OK it wasn't bad. I would give it 7.25/10 But it was huge disappointment:
The Gameplay and the robotics.
The Gameplay felt plain, dry, and sort of like real life. And the pedestrians had this reg doll effect, you bump into them they'll either stumble 3 feet back or fall to the ground then pause for second. But I did find it funny the way they would get hurt and fall down the stairs. I didn't anything extra out of it, except for the annoying calls my friends gave me.
I got to admit V has a more smoother feel to it. Animations are a little better (though I feel Michael walks a little strange). The ragdolling in IV was brilliant at times, but bumping into people was one of my biggest annoyances - I wished I could slip past them like you can in Assassin's Creed. This video makes me laugh every single time - even after 3/4 years of filming it... I have not managed to do anything like this in V (yet)
The Story mode.
The Story mode was sort of repetitive. For the majority of it all you did was drive to a location, shoot a bunch of people, lose the cops, and missions over. I did like the ending however. But the main problem I had, and others did too was GTA IV taking too long to get the action. I hated driving that taxi.
This is what I don't understand with these kinds of arguments. Yes, V had more "exciting" missions, but the format is still the same. most missions you "drive somewhere", "shoot people" and "lose the cops" or more basically, you drive to A, do B, then drive to C. That's simply the format of this genre - how can you get past it without gutting the game's core mechanics. It's Grand Theft Auto - that term means stealing cars, so inevitably cars will be involved. Most missions in III and VC involved you in a car, and no one complained about that. The games have grown to the point where there's planes and stuff, but the format's still the same - Drive here, do this, drive back. That will never change.
As for the story being repetitive, no it isn't. Perhaps some may feel the mission is repetitive, but the story is dynamic; it moves and changes. I liked IV's story and missions but with V it was definitely time for a change and more more excitement - and I feel it could have been done on top of the base that IV offered.
I understand the claim that IV's mission structure is repetititive and I suppose in some ways it is. But again, that's simply how some games are. The most repetitive games are like Gran Turismo or Fifa (where you literally drive in a circle four times, or constantly counter attack). But look at how good they are/can be! Repetition is also a tool some can use in story telling, but I do feel that IV had enough variety inof itself. I think many of us were spoiled by the plethora of stuff in San Andreas and when a game like IV came along it can't live up. Go back and play GTA III, just for a frame of reference.
When I first went online on GTA IV I was excited, for the first day it seemed cool driving around and shooting people, and doing the same missions. But after 3 days I got bored of doing the same thing. And it was full of annoying hackers. What kept me on GTA IV until GTA V, was the DLC GTA IV TBOGT and my police clan. The online was only good for freedom.
Every single thing you've said here applies to V also. V's Online has brought a massive boost to the table, but I got bored of it eventually. Doing the same 3 missions for 2.5K, only to spend half that on ammo and another half on weapons, then to get killed by a chrome tank hacker... Please don't say something to try to say one game's bad when both suffer from it. V's online is better, but it's massively flawed.
Liberty City and Alderny is suppose to New York City and some parts of New Jersey. I live in NYC, and the only thing they did really good was Lower Algonquin (Lower Manhattan) Middle Park (Central Park) and Hove Beach (Coney Island). The 5 boroughs of NY were not very detailed. Brooker and Dukes which are suppose to be Brooklyn and Queens are missing alot of sites down, Bohan which is suppose to be the Bronx is not even noticeable. The Bronx doesn't have just gang sites, they have hills, alot of parks, houses, and it's the only borough connected NY state, Algonquin which is Manhattan was the only part that was really detailed, Alderny doesn't even look like New Jersey, and they left out Staten Island. The only cool thing about the map was entering the buildings.
Well, if you live somewhere, you'll have a much more intimate knowledge of the place. Thing about GTA is it takes a snapshot of a city, condensed it into a representation. Your local school won't be on the map - that shop and sports bar you love won't be there. New York and LA are fricking huge - no way could that fit in a game as detailed as IV or V. But for those that know New York from films and TV and books, IV captures it well. If GTA was set in London, I'm sure I'd think "they're missing this! or missing that" If i remember correctly, in gta V, the airport's in the wrong place, and isn't the observatory positioned wrong too? But none of that matters because LC is based on NYC, not a clone of it. Once again, your points also apply to V, i feel, and even more so, SA and VC and III.
