FULL TITLE: what Features/Elements do you want in future Open World Games? (GTA6,Mafia3,Saints Row 5, etc.)
So I played a lot of Open World Games since GTA5 has been released. Especially as GTA5 dissapointed me in many aspects. I played them a lot and they are my favorite genre since I played GTA3 at the age of 10 at my friends house.
What I love to do in these games, is the Stuff you can do besides the main missions.
Thats the thing, where V dissapointed me. It had sidemissions and so on, but compared to San Andreas or Saints Row it was pretty plain.
Especially in Saints Row you have a HUGE amount of things to do. Countless sidemissions, gang wars, features and collectables, modifications (way more than in V) and the ability to play the whole SP in coop.
So, the features that I miss in V:
- grab people and use them as shield ( you can even throw them in Saints Row )
- handcuff peds and put them in the trunk ( in Sleeping Dogs this was possible and in RDR it was a horseback instead of a trunk)
- rob peds ( was also in RDR )
- sidemissions (V sidemissions where boring and most of them were sports and had nothing to do with criminal activities)
- little features like rob the tresor of shops via lock picking ( like in SR1 )
- some more depth for stealing cars. ( in Mafia 2 you had to lock pick them or you could smash the window )
- enterable buildings. (everyone knows that fastfood shops and so on are not enterable in V )
- better melee system
- my car-function-wheel idea ( http://gtaforums.com...on-wheel/page-6 )
- mini-games ( i missed Poker, Pool and all that stuff. would have been awesome to play it online. they already had a script from IV and RDR though. there is even a casino in the game, but you cant do sh*t with it )
I had more and ill add them later on, when they come back to my mind.
Some of the mentioned features were present in RDR and previous GTA Games, thats why I have no idea why they let them out )
These are some of the features I want in the next Open World Games. To me its the little things, that make the difference between a good and a geat game.