March 2014 - 01:28 PM

Of course there is space ;) . Welcome! :)

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#58

Posted 25 March 2014 - 01:33 PM

Of course there is space ;) . Welcome! :)

thanks..i finded a tutorial on how to use 3dsmax..like i said im still a noob at modeling cars so don't get your hopes too up. :p But i will try to help working on this mod. :)

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#59

Posted 25 March 2014 - 01:37 PM

Okay. Maybe SaL can help you with this ;)

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#60

Posted 25 March 2014 - 01:38 PM

Okay. Maybe SaL can help you with this ;)

ok. ;) Thanks for bringing me in the mod. :)
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