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[REL|SA] San Andreas Timecyc Update

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El Dorado
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#1

Posted 17 February 2014 - 06:18 PM

Some people (including myself) don't like those HD remakes or total conversions timecyc's adaptations for San Andreas (Doesn't mean disrespect for the authors, far from it), but IMO, it don't feel like SA anymore, it does not fit the game atmosphere.

The original timecyc is bad too, lot of gradients on sky, bad illumination, opaque colours and so on.

This modification tries to improve the original timecyc, while keeping his characteristics. I did small, but subtle changes.

Some screens

 

6zUym6Ml.jpg

laTm9jml.jpg

7XlJMkul.jpg

KY7FX5Ml.jpg

giWUiPml.jpg

 

 

I'm also uploading a modded particle.txd with a new coronastar texture, as well some clouds that I removed, but it's optional. Download it here

 

And thanks fastman92 for your amazing timecyc editor tool, without it this wouldn't been possible.

 

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fastman92
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#2

Posted 17 February 2014 - 07:05 PM

Judging by how poor the original timecyc.dat is, i guess Rockstar Games might have edited timecyc in notepad or some GUI application with just a palette.
How many weathers and cycles did you remake?

Gramps
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#3

Posted 17 February 2014 - 07:12 PM

Simple, yet effective. Nicely done.

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El Dorado
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#4

Posted 17 February 2014 - 07:13 PM Edited by format c:, 17 February 2014 - 07:14 PM.

Fastman92 - All of them, except underwater and extracolours


uokka
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#5

Posted 17 February 2014 - 07:32 PM

Looking good in-game. No WTF moments.

Changes are indeed barely noticable.
Could you make a small list of things you have changed? Unless not already stated in first post.

fastman92
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#6

Posted 17 February 2014 - 08:14 PM Edited by fastman92, 17 February 2014 - 08:22 PM.

Fastman92 - All of them, except underwater and extracolours

If you want to modify the underwater weather, you will need this CLEO script:
http://www.gtagarage...ow.php?id=19404

I'm not testing any of GTA SA mods right now, I'm reverse engineering GTA games, making a database of useful information, but not playing the game.

Just an info if you didn't read it yet:

http://gtaforums.com...timecyc-editor/
Find:
Useful links to read:
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El Dorado
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#7

Posted 17 February 2014 - 08:53 PM

uokka - Basically I modified the colors: sky, sun, environment, leaving them more vivid. I can say that I fixed by 50% the sky gradients, and since SA it's a non HDR game and it has a lot of weather ID's, I believe that it's impossible to achieve a 100% fix.

 

A comparison that shows what I did about sunrises, it looks like the mobile version now

 

 

4xz0pR6l.jpg

h3BJtXyl.jpg

 

Both images shows Extrasunny LA at 6AM, the first one is the original timecyc.

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uokka
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#8

Posted 17 February 2014 - 09:31 PM

Thanks. Excellent example.

Blue & Orange does look way better than Turquoise & Yellow.

Farclip is unchanged - Good.

Also you have added the value for object illumination (ps2 alike).
Spoiler

Silent
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#9

Posted 17 February 2014 - 09:33 PM

though, you're not using float (1.00) like in timecycp.dat but integer (1). Any reason for that?


Both are valid, 1 can be read as a float too ;)

aStiffSausage
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#10

Posted 17 February 2014 - 10:04 PM

 

though, you're not using float (1.00) like in timecycp.dat but integer (1). Any reason for that?


Both are valid, 1 can be read as a float too ;)

And timecycp.dat is unused... :p


uokka
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#11

Posted 17 February 2014 - 10:23 PM

Both are valid, 1 can be read as a float too ;)

Ah, OK.

lolya
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#12

Posted 18 February 2014 - 01:47 AM Edited by lolya, 18 February 2014 - 01:50 AM.

What vegetation mod are you using? It seems the lighting is fixed, and there is no alpha bug.

 

Nice timecyc though, I always wanted to have mobile (or ps2) styled vivid colors.


Mega
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#13

Posted 18 February 2014 - 02:08 AM

What vegetation mod are you using? It seems the lighting is fixed, and there is no alpha bug.

 

Nice timecyc though, I always wanted to have mobile (or ps2) styled vivid colors.

