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Things you think R* has no excuse for putting/not putting in V(sp)

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DFur4M
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#31

Posted 21 February 2014 - 09:34 AM

Online sucks.. all you do is run a bit and get in a fight with somebody else

 

OT.

 

Engine running

Features from online not being in SP

Tiny things like accessible interiors, casino, and a few things.

And not much more than that.. i mean, extra missions, that would be nice, but i didnt developed the game, i dont know why it is not there

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#32

Posted 21 February 2014 - 11:37 AM

Rockstar has no excuse for putting in GTA V :

 

* Yoga as a side activity. (yeah I know it's part of the story, I just don't think it needed a stupid, pointless activity wasted on it).

* Triathlon

* Trevor as protagonist (my very personal view).

* That FIB/IAA/Merryweather, government bullsh*t taking up a huge chunk of the story. 

* Certain favorable features in the gameplay of Online MP over the Single Player.

 

Rockstar has no excuse for not putting in GTA V :

 

* Gang Wars (for Franklin).

* Gang recruitment or Gang followers/bodyguards (for Franklin)

* Random gang shootouts in the hood unconnected to the player.

* A drug-dealing mini-game.

* Much more interiors in Los Santos like fast food outlets (Burger Shot, Cluckin' Bell), nightclubs, bars and more. 

* Buying safehouse properties of our choice.

* Gambling (not stocks, the typical definition of gambling).

* A significant Hispanic gang involvement in the story.

* Glock pistols, Tec-9s, and firearms that actually black in color. 

* An nice array of expensive jewelry to buy in stores.

* A better version of East Los Santos with Hispanic ghettos/barrios, not the totally industrial place as depicted in the game. 

The triathlon i think has every right to be there - it's something extra and a change of pace. Like Yoga (though i'd prefer bowling etc)
The FIB storyline is there because without it there is no story. Heists etc alone isn't enough. It's alright, but I wish V's story was as long as IV - with some of the more "boring" missions to help the dynamic.

 

I dislike Trevor for the usual controversial reasons. He had potential to be a great character but it found him too forced. His introduction was too shock-factor for me to like him.  I simply can not like him, despite his potential. But i don't think he's "got no excuse" to be in the game - I just think R* did it poorly.

 

 

Well, yeah this is based off LA. but it doesnt exactly have to be 100% accurate about it, afterall its their rendition of it and they could put whatever they wanted on it.  Going to Nightclubs ins't exactly what most of the characters like to do, so I see that there ins't exactly a reason to go inside one of them because what the f*ck are we supposed to do there? Just dance?

 

It would of had been nice to have them but then again what would be the actual porpuse once inside?

 

@OfficialGeneral

 

Most of what you posted in there is something they have a proper explanation for.

If you're going down that road, there's no point in anything in the game - what are you meant to do, just play it? V lacks an entire side of the game that IV and BOGT had (even SA kind of) - nightlife. The social side is crap. The game is nowhere near as in depth as it COULD have been.
Dancing, getting drunk, the drinking games, club management, hitting on girls - this might not suit Michael (though i could see him running a club) but definitely Franklin, and Trevor could have some funny moments.
There's also story connections - Tracy is into the whole celebrity thing and she could meet shady characters in the clubs, Michael gets pissed, or she ends up working at one or something in her pursuit for Fame. Potential there that's untapped.

 

 

*no excuse for having no revolvers. 

*no excuse for having rediculus cops that will shoot you for bumping into them in broad daylight..... why even put batons in the game... gta 4s cops were way better, but even they were trigger happy.

*no excuse for the melee system, i mean atleast gta4 had like 6 different counter strikes.

*and lastly the driving physics

Revolvers! YES.

I believe the cops is a deliberate over-the-top thing as a parody on LA cops (Rodney King?) Cops that would try to be, well cops - using non lethal technicques, Batons (didn't SA have this?) and stun guns, though Saints Row showed how annoying the latter actually is.

 

Melee system in GTA has always sucked. IV was alright, and i thought V would actually be closer to Sleeping Dogs, but tbh i can live with it.

Driving physics - come on, they aren't that bad. It's just a tweaked version of IV's.  I loved IV's physics but at times, at high speeds, they let us down. V's is a little better and the damage is better (except hitting a NPC car at 5MPH).

