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GTA Ludendorff

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theNGclan
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#61

Posted 01 March 2014 - 05:54 AM Edited by theNGclan, 01 March 2014 - 05:56 AM.

 

 

 

I know we're past this but, my god did any of you read the 2 page thread?

 

 

Good idea but will be using micheal but niko and trevor will be in game aswell.

 

 

How the balls will that even work? Niko would've still been in Europe in the early 2000's

 

Why are you even arguing this? Its a game, and to make it worse a MOD for a game. Modification. 'How dare he upload beta screenshots? Why isn't the mod finished?' Please try and understand before speaking. It's not that big of a deal

 

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Jinx.
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#62

Posted 01 March 2014 - 05:55 AM

[image]


New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen.

Looks awesome, you just need to add the hair and done Michael :D
You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.
Not like that. Check out some videos and you will see. ;)

universetwisters
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#63

Posted 01 March 2014 - 12:17 PM

[image]


New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen.

Looks awesome, you just need to add the hair and done Michael :D
You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.
Not like that. Check out some videos and you will see. ;)

Are you SURE you're thinking of the prologue and not "Bury the Hatchet"? Michael has some Marines-esque buzz cut in the prologue, whereas in Bury the Hatchet, Michael has whatever hair he had before he got on the plane.

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#64

Posted 01 March 2014 - 12:38 PM

[image]


New screen i finished rigging Young Prolog Micheal. Have to fix some bugs but here's a screen.

Looks awesome, you just need to add the hair and done Michael :D
You do realise that's meant to be Michael from the prologue, right? His hair was like that in the prologue.
Not like that. Check out some videos and you will see. ;)
Are you SURE you're thinking of the prologue and not "Bury the Hatchet"? Michael has some Marines-esque buzz cut in the prologue, whereas in Bury the Hatchet, Michael has whatever hair he had before he got on the plane.
Yeah, I'm talking about Prologue. His hair is more darker there if you see.

Naznesss
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#65

Posted 01 March 2014 - 12:59 PM

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.


theNGclan
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#66

Posted 01 March 2014 - 03:33 PM Edited by theNGclan, 01 March 2014 - 03:34 PM.

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.

If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants.
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ClaudX
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#67

Posted 01 March 2014 - 03:54 PM

 

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.

If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants.

 

Yeah, textures should remain normal, but give people a hi-res texture pack or something of the sort if they want it.


universetwisters
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#68

Posted 01 March 2014 - 04:25 PM

 

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.

If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants.

 

Would it be possible to resize them or are they stuck like that?


theNGclan
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#69

Posted 01 March 2014 - 05:09 PM


 

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.

If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants.
 
Would it be possible to resize them or are they stuck like that?
It is very easy to resize them. The only issue is that they textures would get smudgey looking.

universetwisters
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#70

Posted 01 March 2014 - 05:31 PM

 

 

 

Well i am remaking the textures in 2048 and 1024 and objects will remain 512 things will be better buzzbass and me working on updating the graphics more.

If you make a lot of things that detailed not people will be able to play it. Think about the community, not your exact wants.
 
Would it be possible to resize them or are they stuck like that?
It is very easy to resize them. The only issue is that they textures would get smudgey looking.

 

I know V's textures are like that

 

either smudgey or blury


sharpie_eastern
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#71

Posted 01 March 2014 - 11:17 PM Edited by sharpie_eastern, 01 March 2014 - 11:18 PM.

Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one?
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universetwisters
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#72

Posted 01 March 2014 - 11:44 PM

Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one?

Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod.

 

Spoiler

 

So just for future reference, do you reckon you can chill and think first before you post?


sharpie_eastern
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#73

Posted 01 March 2014 - 11:48 PM

 

Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one?

Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod.

 

Spoiler

 

So just for future reference, do you reckon you can chill and think first before you post?

 

You act like an ass and expect people to have no reaction? Pfft


universetwisters
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#74

Posted 01 March 2014 - 11:52 PM

 

 

Come on guys. We haven't even seen his texture skills yet. Universe maybe instead of trying to control everyone's mod you make one?

Jesus dude, chill the f*ck out. I'm just asking if it's possible to resize images that're that big and how they'll turn out once you resize them because I've been making textures using the same size (2048x1024) for a buddy of mine's mod.

 

Spoiler

 

So just for future reference, do you reckon you can chill and think first before you post?

