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Adding new objects

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HazzardX
  • HazzardX

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#1

Posted 22 February 2014 - 07:38 AM

Everytime i add new objects to the map,all the map (especially portland is starting having pop-ups)

What can I do to solve this problem?


Mc-Kay
  • Mc-Kay

    Also known as The EvilScarecrow

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#2

Posted 26 February 2014 - 04:17 PM

Please explain what you mean by popups?.

 

I'm guessing mean old LOD's.

 

if so find the LOD being spawned by using Moomapper or Ked and remove it.


HazzardX
  • HazzardX

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#3

Posted 27 February 2014 - 05:48 PM

Please explain what you mean by popups?.

 

I'm guessing mean old LOD's.

 

if so find the LOD being spawned by using Moomapper or Ked and remove it.

I mean it doesnt even show LOD's...It shows the Blue Hell


X-Seti
  • X-Seti

    Retro Modder

  • Feroci Racing
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#4

Posted 28 February 2014 - 04:22 AM Edited by X-Seti, 28 February 2014 - 04:26 AM.

You need to make the normal object using the draw distance of up to 299, This is solid in game with the mash collision.

Example 1000, Yourmodelname, YourTXD, 1, 299, 0

 

Then you need to make the LOD object that is placed over your normal dff object using draw distance 300 - 2999 - using the blank collision

Example 1001, LODrmodelname, YourTXD_LOD, 1, 899, 0

 

in the IPL file both LOD object and Normal object have to occupy the same X, Y and Z coordinates.

 

LODs cover up the blue hell as you call it.


nWo51289
  • nWo51289

    Outcast

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#5

Posted 28 February 2014 - 07:57 AM

Are you using a stream fix? link





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