 

 

I'd add another to this list:

STEALTH

 

Rockstar simply can not do stealth at all. SA tried it, and had two missions where it worked, but outside of those scripted missions, it did not. IV didn't even bother (fair enough, though it had a few moments where there was some accidental stealth - like in V, changing cars with cops after you, hiding in alleyways)
But there was potential for the stealth to be involving and useful. It is not. Even in missions where it promotes stealth, you do one stealth kill, and the game decides "that's enough. boring" No, R* i like stealth. I liked the idea of Heist #1 where you do it the quiet way - with gas. Then it all breaks down - what's the point of stealth if the mission is coded to be loud anyway*

 

Lastly I'd like to add the "stats" system. They have little affect. As a low-shooting Franklin, I can take out half a block of ballas. As a full-shooting Michael, I can do the same. I found very little difference, and when you max them all out, they're all the same.
I thought that Trevor would, with maxed stats, be immune to aircraft turbulence (which has cost me several attempts of the trials/plane school), but franklin will ALWAYS have some... Michael will have much better shooting than F, and F will always be better at driving. But once you increase the stats, they're all the same.
Get rid of the "stealth" stat - all it does is removed creaking from their... shoes? Why doe their shoes and legs CREAK when they creep? I'm not a stealth expert but if i sneak, my legs don't sound like tree branches breaking....

 

 

 

 

*as a side note i think the heists are poorly done. Instead of A or B and both being the same thing, they should have used a sort of chance system.

You plan the job - actually plan it, not chose "a" or "B". You pick the approach, you pick the crew, a system like Rainbow Six where you plot out your gunmen's path would be great. You plan - Bob goes left, Alan goes right. Then when they get there, James watches the door. Or you can tell them all to run in circles like chickens if you want. You follow your own path.
Then you do the job - loud quiet, whatever. On retreating you follow the set plan - you've set the route to run through the alley to the subway.
Get away without a shot fired.

 

But the chances come in. Hire a good gunman and the chance of success is higher etc. But there's always the random chance that one hostage might pull a hero move (like in TLC in IV) and you'd have to deal with it. Or a worker will hit the alarm if you don't pay attention. Or a cop is patroling the street. Then you'd have to adapt. Have a backup plan.
Have a second escape route.

perping for the jewelry heist, I spent ages walking the streets and pathways, looking at the alleys, the ladders to the roof, timing how long to get to the subway, looking at places to park the getaway vehicle. Instead the heists play out one of two heavily coded ways. This is probably simply technical limitations - there'd be a lot to program - but in a game where they really hammered planning and freedom, there's very little.

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Mr Pickles
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#33

Posted 21 February 2014 - 11:52 AM

Holy f*ck dude your post is taking up all my god damn screen real estate!

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#34

Posted 21 February 2014 - 12:01 PM Edited by Luddite, 21 February 2014 - 12:23 PM.

SoAndSo, in Feb 2014 - something:ish
PM, said:
"(Insert a lot of words to scroll through.)"

Dam! Why would I feel the need to quote all that?


Anywho there is no need to exclude:

-Anything from GTAO which is not MP-specific <

-Vigilante (IV finally got it right.)

-Door open/engine on option..ok

-Something more interesting in the mountains and highlands.

-At least another Paleto-sized town if not a full-blown small city.

-pending


Things that should not have been included:

-GTAO and it's costs

-Yoga

-pending

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#35

Posted 21 February 2014 - 03:01 PM

SoAndSo, in Feb 2014 - something:ish
PM, said:
"(Insert a lot of words to scroll through.)"

Dam! Why would I feel the need to quote all that?


Anywho there is no need to exclude:

-Anything from GTAO which is not MP-specific <

-Vigilante (IV finally got it right.)

-Door open/engine on option..ok

-Something more interesting in the mountains and highlands.

-At least another Paleto-sized town if not a full-blown small city.

-pending


Things that should not have been included:

-GTAO and it's costs

-Yoga

-pending

The strange thing is, at times, I have left my engine running. I don't know how. IIRC in IV, you tapped Y to leave the engine running and held it to turn it off, no? Obviously that doesn't work in V, but I HAVE left the engine on at times and no idea how.

