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Need assistance in converting textures

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Cell Tennyson
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#1

Posted 12 March 2014 - 06:17 AM Edited by Cell Tennyson, 12 March 2014 - 06:18 AM.

Hello there guys!

How to convert GTA IV car textures to .txd so that i can convert textures for gta VC or SA. They are in .wtd format i used spark to get them but how to convert it to .txd form or whatever is the converting procedure.

Please help so that i can begin converting. :)

Tado Hamann
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#2

Posted 12 March 2014 - 04:01 PM

Hello, use Spark tool to extract .wtd format from vehicles archive and save the file for example into your desktop.

Then you need to download G - Texture (here) to extract textures from .wtd file.

Open the file with G - Texture and lead to Textures > Export all

Now you should have textures correctly extracted from the .wtd file and you now can begin your conversion. 


Cell Tennyson
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#3

Posted 13 March 2014 - 04:46 AM Edited by Cell Tennyson, 13 March 2014 - 05:12 AM.

Thanks Ms Tado Hamann but When i export the texture they are saved as "DirectDraw Surface Image". I can't convert those images into BMP or PNG. How to convert those images? I need to convert those textures into GTA SA or GTA VC form.


Tado Hamann
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#4

Posted 13 March 2014 - 02:29 PM

You can easily convert Direct Draw Surface (.dds) into any kind of image format using Adobe Photoshop with external plugin by NVIDIA Corporation. The tool is called NVIDIA Texture Tools or NVIDIA DDS Plugin. You can get the plugin from official website (here), free as well.

If you need any other help, feel free to ask the community.

Have a nice day.


Cell Tennyson
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#5

Posted 17 March 2014 - 04:54 AM

Sorry Ms Tado Hamann but i downloaded the plugin from other site as the link you provided takes too much time to open. Anyways is this the way the DDS image should come in adobe photoshop after applying the plugin?

 

imag10.jpg


Tado Hamann
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#6

Posted 17 March 2014 - 02:03 PM Edited by Tado Hamann, 17 March 2014 - 02:12 PM.

Yes, after installation of the NVIDIA Texture tools, the Adobe Photoshop should now be able to open Direct Draw Surface Images.

The DDS also contains "Mipmaps", like you posted upper. You also can easily disable the mipmaping of your texture while you performing import.


Cell Tennyson
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#7

Posted 23 March 2014 - 10:26 AM

Ok so now i've have converted the textures and the .wft model of GTA IV cabbie to GTA VC form (MVL) but the car crashes the game when i try to spawn it.

 

I have not applied the textures but i just want to see the rough model and i think rough model should come but it simply crashes the game when i spawn it.

 

What could possibly be wrong in my conversion process. Below is my Model


cabb10.png


TJGM
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#8

Posted 23 March 2014 - 11:01 AM

The car also needs a collision file. (.col)

Cell Tennyson
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#9

Posted 24 March 2014 - 04:38 AM

Do you think i don't know about .col or collision file?? Of Course i have applied the collision file for the model but the model still crashes the game on spawn, it only appaers in GGMM..

 

I just wanted to convert some GTA IV vehicles for GTA Vice City or San Andreas using 3 Ds Max on my own...





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