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[STORIES/REL] Converted Maps

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MAJEST1C_R3
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#61

Posted 22 February 2014 - 08:57 PM Edited by SilentPL, 23 February 2014 - 11:41 AM.

I tested commer and have crash near bridge. I'll chech that area.
 
I have found the reason of crash - error occurs because of wrong rotation quaternion of one model
 
7e021e483622.jpg
 
find in ipl this line
 
1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, -4.37112248619087E-8
 
and replace it to this
 
1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, 0
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darthvader20011
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#62

Posted 23 February 2014 - 12:43 PM

I tested commer and have crash near bridge. I'll chech that area. I have found the reason of crash - error occurs because of wrong rotation quaternion of one model 7e021e483622.jpg find in ipl this line 1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, -4.37112248619087E-8 and replace it to this 1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, 0


Can you make the LCS and VCS PSP map versions for San Andreas Android?

MAJEST1C_R3
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#63

Posted 23 February 2014 - 01:10 PM

You can do it yourself if you want.


Usman55
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#64

Posted 23 February 2014 - 02:40 PM

Oh shut up Usman, if he want to show and give something good then what's wrong?

 

 

 

I'm confused. What's the purpose of this topic and these mods.

 

Aren't there mods already which convert Stories' maps to VC, SA and even III?

 

Or is Majestic doing it just because he can and wants to show his capabilities?

 

It sounds like I doing bad giving converted stuff to the community

 

When did I say that it was bad? I knew someone would take my post in the wrong way when I typed it but I couldn't find other words to describe what I was thinking.

 

I really appreciate Majestic's work but I was and still am confused as to what the purpose of this mod is. It's good if he wants to practice his skills. Any other reasons of doing it?


Swoorup
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#65

Posted 23 February 2014 - 03:06 PM

I wonder if you'll release the source for this?

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darthvader20011
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#66

Posted 23 February 2014 - 04:42 PM

You can do it yourself if you want.

Yeah I can do this but I can't find a Map Remover for SA Mobile unfortunately. BTW How to install this for PC? Maybe from this I can do this for Android


MAJEST1C_R3
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#67

Posted 23 February 2014 - 04:53 PM

 

BTW How to install this for PC?

 

There should be a lot of tutorials about that. Honestly I tired to explain this stuff to an every single person.

 

5f2d2f3455a5.jpg

 

Check first post for download original LCS VCS collisions


darthvader20011
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#68

Posted 23 February 2014 - 05:11 PM

 

 

BTW How to install this for PC?

 

There should be a lot of tutorials about that. Honestly I tired to explain this stuff to an every single person.

 

5f2d2f3455a5.jpg

 

Check first post for download original LCS VCS collisions

 

Yeah but I need it to try to make an alternative tutorial for San Andreas Android. And BTW where the player will spawn on San Andreas PC? I don't tested it because I was somewhere and I don't have a PC there.


TheVladonPro
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#69

Posted 23 February 2014 - 05:46 PM

Now it is possible to transfer the LCS map to GTA 3 fully :)

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sharpie_eastern
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#70

Posted 23 February 2014 - 08:44 PM

I tested commer and have crash near bridge. I'll chech that area.
 
I have found the reason of crash - error occurs because of wrong rotation quaternion of one model
 
7e021e483622.jpg
 
find in ipl this line
 
1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, -4.37112248619087E-8
 
and replace it to this
 
1211, commer747, 0, 166.77539, -899.25891, 29.264648, 1, 1, 1, 0, 0, -1, 0

Alright, I did this and I'm still crashing around this area. IDK what it is?


MAJEST1C_R3
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#71

Posted 23 February 2014 - 09:18 PM Edited by MAJEST1C_R3, 24 February 2014 - 02:45 AM.

I don't know, seriously. I tested all maps in SA and have no bugs.... Maybe some models have big amount of verticies and game don't want to load them correctly?

