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[SA|REL] EnhFuncs - Enhanced Functions

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Junior_Djjr
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#1

Posted 16 February 2014 - 05:51 PM Edited by Junior_Djjr, 26 August 2015 - 09:59 AM.

EnhFuncs is a mod that adds new functions to models, designed for both weapons and for vehicles.
 
 
It works just like other mods functions to models, but also with a .cfg.
To have a weapon with some function of this mod, simply download and install.
To adapt a weapon to some function, read files "How To Adapt" coming in the download.
 
 
 
Actual list of functions:
 
  - 1F [Break Action | "sawbarl"] - Possibility to model a gun that the barrel is broken when reloading (original sawnoff GTA comes with this feature!)
 
  - 2F [Slide Cover | "slidecover"] - Possibility to model a gun with a piece that goes behind when shoot, the generally the "slide cover" of weapons like Glock

- 3F [Penknife | "knifeblade"] - Possibility to model a penknife with the blade opening and closing
 

DEMO OF 3 FUNCTIONS (1F, 2F, 3F):
(was make with 3F v1.0)

(Song: Djjr - L.I.O.N.)
 
 
 
 
Author: Junior_Djjr
Special thanks To: LINK/2012 and Wesser
 
ACTUAL VERSION: 3F 2.0
[DOWNLOAD
 
You can download some weapons with this functions, clicking here, feel free to publish their functional weapons (or vehicles in future) here in this topic
 
 
Change Log:
 
------ 26/08/15 (New script)
- Main script rewritten from scratch with less CPU usage and RAM, not now lose more FPS. (EnhFuncs uses the same system for vehicles). Before the game could give lag if appears many people with weapons (such as police officers during high wanted level).
- Fixed the "sawbarl" making the animation to reload twice.
- Fixed Cameras commands (were wrong in the readme).
- Added ability to change the game speed during the camera mode, thus being able to visualize the movement of the functions in slow motion etc. Cool to test and create videos demonstrating their weapons.
- Less limit of models such as the "knifeblade" working for any melee weapon, and not only the knife.
- Fixed camera 3 having the same configuration as the 1.
- Rewritten error warnings, better and more warnings, such as checking files and version of crack.
- Improved the default setting of the sawn-off (best locations and times).
- Improvements in .txt of tutorial of how to adapt the functions.
- Fixed the "slidecover" activating immediately at pick up a gun adapted to it.
- Funções não duplicando na mesma arma.
- The gun did not bugs if the .cfg not be loaded.
- .ini file with some settings, including the camera positions.
- English and Portuguese using the same scripts. Language set in the .ini.
- Among other improvements not visible to the player.
  • ural, Gramps, LINK/2012 and 9 others like this

Junior_Djjr
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#2

Posted 27 February 2014 - 11:32 AM Edited by Junior_Djjr, 27 February 2014 - 09:40 PM.

------ 02/27/14
- Now work with others peds (and samp(not tested) yes work, thx abdullah5009)
- Now you can put a high number in movemment speed
- Fixed the bugs of the function don't work in some times
:turn:
 
i will make a "penknife" with function to open now, but i need to finish my other mod (Tuning Mod) .-.
gta-s102.jpg
ignore the knifeblade inverted in the print lol
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abdullah5009
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#3

Posted 27 February 2014 - 01:04 PM

Looking forward for it

 

And i tested it in samp its working


TJGM
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#4

Posted 27 February 2014 - 01:12 PM

God damn. This stuff is impressive!

Junior_Djjr
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#5

Posted 27 February 2014 - 09:38 PM

And i tested it in samp its working

thanks


indirivacua
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#6

Posted 27 February 2014 - 11:41 PM

I adapted Combat Pistol from GTA V for this mod :)
 
http://www.mediafire...Indirivacua.rar
 
And Automatic Pistol too.
 
http://www.mediafire...hFuncsTest3.rar
 
More soon.
 
