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[STORIES/REL] Converted Maps

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Ash_735
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#121

Posted 16 March 2014 - 09:01 AM

The basic sound effects (Menu beep, Weapon sounds, whoosh, radio change) I have a lot more, if you people are interested.

http://www.sendspace.com/file/y46zj3

The sound pack contains 9 sounds, but there's a lot more, I'll upload it later if I may? :p


You know we can just rip them directly from the game, no need to re-record them manually, plus it's more important to use the actual ones for frequency matching, all of yours are recorded at 44.1Khz, which is too large.

FunnySynchro
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#122

Posted 16 March 2014 - 10:08 AM Edited by FunnySynchro, 16 March 2014 - 11:04 AM.

Yes, as a matter of fact, I did indeed record it. I have a buddy that actually helped me script a cmd like program which extracts the sound off of VCS, but then I'll have to convert each one to mp3, too long of a process. But anyway, I feel that the recording and little editing gave it a quality 'boost'. As you would refer to it. :p

Converted from the original files:
http://www.sendspace.com/file/maf1xk

SaL_Leone
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#123

Posted 16 March 2014 - 11:55 AM Edited by SaL_Leone, 16 March 2014 - 11:55 AM.

@FunnySynchro
In which .RAW you found menu beep sound?I cant find it.

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#124

Posted 16 March 2014 - 12:04 PM Edited by FunnySynchro, 16 March 2014 - 12:05 PM.

@Sal Its in the SFX0_PS.RAW file, the snd000012.vag one is the beep sound. It should be there. :p If you need help, message me.

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#125

Posted 16 March 2014 - 12:05 PM

Thanks!

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#126

Posted 16 March 2014 - 12:12 PM

@Sal Its in the SFX0_PS.RAW file, the snd000012.vag one is the beep sound. It should be there. :p If you need help, message me.

I can't PM you,i don't know why,so can you find Victor speech sounds?
Thanks

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#127

Posted 16 March 2014 - 12:27 PM Edited by FunnySynchro, 16 March 2014 - 01:18 PM.

If someone wants the Vice City Stories sound, or some of them, here you go.

Victor Hijack sounds:
http://www.sendspace.com/file/vajl2q

All Angry Victor sounds:
http://www.sendspace.com/file/jdkrgu

Menu sounds + Some weapons:
http://www.sendspace.com/file/maf1xk
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MAJEST1C_R3
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#128

Posted 16 March 2014 - 12:49 PM

Maybe someone find this useful:

My old SFX packer/unpacker. VCS also supported

 

http://www.mediafire...ditor_(PS2).rar

 

5d5dc2f482ed.jpg

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SaL_Leone
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#129

Posted 16 March 2014 - 12:58 PM Edited by SaL_Leone, 16 March 2014 - 12:59 PM.

Maybe someone find this useful:

My old SFX packer/unpacker. VCS also supported

 

http://www.mediafire...ditor_(PS2).rar

 

5d5dc2f482ed.jpg

I/O Error 32


FunnySynchro
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#130

Posted 16 March 2014 - 12:59 PM Edited by FunnySynchro, 16 March 2014 - 12:59 PM.

Great tool my man! Tested it on VCS, but didn't work.
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Jinx.
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#131

Posted 16 March 2014 - 01:23 PM

If someone wants the Vice City Stories sound, or some of them, here you go.

Victor Hijack sounds:
http://www.sendspace.com/file/vajl2q

All Angry Victor sounds:
http://www.sendspace.com/file/jdkrgu

Menu sounds + Some weapons:
http://www.sendspace.com/file/maf1xk

Can you convert them for VC Android?

FunnySynchro
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#132

Posted 16 March 2014 - 01:53 PM

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :p http://www.sendspace.com/file/z2pavx
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Jinx.
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#133

Posted 16 March 2014 - 02:41 PM

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :phttp://www.sendspace.com/file/z2pavx

Okay :( .

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#134

Posted 18 March 2014 - 01:07 PM

Maybe you can script a .anim converter?

