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[WIP|SA] Switch Protagonist by In45do

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In45do
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#31

Posted 30 March 2014 - 08:26 AM

@in45do wow different animation ? that would be nice :) ...

Yes, I'm using stat to increase and decrease fat and muscle. With that way, each character will perform different animation. For example : Michael will have fat animation, Franklin is normal one, and Trevor will have muscle animation.

Not only those that I'm working on, there are something "new" in the mod soon! I hope I can upload the video preview next week. :^:


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#32

Posted 30 March 2014 - 06:18 PM

 

@in45do wow different animation ? that would be nice :) ...

Yes, I'm using stat to increase and decrease fat and muscle. With that way, each character will perform different animation. For example : Michael will have fat animation, Franklin is normal one, and Trevor will have muscle animation.

Not only those that I'm working on, there are something "new" in the mod soon! I hope I can upload the video preview next week. :^:

 

I think that Michael should have muscle anims, as he looks better with them.


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#33

Posted 31 March 2014 - 04:29 AM

ssbawesome Looks like I will give muscle animation to Michael. As the skin of Franklin and Trevor will cause a bug because I'm using an opcode to rebuild player. Which mean Franklin and Trevor have normal animation but Michael have muscle animation.

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rokistaking187
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#34

Posted 31 March 2014 - 05:41 AM

@in45do wait ... is it possible to have a different player.img's ? and have a different stats .. ?


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#35

Posted 01 April 2014 - 08:32 AM

@in45do wait ... is it possible to have a different player.img's ? and have a different stats .. ?

I don't know. I'm still a noob of using codes though.  :whuh:


rokistaking187
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#36

Posted 01 April 2014 - 09:27 AM

@in45do i guess so but if you want more idea i can give you more :) ...


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#37

Posted 02 April 2014 - 01:18 PM

@in45do i guess so but if you want more idea i can give you more :) ...

OK, I already had much more idea about this mod. I'll do the preview tommorow. :^:


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#38

Posted 02 April 2014 - 02:18 PM

@in45do wait ... is it possible to have a different player.img's ? and have a different stats .. ?

I don't know. I'm still a noob of using codes though.  :whuh:


It probably is (no idea how hard), but doing it via CLEO would suck.
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rokistaking187
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#39

Posted 03 April 2014 - 06:04 AM

 

 

@in45do wait ... is it possible to have a different player.img's ? and have a different stats .. ?

I don't know. I'm still a noob of using codes though.  :whuh:

 


It probably is (no idea how hard), but doing it via CLEO would suck.

 

how about the .asi ? although i don't know anything from it :T ... i guess scripting is really that hard :3 ...


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#40

Posted 03 April 2014 - 08:42 AM

I've made another character an ability to change their "clothes" :D (for Franklin and Trevor)
But it will need more skin to be use as "clothes"


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#41

Posted 03 April 2014 - 10:24 AM

Why not using diffrent img archives for other characters?


In45do
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#42

Posted 03 April 2014 - 01:59 PM

Why not using diffrent img archives for other characters?

 

 

It probably is (no idea how hard), but doing it via CLEO would suck.

Anyway I'm doing it by my knowledge about scripting. If it something that I can't do, then I do it in my way.  :whistle: 
In this case, I'm using different skin from Franklin and Trevor as "clothes".


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#43

Posted 03 April 2014 - 03:23 PM

Good :) . Wondering at what shop.
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rokistaking187
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#44

Posted 04 April 2014 - 04:48 AM

@in45do hey man would u mind changing "character running to walking" ? ....


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#45

Posted 04 April 2014 - 01:34 PM

Good :) . Wondering at what shop.

No shop at this moment. Only a different coord (place) for each character to change.

 

@in45do hey man would u mind changing "character running to walking" ? ....

Nice idea, it can be done through opcode 0245 which is store the animation from animgrp.dat :^:


rokistaking187
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#46

Posted 05 April 2014 - 09:21 AM

@in45do ok i'll wait fer it :) .. xDD

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#47

Posted 06 April 2014 - 07:39 AM

My Movie Maker is broken. Sorry if I have to delay the video preview.  :(


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#48

Posted 14 April 2014 - 02:30 PM

Here's the video preview :

 

http://www.youtube.c...h?v=esZIfCb_Z68


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#49

Posted 15 April 2014 - 07:17 AM

Here's the video preview :

 

http://www.youtube.c...h?v=esZIfCb_Z68

the camera movements is (Y) ... im watchin' :DDD ...

and when shootin' NC :DD

and maybe about some mission they do somethin' like heist ...


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#50

Posted 15 April 2014 - 01:48 PM

 

Here's the video preview :

 

http://www.youtube.c...h?v=esZIfCb_Z68

the camera movements is (Y) ... im watchin' :DDD ...

and when shootin' NC :DD

and maybe about some mission they do somethin' like heist ...

