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Converting GTA V cars to IV?

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Jinx.
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#1

Posted 11 February 2014 - 05:25 PM

Hello. As I seen on some sites, there are some V cars to IV. I need a tutorial about how to convert GTA V cars to IV. Only what I know is: Import the gta v car model to zmodeler and convert it, but I don't converted any car in past. Help please :) .


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#2

Posted 13 February 2014 - 03:12 AM Edited by bundi2408, 13 February 2014 - 05:28 PM.

Well, as I'm also converting GTA V models too, I give you some simple step-by-step:

 

1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it).

2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from).

3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part.

4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png

5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc).

6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts.

7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V.

8. Adjust the dummies, collision models, and textures.

9. Export it in .wft and .wtd format.

10. Done!

 

If you still don't understand step 6 until 10, I recommend you watch these videos: http://www.youtube.c...RH3JfatrvBwig89


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#3

Posted 13 February 2014 - 03:34 PM Edited by darthvader20011, 15 February 2014 - 08:28 AM.

I need some help from step 5 to 8. In the videos is showing step 5 with 3DS and I want to make it with Zmod 2. Maybe you can help me with these steps :)


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#4

Posted 18 February 2014 - 02:35 PM

I use Zmodeler 2.2.6 ,but i dont open .xft files , why ?

 

I use this version for IV or other.

 

Zmodeler dont support  xft files ?


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#5

Posted 18 February 2014 - 05:54 PM

I use Zmodeler 2.2.6 ,but i dont open .xft files , why ?

 

I use this version for IV or other.

 

Zmodeler dont support  xft files ?

I think it doesn't support the file format. Maybe with ZModeler 3 is working?


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#6

Posted 18 February 2014 - 06:47 PM

i think , just 3dsmax support .xft format.

 

I wanted to test the conversion of a vehicle V to IV, but I feel this is top secret when I ask the question, but it does not matter, there are enough people who cares


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#7

Posted 19 February 2014 - 12:39 AM

Almost forgot, convert the .xft files to .obj with xdr2obj. Then, open it wih either 3ds Max or Zmod.


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#8

Posted 19 February 2014 - 05:04 AM

Yeah. Got a model and textures converted to obj and dds. But the model hasn't any part, just the car with all parts attached to it. How can I cut parts?

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#9

Posted 19 February 2014 - 03:23 PM

Ok thank , are you a link of "xdr2obj." ?

 

What is it , a .exe ?


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#10

Posted 19 February 2014 - 03:40 PM

Nope, I got it from a modder. I think xdr2obj is a app or something...

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#11

Posted 19 February 2014 - 04:38 PM

can you upload your file ,beaucause I can not find free download


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#12

Posted 19 February 2014 - 09:53 PM

Could you please explain how you are suppose to convert an .XFT to .OBJ using xdr2obj?

 

Every time I run the program and select a .XFT it results in crashing. Is there an addition piece of code that I need or am I just doing something wrong?


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#13

Posted 20 February 2014 - 07:33 AM

A valid link of xdr2obj........nobody ?


Haloniels1997
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#14

Posted 08 March 2014 - 11:28 AM

Hey,

 

Today i tried to convert the *.xft to *.obj using xdr2obj, but xdr2obj keeps crashing when i try to convert 'ambulance_hi.xft' to 'ambulance_hi.obj'.

 

How can i fix this?


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#15

Posted 13 March 2014 - 02:28 PM Edited by Haloniels1997, 13 March 2014 - 02:29 PM.

Well, as I'm also converting GTA V models too, I give you some simple step-by-step:

 

1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it).

2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from).

3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part.

4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png

5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc).

6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts.

7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V.

8. Adjust the dummies, collision models, and textures.

9. Export it in .wft and .wtd format.

10. Done!

 

If you still don't understand step 6 until 10, I recommend you watch these videos: http://www.youtube.c...RH3JfatrvBwig89

 

REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!!


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#16

Posted 13 March 2014 - 05:56 PM

You just need to get the models from modders if its crashing


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#17

Posted 14 March 2014 - 02:24 PM

 

Well, as I'm also converting GTA V models too, I give you some simple step-by-step:

 

1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it).

2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from).

3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part.

4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png

5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc).

6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts.

7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V.

8. Adjust the dummies, collision models, and textures.

9. Export it in .wft and .wtd format.

10. Done!

 

If you still don't understand step 6 until 10, I recommend you watch these videos: http://www.youtube.c...RH3JfatrvBwig89

 

REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!!

 

There's a specific settings on xdr2obj that can convert .xft files to .obj.


EdyTheViper
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#18

Posted 16 March 2014 - 09:28 AM

on which DVD can I find the vehicle.rpf?