Ash_735
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#135

Posted 18 March 2014 - 01:28 PM

Unfortunately, I don't know how to convert to VC on Android, sorry man. Also, here's ALL the Victor Vance sounds (6.76MB). Last post as I feel that I'm high jacking a great modders topic. Sorry MAJEST1C. :p http://www.sendspace.com/file/z2pavx


There's actually four groups, you're missing "PISSED", you might have combined them into Angry by mistake, there's also sub sets these should be arranged in:

BUSTED
CRASH
FIGHT
JACKED
JACKING
PUCASH
PULLGUN
PUSH
SHOOT

FunnySynchro
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#136

Posted 18 March 2014 - 03:07 PM

I'm pretty sure all the sounds are indeed there, they're just now sorted, as I don't get why I SHOULD sort it when all the sounds are marked with titles.

Ash_735
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#137

Posted 18 March 2014 - 03:33 PM

I'm pretty sure all the sounds are indeed there, they're just now sorted, as I don't get why I SHOULD sort it when all the sounds are marked with titles.


Haha, well OK then, you've done half the job I guess, saves anyone else from the tedious converting part. :p

FunnySynchro
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#138

Posted 21 March 2014 - 12:45 PM

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

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#139

Posted 21 March 2014 - 01:35 PM

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

I have sorted IDs but for VC,I'm not sure did they work for SA

MAJEST1C_R3
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#140

Posted 21 March 2014 - 01:55 PM

 

Any way I can speed up the LOD changing process? I got the VCS map into San Andreas, but the LOD's are also placed there. I don't like changing them one by one. :p

I have sorted IDs but for VC,I'm not sure did they work for SA

 

He probably talking about LOD indexes. VC don't have them at all.


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#141

Posted 21 March 2014 - 02:23 PM

Here:
http://www.mediafire...ri11ncm0j1z4ktn
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FunnySynchro
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#142

Posted 21 March 2014 - 04:06 PM

See, whenever I convert the VC ipl and ide's, it works great in MED, but when opening the game it crashes. And yes, I did play around with the files, probably a few hours now. :p

MAJEST1C_R3
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#143

Posted 12 April 2014 - 07:09 PM

Pixelated textures in Vice City are fixed:

 

072dc99277ff.jpg

 

Vice City after disabling backface culling for peds/buildings etc. (exe patcher will be available in the tool):

 

1d2b06635c58.jpg

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#144

Posted 13 April 2014 - 06:14 PM Edited by MAJEST1C_R3, 13 April 2014 - 06:27 PM.

Added very useful option for automatic mesh optimisation (automatic welding verticies and deleting isolated verticies) so now DFF size can be maximally reduced by discarding unused stuff (in few meshes there are about 5000 -10000 unused isolated verticies) and increase performance

 

Here comparison:

3a31536e6f07.jpg

 

b987cf77312c.jpg

 

c093d6453c2a.jpg

 

Models looks the same so optimisation don't broke the models.

Map converter is nearly complete so when I test it more and write backface culling patcher for VC - it will be released. :)

 

Ingame test:

d476b39effc4.jpg

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sharpie_eastern
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#145

Posted 13 April 2014 - 07:01 PM

Is that your ps2 ver of the map?


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#146

Posted 13 April 2014 - 07:07 PM

Yes


sharpie_eastern
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#147

Posted 13 April 2014 - 07:31 PM

Where is the prelighting? Is it because you not using any specific timecyc or have trails on?


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#148

Posted 13 April 2014 - 07:55 PM

Where is the prelighting? Is it because you not using any specific timecyc or have trails on?

All OK with prelighting, don't worry. Here how it looks with your timecyc and trails:

e7bd9d63b44f.jpg

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Johnny_D
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#149

Posted 13 April 2014 - 08:49 PM

Some great work you have there, and releasing the tool sure adds as a great bonus. Scripted in maxscripts am I correct?


MAJEST1C_R3
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#150

Posted 13 April 2014 - 09:19 PM

Some great work you have there, and releasing the tool sure adds as a great bonus. Scripted in maxscripts am I correct?

No. :) 3d modelling software not needed for conversion.





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