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EFLC Memory Addresses

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InfamousSabre
  • InfamousSabre

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#1

Posted 15 February 2014 - 07:32 PM Edited by InfamousSabre, 15 February 2014 - 08:01 PM.

So I'm trying to make my script compatible with EFLC, but Im having trouble finding the offset of its array of CWeaponInfo's
If anyone has the offset of EFLC's array of CWeaponInfo's, please feel free to share. Or maybe you could help me find it, so I can learn. Im not much of a reverser yet.
 
for reference, GTAIV's (1.0.7.0) is at 
# GTAIV.exe+0x1140A20 <- begin array
 
Im looking for the same thing, but for EFLC (1.1.2.0), so..
# EFLC.exe+0x???????? <- begin array

InfamousSabre
  • InfamousSabre

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#2

Posted 27 February 2014 - 09:38 PM

Anyone?


XForceP
  • XForceP

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#3

Posted 01 March 2014 - 06:07 PM Edited by XForceP, 01 March 2014 - 06:12 PM.

EFLC.exe+0x1119370 (0x1519370, if you use base calculated as below)

 

And here are a bunch of other addresses: https://github.com/G...me/COffsets.cpp

To use them use ((DWORD)GetModuleHandle(NULL) - 0x400000) + address

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InfamousSabre
  • InfamousSabre

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#4

Posted 01 March 2014 - 08:44 PM

So helpful!! Thank you so much! :D

I'm sure the EFLC players will thank you too ;)


XForceP
  • XForceP

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#5

Posted 02 March 2014 - 01:10 AM Edited by XForceP, 02 March 2014 - 01:17 AM.

no problem. if you need any help with reversing just send me a message.

For example I wrote a functions to use RGB colors for vehicles.

And I made a mod to make the minimap squared and for that I used pattern search to find the addresses to make it compatible with all versions

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InfamousSabre
  • InfamousSabre

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#6

Posted 03 March 2014 - 10:28 AM

Will do :)





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