 

If I remember correctly you can find it in the Mobile to PC Research Project thread.


El Dorado
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#14

Posted 18 February 2014 - 02:35 AM

Yeah, mobile vegetation from mobile to PC thread, and prelighted models from d3jan's http://gtaforums.com...entry1064528394

 

But alpha bug is still present


lolya
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#15

Posted 18 February 2014 - 02:48 AM Edited by lolya, 18 February 2014 - 02:51 AM.

NVM, I found it.


TJGM
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#16

Posted 18 February 2014 - 02:51 AM Edited by TJGM, 18 February 2014 - 02:51 AM.

Seriously? Read before you post again, you've already got an answer to the fixed lighting and you've been told the alpha bugs aren't fixed at all.

Yeah, mobile vegetation from mobile to PC thread, and prelighted models from d3jan's http://gtaforums.com...entry1064528394
 
But alpha bug is still present


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#17

Posted 18 February 2014 - 05:33 AM

Looks amazing :lol:

I was hoping there's an HDR timecyc for gta sa


Gramps
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#18

Posted 18 February 2014 - 05:37 AM

I was hoping there's an HDR timecyc for gta sa

Uhhm... do you know what you just said?


Ezekiel
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#19

Posted 18 February 2014 - 05:39 AM

ahahahhahaahha...Yeah 

HDR

:miranda:


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#20

Posted 18 February 2014 - 07:16 AM

If you want HDR, just use the latest ENB version (only use the d3d9.dll, enbseries and enblocal). And turn off all effects in the enbseries.ini by setting them to 0.


El Dorado
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#21

Posted 20 February 2014 - 05:29 PM Edited by format c:, 20 February 2014 - 05:31 PM.

Update. Fixed dark interiors, as well some other minor changes. Included a alternative version with all shadow values set to 0, shadows on SA don't look good anyway, and they can hurt performance, so... yeah.

 

http://www.sendspace.com/file/nwmzfs

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Zera
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#22

Posted 20 February 2014 - 05:47 PM

Looks really weird without shadows. If only it re-enabled the default static shadows.

 

Pretty good timecyc though, I'll be using it.


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#23

Posted 23 February 2014 - 11:38 AM

methodunderg Yeah, I know. What I mean is no more gradient sh*t on SA's atmosphere anymore, kinda hate it.

CharlesVercetti
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#24

Posted 23 February 2014 - 03:09 PM

Nice mod format c:,gives a bright feel to SA.

 

@Rizky, You will prefer it if there is no hard gradients on sky?

 

Hard gradients are those with a totally unmatched,bold coloring.

 

Myself for a year,I was using some realistic timecyc,which if had the clear sky weather,was lovely to watch.

 

Now,I am using timecycp,for the player illumination only.


El Dorado
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#25

Posted 25 May 2014 - 02:41 PM Edited by format c:, 25 May 2014 - 02:44 PM.

Update, I made yet another timecyc. It's still close to the original, and it's still have unique features for each cicle, but in general, it's more ah... homogeneous.

 

There was kinda a bug with draw distances in SF, sunny weathers had the farclip on 600 and cloudy above 1000. This ain't right. Now sunny weathers have 800 and cloudy 700, jusk like LS. It add's a bit more realism, IMO. And I must say, the desert on this new version is just lovely.

 

I also removed all shadows by default, but if someone who will use want the shadows, I can work on it.

 

http://www.sendspace.com/file/ryfjfm


SilverRST
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#26

Posted 25 May 2014 - 04:34 PM

What is gradient and what does it do


Reyks
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#27

Posted 25 May 2014 - 09:10 PM

 

I also removed all shadows by default, but if someone who will use want the shadows, I can work on it.

 

 

Dude you should make this optional, the shadows are not perfect i agree, but its better have buggy shadows than not have them at all.

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ric4rd094
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#28

Posted 26 May 2014 - 06:26 AM

Yeah format:c, please make version with shadows too :)

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El Dorado
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#29

Posted 26 May 2014 - 12:57 PM

Here with shadows http://www.sendspace.com/file/ab9p0q

 

Someone should create a mod that disable some shadows at least. Tree shadows in SA are just horrible.

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Snoops27
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#30

Posted 26 May 2014 - 01:03 PM

There is a mod that disables tree and other shadows. And it just leaves vehicles shadows.





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