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[STORIES/REL] Converted Maps

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elMarcoPL
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#361

Posted 19 June 2014 - 08:24 AM Edited by elMarcoPL, 19 June 2014 - 08:25 AM.

Wat?

 

@MAJEST1C_R3 great work. I'd be nice to see them (download/convert)able.


KBG
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#362

Posted 19 June 2014 - 08:35 AM

You can use your PSP/PS2 iso of LCS/VCS and convert maps using Stories Map Converter v1.1 by MAJEST1C.


elMarcoPL
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#363

Posted 19 June 2014 - 08:39 AM

I meant collisions. ;P


KBG
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#364

Posted 19 June 2014 - 08:46 AM

Peace, brother.


MAJEST1C_R3
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#365

Posted 19 June 2014 - 12:23 PM Edited by MAJEST1C_R3, 19 June 2014 - 12:23 PM.

Tried VCS PSP map. And see the Empire Site locations :lol: :

[pics]

 

 

And........ The beta Radio Control Tower of Fort Baxter Airbase from closeup:

[pic]

 

All empire buildings stored in GTA3PS2.IMG

 

 

I just leave this here: ;)

[LCS collision map]

please please please can I have.

 

Wait for updated Map Converter v1.2.

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Johnny_D
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#366

Posted 19 June 2014 - 12:33 PM

I actually have a method of getting all collision files sorted and placed correctly in a matter of seconds. So until your release, I'll use my method. :p


guard3
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#367

Posted 19 June 2014 - 12:35 PM

I just leave this here: ;)

RLw0x2k.jpg

 

zubhRIW.jpg

 

gnAi2RY.jpg

 

And VCS arrived:

VvkhT8C.jpg

Wow! Awesome Progress... Did you also have the car and ped paths?


MAJEST1C_R3
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#368

Posted 19 June 2014 - 01:01 PM

 

I just leave this here: ;)

RLw0x2k.jpg

 

zubhRIW.jpg

 

gnAi2RY.jpg

 

And VCS arrived:

VvkhT8C.jpg

Wow! Awesome Progress... Did you also have the car and ped paths?

No.

 

PS. Finally collision map working in SA

cWUvfj5.jpg

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guard3
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#369

Posted 19 June 2014 - 02:15 PM

I just leave this here: ;)
RLw0x2k.jpg
 
zubhRIW.jpg
 
gnAi2RY.jpg
 
And VCS arrived:
VvkhT8C.jpg

Wow! Awesome Progress... Did you also have the car and ped paths?
No.
 
PS. Finally collision map working in SA
cWUvfj5.jpg

I was asking as I saw peds and cars in lcs map pic...

MAJEST1C_R3
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#370

Posted 19 June 2014 - 02:19 PM Edited by MAJEST1C_R3, 19 June 2014 - 02:20 PM.

These paths I took from GTA LC mod just for test.


guard3
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#371

Posted 19 June 2014 - 02:36 PM

These paths I took from GTA LC mod just for test.

Wow! They work well? If they do then that's good...
Do you know if v1.2 is coming soon? Keep up the good work!

MAJEST1C_R3
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#372

Posted 19 June 2014 - 03:04 PM

 

These paths I took from GTA LC mod just for test.

Wow! They work well? If they do then that's good...
Do you know if v1.2 is coming soon? Keep up the good work!

1) Yeah, I've played without crash. (Only crash while exit the game exists in San Andreas, but this is related to COL files with big amount of cols (no matter blank or not). Maybe I'll write algorythm which divide each IDE/COL to few parts)
2) After when all new features will be tested.


guard3
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#373

Posted 19 June 2014 - 03:09 PM

 

 

These paths I took from GTA LC mod just for test.

Wow! They work well? If they do then that's good...
Do you know if v1.2 is coming soon? Keep up the good work!

1) Yeah, I've played without crash. (Only crash while exit the game exists in San Andreas, but this is related to COL files with big amount of cols (no matter blank or not). Maybe I'll write algorythm which divide each IDE/COL to few parts)
2) After when all new features will be tested.

 

Great! LC Map with collisons, + paths for peds and cars! :lol:  :lol:  :lol:

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KBG
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#374

Posted 19 June 2014 - 03:22 PM

*Offtopic*
Just got a message from BIOS that my HDD would fail soon. (Hard Disk: S.M.A.R.T Status BAD, Backup and Replace).
sh*t. Now I have to backup everything, and even your files aswell to continue!
Even Mafia II, Far Cry 3, Skyrim, GTA 3,VC,SA,LCS,VCS and IV, etc. Lot of work in front of me now. *Facepalm*
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MAJEST1C_R3
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#375

Posted 19 June 2014 - 03:30 PM Edited by MAJEST1C_R3, 19 June 2014 - 03:30 PM.

Here full collision map for cleaned Vice City. Don't forget about ID offset for Maps which you want to convert and install into Vice City (http://gtaforums.com...entry1065608958). Also don't forget to increase Buildings limit in exe through VC Limit adjuster.

Good luck :)

 

http://www.mediafire.../COLMAP_LCS.rar

 

 

*Offtopic*
Just got a message from BIOS that my HDD would fail soon. (Hard Disk: S.M.A.R.T Status BAD, Backup and Replace).
sh*t. Now I have to backup everything, and even your files aswell to continue!
Even Mafia II, Far Cry 3, Skyrim, GTA 3,VC,SA,LCS,VCS and IV, etc. Lot of work in front of me now. *Facepalm*

:/

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guard3
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#376

Posted 19 June 2014 - 03:51 PM Edited by guard3, 19 June 2014 - 03:53 PM.

