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Prison Uniform

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GTASkunk
  • GTASkunk

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#1

Posted 19 February 2014 - 11:35 PM

Is it possible to do the PS2 glitch on the PC version of GTA III to wear the prison uniform throughout the game, or any files I can edit in order to have this uniform?

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Kristian.
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#2

Posted 19 February 2014 - 11:46 PM Edited by Criѕtian, 19 February 2014 - 11:47 PM.

I believe the trick was to blow up the Kuruma in the beginning of the game and jump off the bridge onto the street below. If you do it right, you'll spawn at the hospital with the prison outfit on and you can complete virtually all side missions, but make sure to avoid driving on the Callahan bridge or under it or the first mission will be triggered.

 

Edit: Yes, this glitch works on PC as well (possibly also on the other versions\platforms).


Nukey Shay
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#3

Posted 22 February 2014 - 01:08 AM

You don't respawn at the hospital...but on the bridge. The "Give Me Liberty" cutscene is activated when your character steps onto a specific X/Y location there (Z-axis is ignored). If you listen closely when starting a new game (just after the intro), you can actually hear the character's footfall as he is dropped onto the bridge to trigger the cutscene. The way that the glitch works is that any movement action in memory is not cleared when this footfall occurs...causing the X/Y location to be missed slightly. IMO an easy way to get the timing right is to drive the Karuma around the rubble and up onto the yellow/black Unique Stunt bridge divider and park right next to the gap where the East & West lanes split. Get out of the car and push it into the gap (causing it to tumble to the street below). The moment you see the "Mission Failed" caption appear onscreen, walk into the gap yourself. As your character picks himself up off the street, this action is carried over to the next mission attempt. You'll respawn at the bridge but slightly ahead of the proper X/Y location, and thus not trigger the cutscene. You can use the Staunton and SSV safehouses if you can get over to them, or force yourself though the Portland safehouse wall to unlock that one. Notice that any saved games will not have a name unless/until you pass a mission that has one (the 4 offroad and 4 RC destruction missions are named). Note that the Unique Stunt off the Callahan bridge divider will remain disabled as long as the rubble stays there...so don't bother trying that one (but you can complete the other 19). Whenever you choose to return to the main storyline, walk into that spot on the bridge. The game clock will roll to 4am (*without advancing the number of days passed!), and your health will return to 100%. You'll lose a shield if you have one, but any other weapons and cash you have will remain. If you unlocked the Portland safehouse by forcing yourself though the wall, the door will be locked again. As mentioned, Z-axis is ignored for this triggering mechanism...so you can reactivate the "Give Me Liberty" mission even by walking on the street BELOW the bridge (at that specific X/Y location). Be careful on foot. Since the clock is set to 4am whenever returning to this spot, you can potentially complete up to 47% of the game (IIRC) without having any days passed. Mission Attempts ARE counted, tho. TOPIC: The PC version allows you to change the character skin file (256 color .bmp). R* even includes an alternate skin in the GTAIII/Skins folder.
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HeroBrineR007
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#4

Posted 2 weeks ago

You don't respawn at the hospital...but on the bridge. The "Give Me Liberty" cutscene is activated when your character steps onto a specific X/Y location there (Z-axis is ignored). If you listen closely when starting a new game (just after the intro), you can actually hear the character's footfall as he is dropped onto the bridge to trigger the cutscene.The way that the glitch works is that any movement action in memory is not cleared when this footfall occurs...causing the X/Y location to be missed slightly. IMO an easy way to get the timing right is to drive the Karuma around the rubble and up onto the yellow/black Unique Stunt bridge divider and park right next to the gap where the East & West lanes split. Get out of the car and push it into the gap (causing it to tumble to the street below). The moment you see the "Mission Failed" caption appear onscreen, walk into the gap yourself. As your character picks himself up off the street, this action is carried over to the next mission attempt. You'll respawn at the bridge but slightly ahead of the proper X/Y location, and thus not trigger the cutscene. You can use the Staunton and SSV safehouses if you can get over to them, or force yourself though the Portland safehouse wall to unlock that one. Notice that any saved games will not have a name unless/until you pass a mission that has one (the 4 offroad and 4 RC destruction missions are named). Note that the Unique Stunt off the Callahan bridge divider will remain disabled as long as the rubble stays there...so don't bother trying that one (but you can complete the other 19).Whenever you choose to return to the main storyline, walk into that spot on the bridge. The game clock will roll to 4am (*without advancing the number of days passed!), and your health will return to 100%. You'll lose a shield if you have one, but any other weapons and cash you have will remain. If you unlocked the Portland safehouse by forcing yourself though the wall, the door will be locked again.As mentioned, Z-axis is ignored for this triggering mechanism...so you can reactivate the "Give Me Liberty" mission even by walking on the street BELOW the bridge (at that specific X/Y location). Be careful on foot.Since the clock is set to 4am whenever returning to this spot, you can potentially complete up to 47% of the game (IIRC) without having any days passed. Mission Attempts ARE counted, tho.TOPIC:The PC version allows you to change the character skin file (256 color .bmp). R* even includes an alternate skin in the GTAIII/Skins folder.


