Title is question. When is a car compatible with SAMP? When no data lines is changed?
When is a car SAMP compatible
Posted 05 March 2014 - 08:58 PM Edited by Tado Hamann, 05 March 2014 - 09:05 PM.
Posted 06 March 2014 - 10:07 AM
For me vehicle is compatible with SA-MP if it has tuning part dummies, meaning you can customize it in Transfender/Wheel Arch Angels without crashing your game
Posted 09 March 2014 - 11:55 AM
I call my mods SA:MP compatible when they have the original game features and don't require any lines. Now, you can actually make every mod work without custom lines, but some vehicle mods then have their tires sunk into the ground, for example, which looks like sh*t.
Posted 21 March 2014 - 02:44 PM
I downloaded a Annihilator which was meant to be for Hunters instead of Police Mavericks. The vehicle had only 2 seats, and all the passengers somehow magically managed to all fit into the Copilot's seat. It didn't work in Singleplayer and resulted in crashes in DYOM, but the important thing is that it actually worked in SA:MP.
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