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Metal Gear REX & RAY

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Six Paths of Pain
  • Six Paths of Pain

    Street Cat

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  • Joined: 05 Jun 2009

#1

Posted 04 March 2014 - 07:07 PM Edited by Six Paths of Pain, 04 March 2014 - 07:09 PM.

Welp the title is kinda self explanatory. I'm making both the Metal Gear mechs for GTA V when it eventually drops but until then it's a sh*t ton of UV mapping, rigging and animating!!

 

Always welcoming help btw

 

Here are some previews of RAY (I'll keep REX a surprise lol)

 

A test pose for RAY "roaring"

 
UuXBA8w.png
 
A rough of how RAY will look swimming/diving into the water 
 
5fR1kl7.png
 
Last test pose of RAY's iconic stance
 
LKkALs2.png
 
Im using Cheetah 3d for the rigging and animating but the whole IK constraints is a pain in the ass, I wish it was a simple insert joint, set joint limits and move on




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