Also anyone know how to force Franklin to "pick" the lock of a car? I've tapped Y and he's done both and i've held it and he's done both.

Really annoys me why Michael can't get into cars without smashing.

IMO this is how stealth should work. Low stealth stat - inability to sneak effectively, unable to K/O enemies from behind (attempts would just hurt them), stealing a car will be via smashing window, only able to kick open locked doors (this doesn't exist in V as there are no interiors)(would go hand in hand with some cool "assassination" missions a la Hitman or Splinter Cell).
Improve your stealth stat and you'd unlock K/O enemies from behind, sneak, picking locks on cars and doors, hiding spots etc. As said previously this stat is pointless.

 

I dislike driving a car around with a smashed window lol

 

Holy f*ck dude your post is taking up all my god damn screen real estate!

Hey, I bought this land fair and square. Get off of my property :D

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Revelation2106
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#36

Posted 21 February 2014 - 03:02 PM

512MB of RAM on 360 and PS3.

 

"No excuse" my arse.


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#37

Posted 21 February 2014 - 03:24 PM

There was no excuse for blocking off mission interiors in free roam.
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#38

Posted 21 February 2014 - 03:53 PM

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......

 

 

some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.

 

"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."

 

I mean, for f*cks sake. You act like R* did an injustice to you personally.

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cp1dell
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#39

Posted 21 February 2014 - 05:07 PM

There's vigilante missions. They're a Strangers and Freaks thing. There's only a couple though.

 

And honestly, if you lose out on activities because you killed a protagonist, that's your own fault. I don't know why you would want to limit yourself by killing a playable character anyway, especially since you can just decide to not play him at all afterwards, and repeat the endings to do A and B.

 

Just my $0.02

 

OT: Still the engine running. How that's not in baffles me.

Those were Bounty Hunting missions, and they were done much better in Red Dead Redemption. There are no repeatable activities in V like there were in IV, EFLC, SA, RDR, or any other Rockstar game. All that is left after 100% is minigames, property missions, and the same races over and over.

 

Still, the fact that you can kill off a character and lose their activities is a horrible design. There are plenty of games (even a Rockstar one) where this happens, but instead you play as someone else and can still play the game just like you could before.


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#40

Posted 21 February 2014 - 06:47 PM Edited by StingrayX, 21 February 2014 - 06:53 PM.

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......
 
 
some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.
 
"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."
 
I mean, for f*cks sake. You act like R* did an injustice to you personally.
You have to be honest though, there are some things that Rockstar slacked on as they are not perfect. They are good developers but they are not always doing sh*t to the best of their abilities.
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ric4rd094
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#41

Posted 21 February 2014 - 07:30 PM

I must admit that when I was starting to play V back in September I thought it's "the best game evaahh", but when the time went by I started to noticed lack of random things. This is personal list of them:
- Not being able to left the engine running (it's more annoing when you can rob the stores)
- Lack of classic GTA cars (Stallion, Blista etc)
- Weak story compared to IV
- Only couple heists and even they're not as good as they should be
- Weird cop system (police can smash in you're back when you're driving Adder)
- Almost non existent friends activity
- Special abilities
- Statistics like Driving
- Zero random gangs shootout and even police just cruising and patroling
- Dumbed down driving and damage mechanics
- Pointless activities like famous Yoga
- You just can't store more than 6 vehicles (cars) because you can's pucharse other safehouses or at least more garages
- Weird peds (calling the police just for standing next to them)
- Unused potential of space, city and countryside
- Fighting mechanic

There are many little things that bothers me, but there are most important ones.

Grand Theft Auto V isn't really a bad game, it's good, even very good BUT there are some minor things which I believe could be copypasted (like leaving engine on) and I think Rockstar have not used full potential of this game. For game with THAT budget and that crew I was expecting more.
It's weird but like 3 months after V release I started to play IV I had great fun and I had really soaked in IV gameplay, story and mechanics.

Maybe there is a chance to "fix" this thing with patch or upcoming DLC...

Greetings fellas!
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#42

Posted 21 February 2014 - 08:37 PM

 

 

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......
 
 
some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.
 
"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."
 
