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Different Cleo.asi files (Vice City)

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nrdani
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#1

Posted 13 March 2014 - 02:24 PM

I seem to have some mods not working properly (like Ashwin's phone call mod), because i would need a 134kb sized cleo.asi (i have the normal asi 13kb) , but i can't find it anywhere. Can anyone help me where it originates from/where can i download it? thanks


ZAZ
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#2

Posted 13 March 2014 - 03:53 PM

i know only this one version with 13kb, version 1.1.1.6 from 01 Jul 2010

xNCx
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#3

Posted 13 March 2014 - 07:07 PM

He's talking about version 1.0.0.1. It was the first public cleo for vc release AFAIK. I use it too. I don't see any differences between the old and new versions, asides the older version works with all types of key presses, while the latest one is having trouble with it.

 

If you still can't find it, slap me on PM.


KJMarket
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#4

Posted 02 April 2014 - 05:41 AM

Been trying to figure this out for awhile. Seems like info on cleo for VC is scarce. Is there a fix for this issue other than using an older version?

ThirteenAG
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#5

Posted 02 April 2014 - 06:19 AM

Reading key presses from memory works fine.

KJMarket
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#6

Posted 02 April 2014 - 07:19 AM

Will have to look into how to do that, thanks. I do have one big issue I'll ask about here. Seems like most of the opcodes won't work for me with the version of cleo installed by sannybuilder (13kb). For instance I can't spawn weapon pickups because sanny wont recognize opcode 0A95. Is this SA only or should it work in VC?

ThirteenAG
  • ThirteenAG

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#7

Posted 02 April 2014 - 10:20 AM

Of course it's SA only. Btw, cleo is not a best way to spawn pickups, you'll have to destroy them before game performs any save and restore them after that.
MVL allows to do so way easier and stable.

KJMarket
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#8

Posted 02 April 2014 - 07:55 PM

The problem with Cleo is that documentation is only easily available for SA. I can find nothing about reading key presses from memory in VC, nor any documentation that tells you what is and is not a good idea in cleo.

Ashwin.Star
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#9

Posted 05 April 2014 - 04:20 PM

Yeah,
i have two Cleo.asi files for VC,
one is of 134kb while other is of 13kb
the bigger one support virtual key opcode of Cleo,
while smaller(latest) one don't,
for me and many others at least,
i will give it to you soon, (2moro, abt 2 slp nw)

nrdani
  • nrdani

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#10

Posted 12 April 2014 - 10:08 AM

Yeah,
i have two Cleo.asi files for VC,
one is of 134kb while other is of 13kb
the bigger one support virtual key opcode of Cleo,
while smaller(latest) one don't,
for me and many others at least,
i will give it to you soon, (2moro, abt 2 slp nw)

Ok, thanks


Ashwin.Star
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#11

Posted 13 April 2014 - 10:37 AM

Last time, when i was trying to give something to a person,

i had a Warning from Grishb, ha ha ha (funny day that was)

Check you PM inbox,


Silent
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#12

Posted 02 May 2014 - 08:45 PM

Yeah,
i have two Cleo.asi files for VC,
one is of 134kb while other is of 13kb
the bigger one support virtual key opcode of Cleo,
while smaller(latest) one don't,
for me and many others at least,
i will give it to you soon, (2moro, abt 2 slp nw)


Fixed in 1.1.1.7 :)

Ashwin.Star
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#13

Posted 03 May 2014 - 05:31 AM Edited by Ashwin the new boy, 03 May 2014 - 06:01 AM.

Thanks PL,

I didn't knew it is released,

 

@13AG

Reading key presses from memory works fine.

are you talking about last Chars (30) buffer MEM Add ?


Silent
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#14

Posted 03 May 2014 - 10:35 AM

Thanks PL,
I didn't knew it is released,
 
@13AG
 
 

Reading key presses from memory works fine.[/size]

are you talking about last Chars (30) buffer MEM Add ?

It got released yesterday ;)

Also he meant reading from some CControllerConfigManager array 1.1.1.6 wrongly used for checking the keypresses. In 1.1.1.7 it works with all valid virtual key codes again, same like III/SA CLEOs do.




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