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Metal Gear REX & RAY

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Six Paths of Pain
  • Six Paths of Pain

    Street Cat

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  • Joined: 05 Jun 2009


Posted 04 March 2014 - 07:07 PM Edited by Six Paths of Pain, 04 March 2014 - 07:09 PM.

Welp the title is kinda self explanatory. I'm making both the Metal Gear mechs for GTA V when it eventually drops but until then it's a sh*t ton of UV mapping, rigging and animating!!


Always welcoming help btw


Here are some previews of RAY (I'll keep REX a surprise lol)


A test pose for RAY "roaring"

A rough of how RAY will look swimming/diving into the water 
Last test pose of RAY's iconic stance
Im using Cheetah 3d for the rigging and animating but the whole IK constraints is a pain in the ass, I wish it was a simple insert joint, set joint limits and move on

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