I mean, for f*cks sake. You act like R* did an injustice to you personally.
You have to be honest though, there are some things that Rockstar slacked on as they are not perfect. They are good developers but they are not always doing sh*t to the best of their abilities.

 

There's no denying that R* didn't do the best with everything. But calling them 'lazy' is just stupid. If you're lazy, you don't make a giant AAA game for 4 years.


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#43

Posted 21 February 2014 - 09:28 PM

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......
 
 some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.
 
"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."
 
I mean, for f*cks sake. You act like R* did an injustice to you personally.
You have to be honest though, there are some things that Rockstar slacked on as they are not perfect. They are good developers but they are not always doing sh*t to the best of their abilities.
There's no denying that R* didn't do the best with everything. But calling them 'lazy' is just stupid. If you're lazy, you don't make a giant AAA game for 4 years.
I see your point, however I have an example of somewhat laziness from capable developers.

Turn10Studios. They put a lot of effort into a visually excellent looking game, known as Forza Motorsport 5, with sophisticated physics and every single car that returned from the last games was redone completely rather than simply copying and pasting.
But, the sounds on some cars are inaccurate, well liked features such as auctioning are gone, and they charge a lot for DLC cars that are from old games and aren't new at all and they refuse to do DLC for a year anymore as they cut it back to just 6 months. A lot of productivity was prevent but laziness was not absent.

The guy who said Rockstar is lazy is over exaggerating. They are not lazy, but they made a few lazy actions.
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#44

Posted 21 February 2014 - 10:11 PM Edited by DrDetroit, 21 February 2014 - 10:15 PM.

@Officer Ronson

If it doesn't have to be 100% accurate than why did they recreate Sunset and Hollywood Blvds almost block for block? And I never said it had to be 100% accurate anyway, but why get so much right and miss that one?

The Housers don't really strike me as the club going types and that's probably why it's left out. That or they could never get in LA clubs :cool:

As far as club activities:

Dancing
Picking up chicks
Hooking up in the bathroom
Drinking
Getting into fights

And thats just off the top of my head. Like I said you haven't spent time/partied in LA, so it's forgivable that you don't see them as missing.

 

 

Agree about the nightclubs and restaurants in Hollywood.  That one boggles my mind because in LA, the nightlife is huge and very busy.  Been there and partied there many many times over the years.  You can't even enter Tequi-la-la, which was modeled already, which is disappointing.  

 

Also where are the famous hand and footprints in the sidewalk cement...located in front of the Mann's Chinese Theater in real life.  I bought a magic marker that doubles as a hidden pipe right across the street from Mann's, in a storefront that is modeled in game.  Thought that was cool.

 

Should also have modeled at least the Skybar in Hollywood (or is it in Brentwood...can't remember, been a few years) and/or something like Spagos in Beverly Hills would have satisfied this condition.

 

Maybe it's a console limitation or something to that effect.

 

DrDetroit

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#45

Posted 22 February 2014 - 01:30 AM

They don't need an excuse for any of it, its their creation; their piece of art. You can either enjoy it for what it is, or criticize it for what it isn't, but you'll be a lot happier doing the former. 

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#46

Posted 22 February 2014 - 01:35 AM

  • Pool
  • Bowling
  • Arcade Games
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#47

Posted 22 February 2014 - 02:56 AM

No excuse for gloves
No excuse for balaclavas
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#48

Posted 22 February 2014 - 05:43 AM

Personally everything from GTA IV that was interactive, but now serves as a useless prop is inexcusable IMO.

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#49

Posted 22 February 2014 - 06:19 AM Edited by GamerShotgun, 22 February 2014 - 06:19 AM.

I'm more fed up with how Rockstar is f*cking the game up more and more when releasing patches. For god's sake, there are people out there who can't even start the game as it hangs up during the loading sequence and does absolutely nothing. And I didn't even mention how sometimes the save games become corrupted, even though no one touched them..


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#50

Posted 22 February 2014 - 07:14 AM

Again with one of these threads?


Lol i know Right :)
And yet you both reply.
 
 
 
OT: The inventory/quick GPS would be cool in SP, and there's no excuse for that not to be there. As with the car insurance - spending hours finding that car (come one we've all had it) spending thousands modding it up, just to have it disappear/get blown up is frustrating - it's a dated mechanic; Saints Row has always had your cars permanent - they respawn at your garage. Online's system is perfect, and yet it does not transfer.
 
