Quantcast

Jump to content

» «
Photo

[SA|REL] Extended Gang Wars

187 replies to this topic
Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#31

Posted 09 February 2014 - 05:06 PM

Jesus, I'm asking you for the EXE because I want tosee if that's a reason of crashing...

Also, use Edit button.

iFarbod
  • iFarbod

    King of San Andreas (3D/HD Universe)

  • Members
  • Joined: 17 Dec 2013
  • None

#32

Posted 09 February 2014 - 05:16 PM Edited by SilentPL, 09 February 2014 - 05:37 PM. ...this is not PM.

It's hoodlum

[LINK REMOVED]

jln22
  • jln22

    Call me Julian

  • BUSTED!
  • Joined: 30 Jul 2013

#33

Posted 10 February 2014 - 09:26 AM

Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.


Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#34

Posted 10 February 2014 - 11:33 AM

Silent, I'm asking you an off-topic question. Do you know if it's possible to change the gang turf colors into something else? For example, change GSF turf color from green to idk, orange.

It is possible. In the .ini of that mod here, you can change the turf color of ANY gang existing in-game :D


BoltOfLightning
  • BoltOfLightning

    Nature's Finest!

  • Members
  • Joined: 13 Jan 2013
  • Unknown

#35

Posted 10 February 2014 - 11:35 AM

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes


Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#36

Posted 10 February 2014 - 11:47 AM Edited by Jeansowaty, 10 February 2014 - 12:00 PM.

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

  • BoltOfLightning likes this

BoltOfLightning
  • BoltOfLightning

    Nature's Finest!

  • Members
  • Joined: 13 Jan 2013
  • Unknown

#37

Posted 10 February 2014 - 07:50 PM

 

Okay this happened twice ,i hope someone would confirm it

Every time i take over two aztecas terretories and go to a third one to inflict a war,the game crashes

Alrite lemme try dat.

Results: I took over all of the Azteca turfs in Los Santos and so far no crashes.

 

My bad it maybe because of my exe .

Thanks anyway.


Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#38

Posted 11 February 2014 - 11:10 AM

The only time I got a crash was when the Russians (Unused 9) attacked me at a turf in Roca Escalante. I jumped into my Hydra and when I reached Willowfield (I was in Ocean Docks taking over 'em), the game crashed. Meh I guess I shouldn't fly planes anymo :p

  • BoltOfLightning likes this

mailrocket
  • mailrocket

    HUD and GTA V mod lover

  • Members
  • Joined: 02 Feb 2012

#39

Posted 13 February 2014 - 01:36 PM

I never knew this was in the beta game, what's more, I don't know why they had to remove this....
You just brought back in what's in the original and I like it! Finally, some MORE action!!!! :evilgrin: :lol: :evilgrin: :lol:


Gian_Yagami
  • Gian_Yagami

    Snitch

  • Members
  • Joined: 08 Nov 2011

#40

Posted 13 February 2014 - 02:58 PM

Does its work for extra gang? It will be great so I can choose teritory for my custom gang


Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#41

Posted 13 February 2014 - 06:05 PM

Yeah it does :)


zmudziak32
  • zmudziak32

    Mack Pimp

  • Members
  • Joined: 14 Dec 2007
  • Poland

#42

Posted 15 February 2014 - 05:31 PM

I got crash after taking 2 Aztecas Territories. I use this plugin with Jeansowaty Big Gangster Mod.

  • Jeansowaty likes this

Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#43

Posted 15 February 2014 - 07:17 PM

Seems that certain people have crashes after taking over Azteca turfs. Which is indeed weird considering that I could take over all of SA without any problems O_o


Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#44

Posted 15 February 2014 - 07:21 PM

I failed on reproducing these on myself too :(

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#45

Posted 15 February 2014 - 09:59 PM

Any chance it might be another mod conflicting..? :p


Ss4gogeta0
  • Ss4gogeta0

    Modding again

  • Members
  • Joined: 24 May 2011
  • United-States

#46

Posted 16 February 2014 - 09:42 AM

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#47

Posted 16 February 2014 - 12:21 PM

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)


djdori11
  • djdori11

    Player Hater

  • Members
  • Joined: 09 Jun 2012

#48

Posted 17 February 2014 - 10:41 AM

Is it compatible with TTDISA?


TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#49

Posted 17 February 2014 - 02:23 PM

Is it compatible with TTDISA?


Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.
  • Mr. Jago likes this

Ss4gogeta0
  • Ss4gogeta0

    Modding again

  • Members
  • Joined: 24 May 2011
  • United-States

#50

Posted 17 February 2014 - 11:56 PM


Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)
didn't even know there was a mod like that out...

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.
calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..

TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#51

Posted 17 February 2014 - 11:58 PM

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.

calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..


It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.

Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#52

Posted 18 February 2014 - 02:58 PM

 

 

Would be interesting to see this paired with a cleo that makes gangs more aggressive like in the beta (where they rock your car and kick it like in that one screenshot with the ballas)

Silent made that mod if I'm right... I think that it would work normally :)

didn't even know there was a mod like that out...

It did: http://www.gtagarage...ow.php?id=23845


Ss4gogeta0
  • Ss4gogeta0

    Modding again

  • Members
  • Joined: 24 May 2011
  • United-States

#53

Posted 18 February 2014 - 06:15 PM

Is it compatible with TTDISA?

Why do all you TTDISA guys always ask this question? Test it and you'll find out, it doesn't take 2-3 minutes to test an ASI mod.
calm down bro, he was asking silent cuz apparently silent took up fixin the bugs in ttdisa..
It doesn't change what I said. If he wants to find out then just test it out, it doesn't take a genius to test an ASI mod.
and it doesn't take an idiot to be a smart ass..


Anyway silent, there should be an add on to this where gangs will sometimes war over turf or do drivebys on rivals

TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#54

Posted 18 February 2014 - 06:30 PM

Being a smartass and telling the truth is two different things friend. He asked a question, and I gave him an answer. In the time it took him to make that post he could've tested the mod and got his answer. So stop getting so upset over complete nonsense.
  • Mr. Jago likes this

In45do
  • In45do

    Mack Pimp

  • Members
  • Joined: 15 Jan 2012
  • Indonesia

#55

Posted 21 February 2014 - 07:17 AM

I've test it and it works well. :^:

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.


Gramps
  • Gramps

    ★★★★★

  • GTA Mods Staff
  • Joined: 23 May 2008
  • New-Zealand
  • Helpfulness Award
    Contribution Award [Mods]

#56

Posted 21 February 2014 - 07:44 AM

I'd rather call that a feature than a bug :^:


Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#57

Posted 21 February 2014 - 06:51 PM

I've test it and it works well. :^:

I found a bug where the text zone appear to be the same color from gang area itself. Example if we are in Triad zone, the text zone is appear to be red.


That's actually... a bug of a bugged feature. R* planned to implement this, but either messed up or rush cut it. The side effect of this cut is though, as you can see, the fact they still work for SOME zones :p
  • In45do likes this

Mazius Klavo
  • Mazius Klavo

    Born philosopher

  • Members
  • Joined: 04 Jan 2010
  • Poland

#58

Posted 07 June 2014 - 01:39 PM

Is the gang territory distribution based on R*´s vestigial code?


Jeansowaty
  • Jeansowaty

    Have no fear, Olek is here! Mwahahaha...

  • Members
  • Joined: 31 Mar 2013
  • Poland

#59

Posted 08 June 2014 - 01:28 PM

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p


Mazius Klavo
  • Mazius Klavo

    Born philosopher

  • Members
  • Joined: 04 Jan 2010
  • Poland

#60

Posted 08 June 2014 - 03:25 PM Edited by MaziusC, 08 June 2014 - 03:42 PM.

 

Is the gang territory distribution based on R*´s vestigial code?

The code was still in the .EXE I believe, Silent brought it to live though :p

 

Thats why i was wondering: its reasonable, as R* might have disabled those gang wars because its is quite overkill and they are only essential to LS (Cj roots), instead of them being left partially developed.

But im not meaning that this mod doesnt extend gameplay and doesnt make the game feel more coherent ;)

 

I would like to point out that gang wars have a fatal flaw, if someone is avid to fix it. The territory where you are when you kill the gangs, even if its not the attacked one, will become green: link.

Not to mention that where the gangs spawn can be determined by the player.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users