 

I've thinking of the heist too. But improvement of the "basic function" is more important. I like julio's video about switching character and then I've made the player wheel to be scrollable. (not pressing arrows anymore) ;)


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#51

Posted 16 April 2014 - 07:03 AM

 

 

Here's the video preview :

 

http://www.youtube.c...h?v=esZIfCb_Z68

the camera movements is (Y) ... im watchin' :DDD ...

and when shootin' NC :DD

and maybe about some mission they do somethin' like heist ...

 

I've thinking of the heist too. But improvement of the "basic function" is more important. I like julio's video about switching character and then I've made the player wheel to be scrollable. (not pressing arrows anymore) ;)

 

what do you meant by scrollable ... ? u mean it's base on the mouse now ?

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#52

Posted 16 April 2014 - 07:18 AM

 

 

 

Here's the video preview :

 

http://www.youtube.c...h?v=esZIfCb_Z68

the camera movements is (Y) ... im watchin' :DDD ...

and when shootin' NC :DD

and maybe about some mission they do somethin' like heist ...

 

I've thinking of the heist too. But improvement of the "basic function" is more important. I like julio's video about switching character and then I've made the player wheel to be scrollable. (not pressing arrows anymore) ;)

 

what do you meant by scrollable ... ? u mean it's base on the mouse now ?

 

Yes, something like this :)

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In45do
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#53

Posted 18 April 2014 - 08:26 AM

Well after doing some research I finally can obtain 6 variables! This is enough for adding feature like switch character from car and let the NPC drive on it's own. The function almost exactly like julio's video. :^:

And about video preview, I can't tell exactly what is the date.

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beemliemodder
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#54

Posted 18 April 2014 - 02:01 PM

Hey , Good mod In45Do , but i have an idea : You could make a Switch Wheel with the players of the protagonist! I am making some missions of GTA V in SA. I will give you the player's links :

Trevor :

Michael : 

Franklin : https://www.youtube.com/watch?v=FRW_nI8LADs

Please, think it, it's a very good idea


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#55

Posted 19 April 2014 - 06:22 AM Edited by rokistaking187, 19 April 2014 - 06:25 AM.

Well after doing some research I finally can obtain 6 variables! This is enough for adding feature like switch character from car and let the NPC drive on it's own. The function almost exactly like julio's video. :^:

And about video preview, I can't tell exactly what is the date.

ohhh hell yeah that's what i was waitin' for that idea :DDDD ... "LET THE NPC DRIVE ON IT'S OWN" :DDD

 

 

 

EDIT: @beemliemodder he said he need an improvements first in basic functions .... so you have to be patient :) ...


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#56

Posted 19 April 2014 - 11:40 AM

beemliemodder I can't do the players based on player.img. Maybe someone who is good at coding, like SilentPL, can do that.

Btw, I need some help from from good coders too. How to maintain a position from a car? There's an opcode 0619 to lose the collision for pedestrian, which mean it can maintain the position from X, Y, and Z coord. And then how about vehicle? Opcode 099A doesn't work well. :/


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#57

Posted 19 April 2014 - 11:47 AM

Btw, I need some help from from good coders too. How to maintain a position from a car? There's an opcode 0619 to lose the collision for pedestrian, which mean it can maintain the position from X, Y, and Z coord. And then how about vehicle? Opcode 099A doesn't work well. :/


Pretty sure you need to set FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION to 0.
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In45do
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#58

Posted 20 April 2014 - 02:58 AM Edited by In45do, 21 April 2014 - 07:22 AM.

Pretty sure you need to set FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION to 0.

In my Sannybuilder, it called as "enable car validate position" (VC command). But it won't give a different effect right?  :dontgetit: 
 

Btw, it's solved my problem. :^:

EDIT : I forgot to say that I'm going to add much features in here, such as :
- Trevor will spawn in the desert (abandoned aircraft)

- Franklin will spawn in Grove street area

- Franklin and Trevor can change up to 8 - 10 clothes (skin), and places to change clothes are around San Andreas

- Slow motion sound is activated while using player wheel until switching is finished, it is used in GTA V Weapon Wheel

- Fixed some bugs

 

Currently I'm planning to add switch player while in the same car, so the player can do drive-by while other drives on it's own. Wish me luck! :^:


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#59

Posted 30 April 2014 - 09:03 PM

can i help in the texture i have the original gta v switch texture i will give it to you if you want

but went i repair my pc

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#60

Posted 02 May 2014 - 09:24 PM Edited by Loay209, 03 May 2014 - 12:26 AM.

can i help in the texture i have the original gta v switch texture i will give it to you if you want
but went i repair my pc

opps i forget
but not from google from original game




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