Hope you like  :p

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Ivars
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#7

Posted 14 March 2014 - 04:32 PM

I have to attach dummy model (let's say pistol slide cover) to whole pistol or leave it unattached?


Concavax
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#8

Posted 16 March 2014 - 07:59 PM

Please ad the slide cover to Scopet, i mean the action on recharge the weapons. Please :D
Nice work i dowload directly from Mixmods :)


Junior_Djjr
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#9

Posted 16 March 2014 - 09:47 PM

I have to attach dummy model (let's say pistol slide cover) to whole pistol or leave it unattached?

unattached .-. to it moves around the model

look at others weapons of is aready adapted, or the original sawnoff of the game, works like this


Danikov
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#10

Posted 05 May 2014 - 11:06 PM

Would it be possible to add reload functions such as cocking the pump shotgun and also magazines that can be seen getting replaced while reloading?

GaryRoachSanderson
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#11

Posted 08 May 2014 - 05:39 PM

Cool! I would like to suggest some features that would be helpful though:

 

- Can you add moving turrets for any vehicle? This feature is available in SA Vehicle Special Abilities Editor but it doesn't work at all. This would be great for added tanks in the game.

- Add working landing gears and jet engine sounds for added planes.


GoodBlokeAri
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#12

Posted 17 May 2014 - 05:45 AM

Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod.

 

Thanks.


GoodBlokeAri
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#13

Posted 20 May 2014 - 08:16 AM

Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod.

 

Thanks.

Anyone?


Junior_Djjr
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#14

Posted 21 May 2014 - 02:38 AM

 

Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod.

 

Thanks.

Anyone?

 

man, this is VERY simple, only reading the .txt in the download of the mod.. or simple download a weapon compatible to it and look how was created

(i don't speak english to make a video for it lol)

 

 

@Grove Street Boy this is better in ImVehFt etc :p


GoodBlokeAri
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#15

Posted 28 May 2014 - 02:06 PM

 

 

Could we get an in-depth documentation onto how to make weapons compatible with this mod? Or a instructional video with voice? I'm having trouble converting guns to be usable with this mod.

 

Thanks.

Anyone?

 

man, this is VERY simple, only reading the .txt in the download of the mod.. or simple download a weapon compatible to it and look how was created

(i don't speak english to make a video for it lol)

 

 

@Grove Street Boy this is better in ImVehFt etc :p

 

I read the readme, also cracked some .dffs open and tried to see how it was made

 

Have no clue, the English isn't 100% so I'm having a tough time.

 

 

Could you simply add steps?


S Y E D
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#16

Posted 29 May 2014 - 05:28 PM Edited by S Y E D, 29 May 2014 - 05:29 PM.

Good work Junior.

 

Thanks indirivacua for the adapted weapon.

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GoodBlokeAri
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#17

Posted 27 June 2014 - 10:49 AM

Still haven't seen any instructions, and I'm still having trouble.

 

Anyone? A video? Even some screenshots will do.


007_Myers
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#18

Posted 22 July 2014 - 08:31 PM

when i install this mod i get this error

gta_sa2014-07-2222-23itjz7.png


Junior_Djjr
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#19

Posted 04 August 2014 - 02:33 AM Edited by Junior_Djjr, 04 August 2014 - 02:36 AM.

"cleo\EnhFuncs\sawbarl\Script.BMS" is missing

 

 about this mod, i need to rewrite, the method of i used is not so effective... using this with cars dropped 16 FPS here


GoodBlokeAri
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#20

Posted 06 August 2014 - 05:20 AM

"cleo\EnhFuncs\sawbarl\Script.BMS" is missing

 

 about this mod, i need to rewrite, the method of i used is not so effective... using this with cars dropped 16 FPS here

u gon help me now¿


Junior_Djjr
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#21

Posted 09 September 2014 - 09:12 AM Edited by Junior_Djjr, 09 September 2014 - 09:55 AM.