 

Interesting but with PS2 map I have crash in same place near bridge. Anyway needs to add some cleanup procedure for isolated verticies (my tool ignore only degenerate faces), because there are many verticies left after deleting degenerate faces (In interiors usually 5000-8000 verticies are used by degenerate faces) Maybe this will help

 

 

Added generic VCS and LCS collision. Download link in first post updated

 

ee3d07384934.jpg

 

2963d16da5c0.jpg

 

0fdf30bd5448.jpg

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darthvader20011
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#72

Posted 24 February 2014 - 08:49 AM

I need a big TXD for models from LCS, example: for INDUSTNE (or how it it) I need a big TXD for all models, and for an another folder an another TXD for all textures. With this I can make it for Android.


MAJEST1C_R3
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#73

Posted 24 February 2014 - 12:58 PM

Maybe you shouldn't be hurry, firstly there are rumors that Rockstar wants to bring the Stories games to Android officially, secondly - according to bug reports there is still some issues with the models and I need to implement cleanup procedure for isolated verticies. If you're still want to port LCS for Android - ok, I'll send you textures


darthvader20011
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#74

Posted 24 February 2014 - 01:13 PM

Maybe you shouldn't be hurry, firstly there are rumors that Rockstar wants to bring the Stories games to Android officially, secondly - according to bug reports there is still some issues with the models and I need to implement cleanup procedure for isolated verticies. If you're still want to port LCS for Android - ok, I'll send you textures

Okay, but don't forget, one big TXD for every map part (they should be 4). Thanks a lot!


MAJEST1C_R3
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#75

Posted 24 February 2014 - 01:24 PM Edited by MAJEST1C_R3, 24 February 2014 - 01:32 PM.

(they should be 4)

Oh thanks, captain! ;)

 

http://www.mediafire...pa/Textures.rar


darthvader20011
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#76

Posted 24 February 2014 - 01:58 PM

 

(they should be 4)

Oh thanks, captain! ;)

 

http://www.mediafire...pa/Textures.rar

 

Thanks a lot! Now I will try to remove the entire SA and put LC instead :D. Again thanks a lot!


bluexcell
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#77

Posted 24 February 2014 - 04:15 PM

If you don't mind me asking, what is the best way to install the converted files within GTA SA, I've used Map Cleaner to remove the existing map, added a clean main.scm and created 3 .img files while placing the .ide .ipl .col files in the data/map folder, I've edited the gta.dat to point to the .ide .ipl.

 

Is there a file somewhere that points to the .col because I can't seem to find it, it keeps crashing for me on startup, cheers in advance.


MAJEST1C_R3
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#78

Posted 24 February 2014 - 05:07 PM

Put col files into IMG and game will work. At least I've got all islands working ingame installed that way


darthvader20011
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#79

Posted 24 February 2014 - 06:52 PM

 

(they should be 4)

Oh thanks, captain! ;)

 

http://www.mediafire...pa/Textures.rar

 

They work for SA too? Checked in the TXDs and they are for GTA 3.


MAJEST1C_R3
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#80

Posted 24 February 2014 - 07:10 PM

 

 

(they should be 4)

Oh thanks, captain! ;)

 

http://www.mediafire...pa/Textures.rar

 

They work for SA too? Checked in the TXDs and they are for GTA 3.

 

 

And so what? What's the problem?


darthvader20011
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#81

Posted 24 February 2014 - 08:17 PM


 


 


(they should be 4)

Oh thanks, captain! ;)
 
http://www.mediafire...pa/Textures.rar
 
They work for SA too? Checked in the TXDs and they are for GTA 3.
 
 
And so what? What's the problem?
Nothing. The textures are in GTA 3 format. They work for SA too?

_CP_
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#82

Posted 24 February 2014 - 08:19 PM

You need to add them to TXDF*cker and choose SA version while saving, I hope you know it.

sharpie_eastern
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#83

Posted 25 February 2014 - 01:17 AM

WOW! I really needed those car .cols!


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#84

Posted 26 February 2014 - 11:53 AM Edited by countergame, 26 February 2014 - 04:10 PM.

Wow! This is amazing! Thanks dude! Even for GTA III haha nice. 

Got it working on GTA VC. Also tried to get it working on GTA SA but it keeps crashing on the loadingscreen.

@sharpie_eastern do you also how to correctly install it on GTA SA?