You mean Y axis is ignored.
Y axis is height.

lol232
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#5

Posted 2 weeks ago Edited by lol232, 2 weeks ago.

You don't respawn at the hospital...but on the bridge. The "Give Me Liberty" cutscene is activated when your character steps onto a specific X/Y location there (Z-axis is ignored). If you listen closely when starting a new game (just after the intro), you can actually hear the character's footfall as he is dropped onto the bridge to trigger the cutscene. The way that the glitch works is that any movement action in memory is not cleared when this footfall occurs...causing the X/Y location to be missed slightly. IMO an easy way to get the timing right is to drive the Karuma around the rubble and up onto the yellow/black Unique Stunt bridge divider and park right next to the gap where the East & West lanes split. Get out of the car and push it into the gap (causing it to tumble to the street below). The moment you see the "Mission Failed" caption appear onscreen, walk into the gap yourself. As your character picks himself up off the street, this action is carried over to the next mission attempt. You'll respawn at the bridge but slightly ahead of the proper X/Y location, and thus not trigger the cutscene. You can use the Staunton and SSV safehouses if you can get over to them, or force yourself though the Portland safehouse wall to unlock that one. Notice that any saved games will not have a name unless/until you pass a mission that has one (the 4 offroad and 4 RC destruction missions are named). Note that the Unique Stunt off the Callahan bridge divider will remain disabled as long as the rubble stays there...so don't bother trying that one (but you can complete the other 19). Whenever you choose to return to the main storyline, walk into that spot on the bridge. The game clock will roll to 4am (*without advancing the number of days passed!), and your health will return to 100%. You'll lose a shield if you have one, but any other weapons and cash you have will remain. If you unlocked the Portland safehouse by forcing yourself though the wall, the door will be locked again. As mentioned, Z-axis is ignored for this triggering mechanism...so you can reactivate the "Give Me Liberty" mission even by walking on the street BELOW the bridge (at that specific X/Y location). Be careful on foot. Since the clock is set to 4am whenever returning to this spot, you can potentially complete up to 47% of the game (IIRC) without having any days passed. Mission Attempts ARE counted, tho. TOPIC: The PC version allows you to change the character skin file (256 color .bmp). R* even includes an alternate skin in the GTAIII/Skins folder.

Actually it IS possible to complete the Callahan Bridge stunt jump with all that mess on it, with either a Dodo or luck;


You mean Y axis is ignored.
Y axis is height.


cartesian-plane-3d.png
Nah.
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HeroBrineR007
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#6

Posted 2 weeks ago Edited by HeroBrineR007, 2 weeks ago.

Yes it is, Y is height...

Nvm. I am a little bit addicted to Minecraft where Y axis is height.
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Wavesittich
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#7

Posted 2 weeks ago

Yes it is, Y is height...

Nvm. I am a little bit addicted to Minecraft where Y axis is height.

A always get confused by that too, and that in a coordinate system, Y is height also.


universetwisters
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#8

Posted 2 weeks ago

That's odd, wouldn't there be a standard for which X, Y, and Z stand for?


OT - I've tried some of the tricks before but none of them worked. I do like the prison uniform though, it's a neat looking t-shirt gig that I prefer a lot over the leather jacket and technically it makes Claude the first protagonist who can change their clothes.




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