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#19

Posted 17 March 2014 - 05:47 PM Edited by Nayrox, 17 March 2014 - 05:59 PM.

Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1
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#20

Posted 17 March 2014 - 06:34 PM

Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1

Thanks, but how I'm gonna open that file?


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#21

Posted 18 March 2014 - 06:52 AM

luis95, you can open the program Libertyv-r47, as PUSH will choose to export, then need a program ZModeler3

bundi2408, hi, where to find the disk GTA V XFT and STD??please tutorial what to do and how well?


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#22

Posted 18 March 2014 - 07:15 AM Edited by JohnMc, 18 March 2014 - 07:16 AM.

luis95,  Here is the link to the programhttp://rghost.ru/53144617


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#23

Posted 18 March 2014 - 02:34 PM

luis95,  Here is the link to the programhttp://rghost.ru/53144617

thank you very much!


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#24

Posted 19 March 2014 - 10:32 AM Edited by JohnMc, 19 March 2014 - 10:32 AM.

образцовым видео-учебник, как сделать римейк ГТА5 автомобиля в GTA4???


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#25

Posted 22 March 2014 - 10:28 PM

 

образцовым видео-учебник, как сделать римейк ГТА5 автомобиля в GTA4???

 

 

it's like converting other 3d model vehicles to gta iv, that's not different


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#26

Posted 23 March 2014 - 03:18 AM Edited by JohnMc, 23 March 2014 - 03:22 AM.

это как преобразования других 3d модели транспортных средств для GTA IV, это не отличается

 

Я не могу найти и XFT. XTD ?

пожалуйста, скажите мне или ролях картинки, пожалуйста, я сейчас дома и ничего не делать, решили сделать машины GTA V for gta 4


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#27

Posted 23 March 2014 - 03:34 PM

 

это как преобразования других 3d модели транспортных средств для GTA IV, это не отличается

 

Я не могу найти и XFT. XTD ?

пожалуйста, скажите мне или ролях картинки, пожалуйста, я сейчас дома и ничего не делать, решили сделать машины GTA V for gta 4

 

 

all vehicle files are in gta v disk 1 , you need to have an iso image of that, then explore and export it's files. do u know how to export files from xbox disks?


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#28

Posted 24 March 2014 - 01:21 PM Edited by JohnMc, 24 March 2014 - 01:24 PM.

все файлы автомобилей в GTA V диск 1, вы должны иметь изо образ, что, а затем изучить и экспортировать это файлы. у знать, как экспортировать файлы из Xbox дисков?

один я давно, bundi2408 писал, что файлы необходимы: 3. Извлечение ваши транспортные средства выбора (. Both. Xft и XTD) там только КТП, CTD скриншоты здесь:  http://piratpic.net/.../tb576.jpg.html     программа http://piratpic.net/images/6/ad81v.jpg.html


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#29

Posted 25 March 2014 - 12:05 PM

 

 

Well, as I'm also converting GTA V models too, I give you some simple step-by-step:

 

1. Rip the vehicle.rpf files from GTA V (you can ask some modders for it).

2. Open the vehicle.rpf file with LibertyV (you need to have either X360 or PS3 key depend on which console you rip the vehicles file from).

3. Extract your vehicles of choice (both .xft and .xtd). There are two .xft files for each car (regular and _hi), extract both, 'cause you need both for L0 (_hi) and L1 (regular). For .xft, I recommend rip the _hi part.

4. For texture: open the texture file with GTA V Console Texture Editor. Export all of the necessary texture, and convert it from .dds into .png

5. For model: open it with either Zmod or 3Ds Max, detach and attach all the necessary parts (like doors, chassis, lights, etc).

6. Import/merge the V model with any of IV cars of your choice. Replace all the parts with your V cars parts.

7. Because the V car models doesn't have any wheels. You can use the existing IV cars wheels or using the one from V.

8. Adjust the dummies, collision models, and textures.

9. Export it in .wft and .wtd format.

10. Done!

 

If you still don't understand step 6 until 10, I recommend you watch these videos: http://www.youtube.c...RH3JfatrvBwig89

 

REPLY PLEASE! HOW CAN IT BE THAT XDR2OBJ IS CRASHING WHILE I TRY TO CONVERT A f*ckING AMBULANCE MODEL?!!!

 

There's a specific settings on xdr2obj that can convert .xft files to .obj.

 

Where do i find those settings?


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#30

Posted 25 March 2014 - 04:42 PM Edited by luis95, 25 March 2014 - 05:33 PM.

Guys I still can't open the 545408A700000001 file, can someone help me please?

 

 

EDIT: I managed to open it.

 

EDIT2: OK, now I have another problem, I can't find the wdr2obj program, can someone help me with this? 





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