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[WIP|SCR|IV] Toyota FJ40 Landcruiser

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Carface80
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#91

Posted 14 April 2014 - 05:14 AM

@nik  its been a while I released that car...that car had a lot of polygon back then...


Compeast
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#92

Posted 14 April 2014 - 04:55 PM

@compeast im usually prefer classic american cars, but i like some of classic japanese or european cars. I was dettered because forza made some of my favorite cars, but i seen forza 4 1965 mustang....it sucks it looks like a cheap scale model almost as bad as my vice city mustang (at least mine is low poly) they cant get the front end correctly..

I'm not a Ford fan myself. But I agree on the classic Americans, Japanese and European cars. I just love old Volkswagens!


Nik.
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#93

Posted 14 April 2014 - 06:21 PM

@nik  its been a while I released that car...that car had a lot of polygon back then...

 

Maybe a clean is all it needs. ;)


Carface80
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#94

Posted 15 April 2014 - 05:36 AM

@nik lol

 

working on the engine bay again...

 

fje.jpg

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#95

Posted 16 April 2014 - 09:32 AM

Lovely. Looks very realistic and accurate. And that without textures! Good job, man!


Carface80
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#96

Posted 17 April 2014 - 07:51 AM Edited by Carface80, 17 April 2014 - 07:58 AM.

@compeast thanks :)

 

finally some lug nuts! Just started on the roof top, so  its a little boxy.

 

fj2.jpg

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#97

Posted 17 April 2014 - 09:03 AM

:^:

 

Carface, you know you can count with my ENB screenshots again when the model is done  :)


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#98

Posted 17 April 2014 - 05:29 PM

Very nice and accurate model! Those mangels steel wheels and offroad tires go nicely with it.


Carface80
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#99

Posted 19 April 2014 - 05:47 AM

add more details...

 

fjbk.jpg
fjfrt.jpg

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Compeast
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#100

Posted 19 April 2014 - 12:28 PM

So lovely!  :inlove:


Carface80
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#101

Posted 19 April 2014 - 02:53 PM Edited by Carface80, 19 April 2014 - 03:01 PM.

@compeast and Mr v8 thanks :)

@roadrunner, I can't wait to see this on your enb. The polycount is getting cloaser to reach my limit, so I'm starting to optimize here and there.

I've been pedal to metal getting the modeling done only a few things have to do.

Carface80
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#102

Posted 20 April 2014 - 02:15 AM Edited by Carface80, 20 April 2014 - 02:16 AM.

chass.jpg

 

fjtop.jpg

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IZ_INC
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#103

Posted 20 April 2014 - 09:02 AM

Looking spectucalr, 

how much polys total?

oh and about the rear seat you can make it to replace a van just like the gta v bobcat and bison pickup trucks so it could accomadate rear seating in tandem. 


Carface80
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#104

Posted 20 April 2014 - 02:26 PM Edited by Carface80, 20 April 2014 - 05:33 PM.

@iz_inc About past 100k, the seating arrangement the stockade had the ability to sit facing to the side more likely I have to poke around the handling flag.

Edit: Im going to start texturing and uv mapping soon (optimizing on the same time) a few modelling parts to do. Just like to monaro the wtd file will be small (this offset huge polycount) hopefully i can get this in game much sooner than later.

Carface80
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#105

Posted 21 April 2014 - 01:43 AM

fjeng.jpg

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Compeast
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#106

Posted 21 April 2014 - 11:50 AM

the seating arrangement the stockade had the ability to sit facing to the side more likely I have to poke around the handling flag.

Just rotate the dummies. Will look good ingame.

 

That engine looks very realistic, and that without its textures. That's what I call: skills.

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Carface80
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#107

Posted 21 April 2014 - 10:00 PM

starting to texture, a lot of parts are partly uv mapped.

 

fjfront2.jpg

fjrear2.jpg

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universetwisters
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#108

Posted 22 April 2014 - 02:23 AM

Looking good! Reminds me a bit of the Land Rover from "The Gods must be crazy".

 

seriesi1954560cs.8449.jpg

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Carface80
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#109

Posted 22 April 2014 - 06:13 AM Edited by Carface80, 22 April 2014 - 06:15 AM.

@universe, lol I haven't that movie in a long time, These land rovers always (stereotypically) reminds me of African safari.

 

 

Some easy texturing. The mesh is just a texture, transparency with normal mapping..

 

fjclose.jpg

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AzO
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#110

Posted 22 April 2014 - 07:22 AM

Damn this thing looks detailed!

Nice one, Carface!
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Nik.
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#111

Posted 22 April 2014 - 04:59 PM

It gets along nicely mate. :)

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Compeast
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#112

Posted 23 April 2014 - 09:50 AM

Seriously, what some textures can do to art...

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unbid
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#113

Posted 25 April 2014 - 05:15 PM

Some easy texturing. The mesh is just a texture, transparency with normal mapping..

 

fjclose.jpg

 

Whoa, the textures are really good and detailed, it's like the grilles are meshed!

 

Anyway, for the spare tire, are you gonna use the bare one (no cover) or black cover?


Carface80
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#114

Posted 25 April 2014 - 07:29 PM

@bundi covered, just because the uncovered wheels is too much poly.

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#115

Posted 26 April 2014 - 05:04 AM

fjtxt1.jpg

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#116

Posted 26 April 2014 - 06:04 AM

:O

 

But....slicks on a offroader?

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Rocket350
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#117

Posted 26 April 2014 - 07:11 AM Edited by Rocket350, 26 April 2014 - 07:17 AM.

@Nik.

http://bringatrailer...d-cruiser-fj40/

http://bringatrailer...d-cruiser-fj40/ why not?

With the rubber would look good stock rims with hubcaps.

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Nik.
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#118

Posted 26 April 2014 - 08:15 AM

Those links you posted got some threads on the tires, I cant see any threads on carface's model, therefor I called it slicks. ;)

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#119

Posted 26 April 2014 - 03:09 PM

fjtxt1.jpg

Tires need some thread texture, but overall, it looks nice and suited with the rims.

 

If you gonna make a covered spare tire, perhaps having some different covers as extra would be great.

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Carface80
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#120

Posted 27 April 2014 - 05:20 AM Edited by Carface80, 27 April 2014 - 05:24 AM.

@nik They're not slicks they are bald tires (because the owner cant afford new set of tires)....not really...because I haven't made the thread texture and the normal map just yet...

@bundi interesting suggestion, some interesting logos will do

@rocket I am doing the stock rims maybe later,




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