lol you have exceeded even my own giant post lengths.
Lol, I am known to babble on quite a bit, especially on topics I like. I will try to keep it an easier read this time - but not making any promises.
I agree on all counts there. One of the reasons I love Fallout 3 and Skyrim so much is the random encounters, and each AI NPC has their own set of rules and will always attempt to protect themselves or their own posessions. I want something along the lines of that, as well as all the crazy random events that happen.
I want a game where even if there is just the same building full of enemies, it can be tackled in hundreds of ways, not just 2 or 3. And any way you approach it, it will be entirely different. The AI or each enemy type might have different behaviour traits, some running straight at you, some hiding and being a nusiance, and others flanking or using improvised techniques based off the terrain, using explosive barrels, traps, or shooting lights out. (Features you might have in other games but used against you.)
Can't have said it any better myself, I completely agree, and I've been wanting those very things in GTA for absolutely ages.
Regarding the different enemy types and behaviours - basically different enemy classes - I feel that's something that has never been implemented in GTA, and is something that is sorely needed IMO. GTA has had different NPC programming, including during fighting (E.g. VC FBI fire weapons continuously and with far higher accuracy that police, but you won't notice it until you get them to be armed with pistols), but this has never been as distinguished and relevant as its contemporaries. I was really disappointed when I saw that Saints Row 3 - a GTA rip-off having more enemy classes than any GTA with Brutes and Specialist gangsters, as well as shield-carrying tactical teams.
In GTA's case, I want to see different behaviours for different types of NPCs. In a shoot-out, street gangsters like Ballas and OGF should flee easily, and fight with little-to-no tactics and as individuals. Hitmen fight with far more skill, and try to get as close to you as possible before taking out their sawn-offs or SMGs to gun you down. Police should not just charge your position - it is getting rather riduculous that to this day cops in GTA act as lemming shock-troops who charge at you to shoot with their pistols regardless of how big the pile of dead cops doing the exact same as them is. They should hold back, call for back up and set up perimeters - leaving dangerous attacks to tactical teams/SWAT. SWAT should start to fight in four-man squads/entry teams using realistic tactics. Mercenaries, militia and other tacically-trained criminal groups should fight in similar tactical squads, but unlike SWAT, be concerned less about collateral damage. They would fire on full auto in your general direction, even without clear line-of-sight, to suppress you or out of fear. Ideological zealots like terrorists or other groups with an extremist belief system should be the only ones who will charge at you without fear like current GTA AI.
I'm completely with you on having hundreds of different ways to tackle the same objective. I think the best way it to have it based on complex AI algorithms and interactions between the AI, like you said (game playing with itself). I really don;t want a game like Hitman where there are many different ways to assassinate your target, but they are all pre-programmed paths that you have to find. While it does make for a great game, it does limit the possible ways to go about your objective, and you have to choose on of several methods the developers designed for you.
I think a lot of it is fantasy at this point. But my main aim is having a game that is the most replayable game ever created, something that technically has no start, middle or end, it just exists for you to play in.
I hate to always use minecraft as an example but it has no story, no purpose, it just exists, and you can do whatever you want with the game world. I hope we get more games along these lines, sure it has a lot of building based mechanics that is the majority of the fun, but the pure freedom it has for you and others to just mess around in the game world.
That's the exact direct I want GTA to start heading in. Of course there should be missions and introductory levels to teach you about the game mechanics, but most of the game should be based on your freely playing and exploring the complex game engine and AI.
In my dream GTA, you start off as an exiled criminal arriving in a new city in a new country. Your aim is to rise to the top no matter what. Storyline missions should each act as an introduction to a new aspect of complex game engine. So one mission can introduce you to making money from selling drugs on street corners, which becomes n available side-mission afterwards. Another to working in a crack den or drugs lab, then onto transporting drugs from wholesellers to the drug den - each of these also becoming side-activities afterwards. Then when you make enough money, a mission can get you to set up your own crack den and learn to run it. Then the game will teach you about defending it from rival gang attacks or retaliating after they burn it down or something.
For example: Last night I spent what must have been 30 minutes to an hour in GTAV with 2 other friends just sprinting into an electrical box on the side of a house, getting electricuted and falling over and laughing maniacally at the ragdoll effect.
Haha never knew about that before in GTA V. I've gotta try it now. Is it only in a special location, or do all electric boxes do the same?
To me that is far more fun than any minigame or activity they have placed in the game. I would love to be able to choose my own fun in a game and not really be penalized if it is now how the game developers wish me to experience their game.
Just like Operation Flashpoint and ArmA. I just want a nice environment, seemingly realistic in terms of a city or battleground. Great vehicle and shooting physics, some co-op. And just having fun with the game world and AI enemies over and over.
Quoted for truth. I can't agree with you any more on that mate.
I must have at least 1500 hours playing Rainbow Six: Vegas 1+2 in terrorist hunt over the years, it never gets old, the AI is so hilarious and unpredictable that it is never the same thing twice. I want that, but on a grander scale, with vehicles, 4 player co-op and much more options to play with the AI, and for the AI to play with itself.
You know I actually dismissed Rainbow Six Vegas 2 pretty quickly after buying it,and I ended up selling it back to Game. I never really played much of the Terrorist Hunts as I obsessively go for the hardest difficulty, where I end up finding it impossible killing more than a couple of terrorists or so. What you say sounds really cool, Imight try to buy it again just for the terrorist hunt AI (but I'll play it on easier difficulty this time).
EDIT: Oh crap, major textual verbal diarrhoea from me again. Sorry mate.