 

You act like an ass and expect people to have no reaction? Pfft

 

 

I'm not sure how asking about textures is anything like "acting like an ass".


sharpie_eastern
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#75

Posted 01 March 2014 - 11:54 PM

Pew, this is getting offtopic but look at your old post.


universetwisters
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#76

Posted 01 March 2014 - 11:56 PM

Pew, this is getting offtopic but look at your old post.

Check your inbox.

 

OT: Are there any plans for extending the Ludendorff town itself or will it stay original to how it was shown in V?


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#77

Posted 03 March 2014 - 09:17 PM

Will this be available as a map mod only?

Will you release only GTA V's North Yankton seperately?


universetwisters
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#78

Posted 03 March 2014 - 09:20 PM Edited by universetwisters, 03 March 2014 - 11:36 PM.

Will this be available as a map mod only?

Will you release only GTA V's North Yankton seperately?

 

He isn't releasing V's North Yankton as far as I'm aware. He's remaking it from scratch.


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#79

Posted 03 March 2014 - 11:42 PM

Just an update, I spoke to JulioNIB and he gave us permission to merge his mods with ours !

 

I have been porting all of V's weapons, here are some pics, I will be releasing a weapon pack in a week or two so look out for that :D

 

1606465_805263702822229_1076458639_o.jpg

 

 

1980111_805263706155562_605830018_o.jpg

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universetwisters
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#80

Posted 04 March 2014 - 01:00 AM

^ Will the tank have it's own handling? Or will it replace the APC from TBOGT?


theNGclan
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#81

Posted 04 March 2014 - 01:16 AM Edited by theNGclan, 04 March 2014 - 01:16 AM.

^ Will the tank have it's own handling? Or will it replace the APC from TBOGT?

This using IV, not the DLC. It is kinda obvious ya know. :p

 

The tank has it's own handling entry. Its this exact mod: http://www.gta4-mods...ript-v11-f26265

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#82

Posted 04 March 2014 - 01:29 AM Edited by lafincow12, 04 March 2014 - 01:29 AM.

 

^ Will the tank have it's own handling? Or will it replace the APC from TBOGT?

This using IV, not the DLC. It is kinda obvious ya know. :p

 

The tank has it's own handling entry. Its this exact mod: http://www.gta4-mods...ript-v11-f26265

 

 

Yeh, the Tank is awesome ! Julio did some amazing things with it like the tracks and actually getting the AI tanks to shoot the player, pretty awesome stuff :p


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#83

Posted 04 March 2014 - 09:33 AM Edited by Naznesss, 04 March 2014 - 09:34 AM.

10001222_692489934106939_543031135_o.jpg



New screen awesome professional friend of mine making some textures in high res.

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nkjellman
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#84

Posted 04 March 2014 - 08:03 PM

I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo.

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universetwisters
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#85

Posted 04 March 2014 - 09:06 PM

I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo.

Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2.

 

2006_16400702.jpg


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#86

Posted 04 March 2014 - 11:27 PM

 

I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo.

Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2.

 

2006_16400702.jpg

 

Well, the North Yankton forces are probably underfunded as all the State Patrol cars say, "Trooper of the Year 1951." So, maybe they have some really old tanks that they still use because they can't afford new ones.


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#87

Posted 04 March 2014 - 11:42 PM Edited by Carmain2K, 04 March 2014 - 11:42 PM.

This is damn brilliant. I never thought it was possible to port V textures and stuff to IV. Keep up the good work!


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#88

Posted 04 March 2014 - 11:57 PM

 

I like the tank. However because this is a snowy map, you guys should consider giving it snow cameo instead of desert cameo.

Sounds wicked awesome. Problem is, I can't recall any tanks that had snow camo since WW2.

 

2006_16400702.jpg

 

Tanks have had snow/winter camos since then. To put a few examples... (inside spoiler)

 

Spoiler
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universetwisters
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#89

Posted 05 March 2014 - 12:12 AM

bw_camo_winter-3c.jpg

 

Ah, I think I was thinking about that one when "winter camo tank" popped in my head. That's the German tank, right? I know the tank from V is based on a Leopard 2 tank, for some odd reason. But isn't the tank from the in-game picture an M1 Abrams, though?


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#90

Posted 05 March 2014 - 12:29 AM Edited by RoadRunner71, 05 March 2014 - 12:34 AM.

Yup, the Leopard.

 

I've found another shot of an American M60 with winter camo, during the Reforger '85 exercises.

 

IMG_0071.jpg

 

 Can't find anything like an Abrams, tho.





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