Here full collision map for cleaned Vice City. Don't forget about ID offset for Maps which you want to convert and install into Vice City (http://gtaforums.com...entry1065608958). Also don't forget to increase Buildings limit in exe through VC Limit adjuster.

Good luck :)

 

http://www.mediafire.../COLMAP_LCS.rar

 

 

*Offtopic*
Just got a message from BIOS that my HDD would fail soon. (Hard Disk: S.M.A.R.T Status BAD, Backup and Replace).
sh*t. Now I have to backup everything, and even your files aswell to continue!
Even Mafia II, Far Cry 3, Skyrim, GTA 3,VC,SA,LCS,VCS and IV, etc. Lot of work in front of me now. *Facepalm*

:/

Thanks! Do I have to install both IDE, IPL and COL the same way as the rest of the map?


MAJEST1C_R3
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#377

Posted 19 June 2014 - 03:56 PM

Yes. But If you have already installed islands - you'll need to reconvert them because of ID offset.


guard3
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#378

Posted 19 June 2014 - 04:01 PM

Yes. But If you have already installed islands - you'll need to reconvert them because of ID offset.

I see... The collision IDE starts counting from 640... OK Thanks man! :karmaeater:


guard3
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#379

Posted 19 June 2014 - 04:12 PM

And... They Work! Although I've tried them without the actual map... I'm really amazed...

 

What version of Limit Adjuster are you using? Because I'm using v6 and I'm not very familiar with it... Most times I mess up... :miranda:


MAJEST1C_R3
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#380

Posted 19 June 2014 - 04:15 PM

And... They Work! Although I've tried them without the actual map... I'm really amazed...

What version of Limit Adjuster are you using? Because I'm using v6 and I'm not very familiar with it... Most times I mess up... :miranda:

Cool. I'm using Limit adjuster v1.0 by Steve-m


guard3
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#381

Posted 19 June 2014 - 04:21 PM Edited by guard3, 19 June 2014 - 04:22 PM.

 

And... They Work! Although I've tried them without the actual map... I'm really amazed...

What version of Limit Adjuster are you using? Because I'm using v6 and I'm not very familiar with it... Most times I mess up... :miranda:

Cool. I'm using Limit adjuster v1.0 by Steve-m

 

v1... Ok... Limit Adjuster 6 is more advanced... but also very complicated... Alright! You've saved me many times...  :catspider:

Thanks! (again...)


KBG
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#382

Posted 19 June 2014 - 04:34 PM Edited by KBG, 19 June 2014 - 04:38 PM.

I was using v1.0 of Limit Adjuster aswell. And I've set no. of Dummies to 15000 and Buildings to 10000. No crashes though. :p

MAJEST1C_R3
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#383

Posted 19 June 2014 - 04:46 PM

I was using v1.0 of Limit Adjuster aswell. And I've set no. of Dummies to 15000 and Buildings to 10000. No crashes though. :p

You not needed to set so much dynamic (Dummies) objects. These collisions don't have dynamic IPLs and COLs at all (to prevent you ramming frequently into invisible lampposts and other breakable objects).


guard3
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#384

Posted 19 June 2014 - 04:47 PM

I was using v1.0 of Limit Adjuster aswell. And I've set no. of Dummies to 15000 and Buildings to 10000. No crashes though. :p

And what values should I use then? I always have crash after using Limit Adjuster, v1.0 this time...


MAJEST1C_R3
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#385

Posted 19 June 2014 - 04:52 PM Edited by MAJEST1C_R3, 19 June 2014 - 04:54 PM.

Basic IPL limits:

 

Buildings - number of allowed IPLs for static objects
Dummies  - number of allowed IPLs for dynamic objects (which also defined in objects.dat).
Treadables (only GTA3) - number of allowed IPLs for models which have assigned paths to them (in IDE)

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guard3
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#386

Posted 19 June 2014 - 04:57 PM

Basic IPL limits:

 

Buildings - number of allowed IPLs for static objects
Dummies  - number of allowed IPLs for dynamic objects (which also defined in objects.dat).
Treadables (only GTA3) - number of allowed IPLs for models which have assigned paths to them (in IDE)

Right...

Is there a "special" set of values I should use?

ex. Buildings [12341]


MAJEST1C_R3
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#387

Posted 19 June 2014 - 05:11 PM

No. LA 1.0 providing full statistics about IDEs and IPLs, you must set your limits just above values which shown in statistics and that's all. No "special" values are needed.

zSobovg.jpg


guard3
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#388

Posted 19 June 2014 - 05:13 PM

No. LA 1.0 providing full statistics about IDEs and IPLs, you must set your limits just above values which shown in statistics and that's all. No "special" values are needed.

zSobovg.jpg

Oh, my... How haven't I noticed that? THANKS!!!!


MAJEST1C_R3
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#389

Posted 19 June 2014 - 06:44 PM

1) Fixed wrong textures wrapping in TXD in VC (messy textures when you look straight vertical at the ground)

2) Implemented this: http://gtaforums.com...entry1065236798 (About LODs)


sharpie_eastern
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#390

Posted 19 June 2014 - 06:45 PM

I may be rude. But your LCS mod is like a blender mod. Bunch of work throw together. :D

Hahah johnny you're a great modder and a great edition to the commmunity. Kill yourself

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