Stay with v1.5:
Tuning Mod is the biggest project of my life (2016).
It is a kind of "ZModeler in-game" where you can freely install any model in any vehicle and any part thereof.
Basically, it's a sandbox where you get build from the most neat tuning cars, modified bicycles, motorcycles, planes, boats, trailers etc, the limit is your creativity. You can also create and download new parts and save and share their vehicles with other people!
Not only that, you can also install different turbos, brakes and tires to change the car's handling as well as a realistic system of tire wear. In addition to other functions such as doors opening up, lower the car, change engine sound etc, all inside your GTA SA.
Absolute success. Currently 1000 members in Facebook group.
Click here to join the Facebook group.
(if you want to participate of this group, send me a PM with your facebook to check, 'cause have A LOT of spam peoples there everyday)
Fast video of v1.5 deformation mode:
Video of v1.0
(was changed A LOT of things after this video)
Bellow, the list of functions of Tuning Mod v1.1
And now, the list of changes in v1.5 BETA
Thay - Creation of the graphical interface of save and load of vehicles. Help in creating the system of vehicle status bars.
Wesser - Great help in the system that adds the part in the vehicle model. RPM address of the vehicle.
LINK/2012 - Creation of independent handling to each vehicle (IndieVehHandlings.cs)
Fabio - Creation of check if the vehicle was fixed. Help in the detection of vehicle entities (for the creation of the list in 'Manage')
DK - Creation of TM.asi (to add extra information on the parts of vehicles)
Silent - Scissor doors
Deji - for ClipboardCommands.cleo
Meck - Creation of icons
Adnan - Sounds of BOV
VERSION: v1.5 BETA
Please, this is beta version, then READ THE README.TXT!!!
And read "Problems and Solutions.txt" if problems, this is a magic file.