This is also one of my main themes, and sore points, about the wrong direction the GTA series is going. Rockstar and the Housers think they are hotshot moviemakers, but exactly as you say, they are bad ones at that. The stories and scripts are somewhere between a mashup of movie cliches and failed Tarantino-like homages to famous movie scenes, but the nature of video games is 100x removed from the engagement, emotion and subtlety that live actors, good writers and good directors create. So it doesn't work.
PkUnzipper I think the problem is (and I've said it before) that big companies are too fixated on games = Hollywood. That they want their games to be like movies, they are getting more and more linear. Comare the freedom in games 5 years ago with now, there's definitely less depeding on where you look.
You could for instance completely take out the free roaming from GTA and it'd look and sound like a bad movie. I don't understand the obsession that some game devs and publishers of trying to emulate Hollywood where it's sequels ad rehashed films every few years
So I pity the many hundreds of artists and technicians and developers that work 16 hour days, turning these middling scripts into machinima and turn-the-crank linear missions.
Your statement is right on!
I'm very much inclined to agree with this
I felt the same way. I too think Rockstar tried too hard take GTA V down that 'Hollywood' angle, and they became obsessed with parodying it. As a result, V has come off looking like some cheap, B-action movie with a weak script, second rate characters and corny dialogue. That's exactly how many of the scenes and events in the game seemed to me. They should have stuck to the essential ingredients that made GTA great I the first place, it needs to return to it's roots.
There was a time when Rockstar just wrote very simple, straightforward, but very entertaining, explosive and gripping storylines/scripts for their GTA titles before V. Even Vice City with it's Scarface and Miami Vice influences has it's own distinct feel and identity.
Yes but with the Housers writing the scripts will that happen? They won't give up GTA easily if at all though and that's one of the issues I think, that they are obsessed with GTA having to be written like and play like a Hollywood film or films. Rather than having games play as games.
That being said I feel that as consoles and PCs get more powerful it'll only get worse. VC/SA were PS2 era and on a simpler gen so they had less to work with in terms of a total system and had to figure out how to wor within those limits.
You know how less is more? It was for VC/SA in terms of writing whereas now they have so much more space to work with so they fill it up with the latest trend which is Hollywood