Nightclubs would fit perfectly in LOS SANTOS - y'know, LA/HOLLYWOOD. Imagine getting in one, hanging out with celebs, perhaps a famous booty-call. As Tequilala is a purchasable interior, i do not understand why club management didn't return from BOGT. Perhaps there are technical limitations that made this an axed feature (remember the guy getting thrown out in the trailer ?) but when you have a massive ocean floor which imho, is pointless, i question that.
 
Interiors (see above point): again, Tequilala, Lifeinvader - these are all existing in the game, so why are they not accessible ? Same applied in BOGT with Bahama Mamas - they even showed that in prerelease and that too is not enterable. Eateries, apartment blocks etc. Hell, even more of those steps down to the subway (from GTA IV's Easton district, appearing in Three Leaf Clover) would make great chase routes. With heists, i thought we'd see plenty of such thing.
 
Gambling - it was great in RDR, was in SA and thought it would be cool to return seeing as A there's an ACTIVE casino (Trevor gets thrown out for "Not counting cards; I was cheating") and B the game's about money. My reason for that: R* wanted to limit the money you got because of the end game.
 
Friends/dates - I miss this from IV. Sure the system needed tightening but that's all. Ditch the phone calls, and the waiting "time" and just hang with a friend, go bowling, pool, air hockey, comedy club (all of which are missing from V, and I am disappointed in that; playing tennis gets boring fast, and getting drunk is over so quick it's pointless)....
 
Unlockables - why oh why is everything thrown at you at the end? Why not have them unlocked - like 99.9% of other games - throughout? Finish the MotoX race: outfit unlocked. Finish Monkey Business, scuba suit unlocked. (where are the flippers on the scuba outfit?)
 
I'm sure there are many reasons people will claim and r* would cite, but i think they left out too much to make V perfect. I imagine what it would have been like if they were in, but it's all subjective. I don't care about the Jetpack, others do; I miss the friend system from IV (V's is crap) - Niko had a lot of friends and there was a lot to learn from them (and a lot to do!) but others hated it etc

This good. I'm been mentioning and hoping in this SP DLC they open the casino because since updates I have not had a Trevor cutscene of him being thrown out. As the banner says on the casino, "OPENING SOON" or "COMING SOON" I can't remember. Ocean is pointless and too big for you to just go down and down in blackness. I hope most gets cut, even the ships/planes that's are crashed in the ocean hold no use for storyline or extras besides a submarine parts or waste. Once collected. The waste don't respawn to earn anymore cash. Submarine parts ends in a pointless manner, woah a hippy car. Blow me.
The casino opened be good and if they allowed buildings we accessed in storyline life invader, tequli-la-la club, kifflom/Marines office, Simeon's dealership and any other building interiors we entered in storyline opened would be nice. Not cutscene into (Solomon's office) and others we actually didn't open a door to walk into. Remove some ocean for space if needed. Yoga, remove or leave one the one at Michael's I dunno who uses yoga or car wash?

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#51

Posted 22 February 2014 - 10:41 AM

There is no excuse for having cut most of fan-favourite vehicles. Or renaming them as they make no sense (Dodo -> Mammatus, Huntley -> Baller).

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#52

Posted 22 February 2014 - 12:01 PM

The Wasted screen doesn't let you watch your character flop around? WHY.

In IV, there was something so satisfying about getting the last laugh by chucking a grenade just before getting wasted, and then seeing it cause a mass of explosions and kills after you've died. If anything I'd like to see the wasted sequence continue until the player presses A to end it.
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#53

Posted 22 February 2014 - 01:02 PM

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......
 
 
some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.
 
"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."
 
I mean, for f*cks sake. You act like R* did an injustice to you personally.

You can't blame her for thinking that.

You can defend Rockstar all you want, but as much as they put in a great effort in making GTA V, they really slacked off and took their eyes off the ball at the same time. It is understandable and forgivable for a dedicated GTA fan to feel this way about V. This was a game that had huge amounts of potential and it amazingly fell considerably short of realizing it.
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TheOtherRyan
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#54

Posted 22 February 2014 - 01:14 PM

No excuse for no pool as a playable activity, especially since the bar in sandy shores has a pool table, and because previous gta games had pool. They could have just copied the code.......
 
 some lazy bastards.....