..i'm returning in the mod :)

 

here is the beta version of 3F (knifeblade)

now you can make penknifes opening

 

download of Enhanced Functions 3F BETA:

https://copy.com/VP3IAjc0GAZvh9WL

 

here one penknife already adapted to you test:

https://copy.com/cx1SPNcTvqGlIc8E

 

DONT PUBLISH IN ANY BLOG/SITE THE BETA VERSION

gta_sa32.jpg
gta_sa33.jpg
gta_sa36.jpg

 

Changelog:

------ 09/08/14 (Return to work)
- 3F (knifeblade)
- Very highs improvements in performance
- Added 3 player cams configurable by ini files, nice to test functions and printscreen the weapons
- Fixed the bugs of the function don't work in some times (IS REALLY FIXED NOW!?)
 
 
please, check if is all working and the translates to english, if is all translated etc
now have better instructions to adapt weapons too

miclin
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#22

Posted 09 September 2014 - 09:14 AM

Hi, cool work :)

 

Does this mod now work with added weapons?


Junior_Djjr
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#23

Posted 09 September 2014 - 10:11 AM Edited by Junior_Djjr, 09 September 2014 - 10:13 AM.

theres no problem in anyway, all old adapted weapons works yet etc


(please, i saw peoples putting .cs and .bms files in download of they weapons, DON'T MAKE THIS PLEASEEEEE, if a people have 3F and download your weapon with this .cs and .bms files, will replace the 3F by 2F or 1F etc...
is like to put cleo 3 library in download of your mod cleo 3 when already exists cleo 4 and will exist cleo 5)

ural
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#24

Posted 09 September 2014 - 01:33 PM

Tested the knife, the script work well, but knife white :blink:

a10b95350243037.jpg


Junior_Djjr
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#25

Posted 09 September 2014 - 06:01 PM Edited by Junior_Djjr, 09 September 2014 - 06:04 PM.

lol wtf
i don't know why, check all the instalation .-. in my friend worked
02_zpsa71f520a.jpg
01_zps1b4ec342.jpg

Junior_Djjr
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#26

Posted 10 September 2014 - 12:44 PM

Enhanced Functions 3F RELEASED!

 

i said about problems with performance ↑ but the performance of the mod is all ok now, no more FPS dropped here...

 

download a adapted penknife here:

http://mixmods.blogs...te-mormaii.html

i didn't needed to change anything from beta to this release, i only fixed a things in .rar etc


ural
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#27

Posted 10 September 2014 - 12:48 PM Edited by ural, 10 September 2014 - 12:52 PM.

lol wtf
i don't know why, check all the instalation .-. in my friend worked
02_zpsa71f520a.jpg
01_zps1b4ec342.jpg

Found cause the bug, in modloader was installed iOS HUD Weapon Icons

Sorry

Thank you very much for your nice mods

 

 


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#28

Posted 10 September 2014 - 01:39 PM

FPS drop from a cleo mod? You must've screwed something up real bad.

Junior_Djjr
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#29

Posted 10 September 2014 - 03:56 PM Edited by Junior_Djjr, 10 September 2014 - 03:57 PM.



FPS drop from a cleo mod? You must've screwed something up real bad.

yeah, i used rwFrameFindNodeByName (0x004C5400) in a loop with all weapons of all actors in all time and not for only one time (facepalm)

i made this mod very fast and nothing "neat", few hours, then gets a sh*t, -6 FPS with weapons and -16 FPS with vehicles, now is better (-0 :) )

 

 

I made a video demo of the functions

Song: Djjr - L.I.O.N.


Junior_Djjr
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#30

Posted 11 September 2014 - 09:51 AM

1.01
 
------ 09/11/14
- Best errors message
- No bug and crash when don't have a .cfg file
- Sawnoff.cfg by default on Sawbarl folder
- Little performance improvements
 
 
...i think is all ok now, i will work with new function soon, i don't know which function, lots of ideas and i don't know where start and when i will have time and desire :) haha




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