X-Seti
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#85

Posted 28 February 2014 - 03:41 AM Edited by X-Seti, 28 February 2014 - 04:01 AM.

 

Pretty much, most people only want the maps, our process of converting the map included fixing rockstars problems, but eh, majority won't care about that. So our projects will be dead soon. :p

Vehicles, peds, and missions. Your mod wasn't just the map. Wouldn't this put you guys further along?

 

Edit: So, I'm guessing the east island will be out for VCS PC soon?

 

 

I had been converting LCS, LCS models for sometime however not without major issues (UV texture /Alpha faces on objects missing or wrong) being added or flipped to models. I started modelling them myself soon after fixing a whole ton of issues (UV / Alpha etc) but for those who have converted their own models do not feel like these are redundant because those models may be better then R's originals so share the ones you have fixed or remodelled.

 

We all in it to help everyone.

 

Those corruption bugs on those signs, fual tanks and fish factory look like they have been exported using steve-m's dff-io - there are many issues with kams scripts that are based upon Steve M's work and I mean no disrespect here. This has been the biggest problem when creating maps for SOL. to many model exporting bugs :)

 

Anyway, Well done Majest1c_R3 this is an awesome achievement I might PM you in the future about those scripts, and about converting SA dffs to VC/GTAIII without those alpha bugs.


MAJEST1C_R3
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#86

Posted 28 February 2014 - 05:20 AM

Anyway, Well done Majest1c_R3 this is an awesome achievement I might PM you in the future about those scripts, and about converting SA dffs to VC/GTAIII without those alpha bugs.

 

1) Which alpha bugs?

2) Where you noticed bugs with UV?

3) Steve-m's dff-io? First time hear about that. Models have been converted with a tool written on Delphi


sharpie_eastern
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#87

Posted 28 February 2014 - 05:40 AM

 

 

Pretty much, most people only want the maps, our process of converting the map included fixing rockstars problems, but eh, majority won't care about that. So our projects will be dead soon. :p

Vehicles, peds, and missions. Your mod wasn't just the map. Wouldn't this put you guys further along?

 

Edit: So, I'm guessing the east island will be out for VCS PC soon?

 

 

I had been converting LCS, LCS models for sometime however not without major issues (UV texture /Alpha faces on objects missing or wrong) being added or flipped to models. I started modelling them myself soon after fixing a whole ton of issues (UV / Alpha etc) but for those who have converted their own models do not feel like these are redundant because those models may be better then R's originals so share the ones you have fixed or remodelled.

 

We all in it to help everyone.

 

Those corruption bugs on those signs, fual tanks and fish factory look like they have been exported using steve-m's dff-io - there are many issues with kams scripts that are based upon Steve M's work and I mean no disrespect here. This has been the biggest problem when creating maps for SOL. to many model exporting bugs :)

 

Anyway, Well done Majest1c_R3 this is an awesome achievement I might PM you in the future about those scripts, and about converting SA dffs to VC/GTAIII without those alpha bugs.

 

Theres actually not a single bug with those models. LCS and VCS ignore backfacing. The only game on PC released by R* that ignores backfacing is III. If you're on VC you need IIItoVC.asi but if you're on SA you're gonna need to fix those by hand. Its a model issue not a texture issue. If we wanna get into texture issues, there is a compression issue and I guess you could say a small alpha issue with mainly vegetation but that almost normal in all GTA games.


MAJEST1C_R3
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#88

Posted 28 February 2014 - 05:56 AM

@sharpie_eastern

 

1) Pixelated textures are not compression bug - this is only filter flag issue.
2) IDE flag 2097152 disable backface culling in SA so you don't need to correct these models by hand (In IDE, generated by my tool all models already got this IDE flag).
3) IDE flag 4 helps to avoid bugs with alpha-textures


nkjellman
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#89

Posted 28 February 2014 - 08:09 PM

Say I were to consider bringing these to GTA IV, which version would be best to use. I'm thinking that the PS2 maps for SA may be the best choice.


X-Seti
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#90

Posted 28 February 2014 - 10:05 PM

PS2 versions over PSP, PS2 would always be better.





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