You see, I can't stand this. You can have whatever criticism of the game that you want, but calling them lazy is just stupid.
 
"Oh, R* worked on this game for 4 years, creating a huge and detailed world, explorable ocean, and everything else in the game? Well, they didn't include something I wanted. They're so lazy."
 
I mean, for f*cks sake. You act like R* did an injustice to you personally.
You can't blame her for thinking that.
You can defend Rockstar all you want, but as much as they put in a great effort in making GTA V, they really slacked off and took their eyes off the ball at the same time. It is understandable and forgivable for a dedicated GTA fan to feel this way about V. This was a game that had huge amounts of potential and it amazingly fell considerably short of realizing it.
Clearly R* put a lot of effort into GTA V, but there are signs of laziness or areas that don't seem like they been given full attention like the properties as I've mentioned before.

Of course I'm not saying I could do better, but compared to the previous GTAs I feel GTA V is the most negligent whether it's because they truly did get lazy and hoped no one would notice by dangling planes, tanks etc infront of players or they felt pressured to get the game out of the door before the new consoles arrived.

Either way as you said the fans can't be blamed for feeling like that.
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#55

Posted 22 February 2014 - 06:38 PM

Of course I'm not saying I could do better, but compared to the previous GTAs I feel GTA V is the most negligent whether it's because they truly did get lazy and hoped no one would notice by dangling planes, tanks etc infront of players or they felt pressured to get the game out of the door before the new consoles arrived.

 

This is the essential point here. Whether or not Rockstar were really lazy in allowing GTA V to have very avoidable shortcomings and flaws, we will really never know that was the case (unless if they ever officially admit that was the case and tell us so).  The bottom line is that V had many moderate or small, but very significant and important shortcomings and flaws that could have been avoided - that we know for sure, and that is really what matters here.

 

They could have been lazy, very distracted, had poor development direction, purposely cutting corners, who knows, and for us who are a bit disappointed, who really cares what it was ? We just know that Rockstar could have done much better than this, and that is the essence of this issue. 

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#56

Posted 23 February 2014 - 12:20 AM


-Michael's special sucks ass. They could have made him being able to move faster than the rest of the world.

 

Holy crap this!. Max Payne 3 he'd move faster than the rest, but Michael's ability is useless.


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#57

Posted 23 February 2014 - 03:50 PM

I think I'm a minority when it comes to this, but I really didn't feel any need for such a detailed ocean floor. I think they should of scrapped that idea and focus more on the interiors. If they did that we could of had casinos and śhit.

I also think more mini games would of been fun, like maybe ice-hockey I'm sure Trevor would love that.

And last but certainly not least.. There should of been more missions, especially dive there is 3 protags. But all the bítches complained about it in IV which sucks because it is way to short now.
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#58

Posted 23 February 2014 - 06:06 PM

I think I'm a minority when it comes to this, but I really didn't feel any need for such a detailed ocean floor. I think they should of scrapped that idea and focus more on the interiors. If they did that we could of had casinos and śhit.

I also think more mini games would of been fun, like maybe ice-hockey I'm sure Trevor would love that.

And last but certainly not least.. There should of been more missions, especially dive there is 3 protags. But all the bítches complained about it in IV which sucks because it is way to short now.

There's 129 missions in the game. Do the Strangers and Freaks.


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#59

Posted 25 February 2014 - 03:26 AM

 

I think I'm a minority when it comes to this, but I really didn't feel any need for such a detailed ocean floor. I think they should of scrapped that idea and focus more on the interiors. If they did that we could of had casinos and śhit.

I also think more mini games would of been fun, like maybe ice-hockey I'm sure Trevor would love that.

And last but certainly not least.. There should of been more missions, especially dive there is 3 protags. But all the bítches complained about it in IV which sucks because it is way to short now.

There's 129 missions in the game. Do the Strangers and Freaks.

 

I did do all of them, I meant main missions.


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#60

Posted 25 February 2014 - 03:34 AM

The Hunter. IT WAS ON A TV PROGRAM IN THE GAME FOR CHRISTS SAKE.




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