Oh and Bohan does have parks, and it's very hilly. I'm not sure what you're thinking of.
OK the driving with the cars were more realistic in IV, but I drive the same way in both games and rarely crash so it doesn't matter. But let's talk customization. I thought bringing back pay and spray, and not allowing us to customize our cars was crap. Even San Andreas let's us do that. I can't be the only who hated driving in, and out just get my favorite color. As far as them having an airport, but I could only fly helicopters was very disappointing, and not having any other unique vehicles.
I'll agree with the pay and spray. IV should have let us choose our colours, and car modding would have been nice. But I'm not a fan of it in V, tbh. Why? It's shallow. You can boost the engine and performance, which is fantastic, but where's all the aesthetic options? Body kits that do more than change one barely noticeable trim, more effective pearlescents (I think it's midnight club, i'm not sure, but i played another game where you can use any two colours to make a nice twotone car - in V, most colour combinations do nothing), more overt additions like in Saints Row where you can turn many cars into convertibles; add guns or stingers to the car, nitrous, hell lets even go crazy and hyrofoils or something just for the hell of it.
I will agree that this could have been in IV. I didn't miss customisation (but as said, spending twenty minutes driving in and out to get my Comet black was annoying), but yeah, it would have been novel. The airport? I liked having a danger zone - if an eastern european in a stolen car drove at 70MPH into the airport, the cops would come. I liked that. This was also present in GTA V, but with the caveat that you could buy a hangar and thus get access to the airport. This could have been in IV too, but while everyone bitches about no planes in IV, why would you want them? Where would you go? Where would you land? The entire game wasn't suited for them. They were in VC in the form of the seaplane, but that worked because of how much water there was. In IV? No i'm afraid i find this argument slightly futile. It'd be like me saying V doesn't have a spaceship.
The only great interaction they had was the hang out ability.
This was missing in V. Yes, yes, it's there, but it's not the same. Gone are the calls you'd get asking to hang out. I understand people got frustrated by the intrusiveness of them, but all they had to do in V was just program the frequency back a little bit - have it sent via texts. This "phonecall every five minutes" thing is still in V - in online, when lester, martin, gerald, bombard you with phonecalls every five minutes saying "call me." whats the point?!
I miss the depth and weight these had in IV. Hanging out with roman led to some deep conversations, brucie some funny moments, but getting those calls made it feel i was in a living world. V feels lonely in this aspect. That and there's next to no one to hang out with. I'd love to have hung out with packie, or some of the other crew members you meet. This feature also hinges off of V's story and how few subplots/mission strands there are. Again, though i feel this was catering to the majority who didn't want to hang out with virtual mates in a GTA and i found that a shame, as i thought it was one of IV's best parts. Niko telling Jacob "Hold your f*cking corner, Rasta", his conversation about the war with Roman, the conversations after missions talking about that mission.... It was done well, and something I feel could have been in V and would have added more depth and weight to the storyline, especially with the Brad arc.
They were just too plain.
V definitely added some more interesting weapons (as did BOGT/TLAD) but I'll be honest with you, as Niko i used the pistol for most of his work. I liked the pistol. V's guns feel more gun-like, the audio's better, customisation's cool (though i wish there was an adequate stealth system to back it up, V's sucks) but what annoyed me most about guns in V, is the inability to drop weapons or control your arsenal. I hate the stupid SMS pistol. I want to select my silenced .50, and when i press LB, that to come out. Not the RPG, which i'd not used. It's in online, why not SP?
Simple things you can't do without the DLCs.
Getting better weapons - making the same point twice doesn't help your cause
Getting better Vehicles
Being able to fly above the Rotterdam building
Better clothes. This one's subjective. I loved some of Niko's clothes. They suited him. .
I made $718,587 offline, and about $20,000,000 in GTA IV,and offline I could only use it on taxi's, Niko's boring clothes, hangs outs, stripclubs, shows, etc. And online I could only use it on the stuff I unlocked. That just messed up buying things. I can'y buy the clothes I want, buy properties, houses, cars, planes, tanks, or anything.
True, but I feel even V doesn't give you that much to buy. Online it's mostly hospital bills and guns. Offline, well play the stock market and this point is irrelevant as you can buy everything.
I could go on forever. So could I ;P