I just hate their refusal to drop auto aim targeting and forcing us to hold a button in order to run. We have had proper gaming mechanics for twin stick shooters for well over a decade and they constantly refuse to use it. Regardless if you say "but you can turn that off" is redundant. When you develop a game with auto aim in mind it brings a level of difficulty and awareness to the combat that can't exist without it enabled. It ruins the game if you did want to play it free aim. You still have to hold a button in order to aim your weapon and you don't get full strafing abilities without gently holding the trigger. Give me a crosshair and proper movement all the time and then we will talk.
But even then, a game like Max Payne 3, despite getting the mechanics of shooting and movement somewhat correct. You throw in a stupid as hell story and unskippable cutscenes in an awfully designed world and that will kill off a game you loved real fast.
I no longer require anything from them.
I would much rather have Ubisoft Montreal make Rainbow Six: Vegas 3. Or DICE re-create Battlefield Bad Company 2 with the whole game set in the Vietnam War.
It may be redundant but 'turn it off,' because not everyone wants every game to be fps that has ranged weapons in their combat system. That's what those games are for. Especially since the casual gamer doesn't want to feel like they need to be hardcore to master free-aim. I, personally, am not good nor terrible at it but I wouldn't want a sandbox game to not have auto-target.
So, it sounds like FPS is your thing, therefore, just stick to that and problem solved.
As for cut scenes, I agree but who would skip them? Missing a lot of the story, considering you won't know the story the first time through anyways. The option is good to have nonetheless.
Ok here is the deal.
Max Payne is 100% shooting, there is no sandbox, there is no driving, there are no minigames, all it is, is shooting. So giving people lock on aiming for a game only about shooting is bloody silly. It is the equivilent of making the next Forza game have auto steer and you just hold the accelerate button.
Now I understand casual gamers may suck at aiming, but how is that my fault? Why should hardcore gamers get penalized because the developers have shifted market focus and now cater to people who really shouldn't be playing those games.
As for the cutscenes, why wouldn't I want to skip a cutscene? Sure, I watch a cutscene the FIRST TIME after that, I don't need to see it again, if I die and restart, or if I play the game over. I don't want to see a f*cking animation of max payne trying to get his fat arse down 4 steps into a courtyard. I don't need to f*cking see it.
The issue is because the cutscenes seriously break up the gameplay. If you removed them all from the game you could really get down to the core gameplay and have a little fun with it. But you can't, it is constantly stop and start and it gets repetitive and very annoying.
Lastly, I don't just like FPS games, infact I usually prefer TPS games. I was just giving two examples of amazing games that I wish to be recreated. You cant base any asumptions of that at all.
Whatever way you see it. I don't want a watered down game designed for the masses. If you all are fine with that, fair enough, but understand why gamers who play for the enjoyment of a game, seriously hate it.
(And yes, this gen is 360/PS3. Because nobody has really moved forward yet, I can't call next gen, "current gen" until it is the standard platform for the majority of gamers.