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GTA V Wishlist Topic

2,956 replies to this topic

Poll: DLC (1607 member(s) have cast votes)

If you had to choose one, what would your ideal DLC be?

  1. New Weapons (63 votes [3.92%])

    Percentage of vote: 3.92%

  2. New Characters (64 votes [3.98%])

    Percentage of vote: 3.98%

  3. Hood Territory Wars (148 votes [9.21%])

    Percentage of vote: 9.21%

  4. New Ending (14 votes [0.87%])

    Percentage of vote: 0.87%

  5. More Heists (Online & Offline) (264 votes [16.43%])

    Percentage of vote: 16.43%

  6. Casino (161 votes [10.02%])

    Percentage of vote: 10.02%

  7. San Fierro/Las Venturas/North Yankton (809 votes [50.34%])

    Percentage of vote: 50.34%

  8. Jetpack (84 votes [5.23%])

    Percentage of vote: 5.23%

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highspeed
  • highspeed

    Monster truck everything

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#2941

Posted 17 October 2017 - 09:26 AM

DAMN!

 

You people don't want for much, do youse?


Jack30
  • Jack30

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#2942

Posted 19 October 2017 - 03:42 AM

Game features:

 

 

- To be able to crawl/lie down, sit, crouch and sneak. This could be done by holding the L3 button, to access a menu that will appear on the bottom right corner. The menu will show: press the A button to crawl/lie down, the B button to sit, the X button to crouch and the Y button to sneak. If you press the A button (while holding the L3 button), your character will lie down on his back (relaxing). If you move the left analog stick while lying down, your character will turn around on his stomach, and start crawling in the direction the left analog stick is pointing in. Holding or tapping the A button will increase the crawling speed. If you want your character to stand up, you just tap the L3 button. If you have a weapon equipped while you`re pressing the A button to crawl/lie down, your character will lie down on his stomach (in crawling position)immediately. Sitting is performed by pressing the B button (while holding the L3 button). Depending on the surface your character is standing on when you press the button to sit, he will position himself realistically. For example: If he`s standing on the edge of a thick wall and sits down. The sitting position will be with his legs dangling down against the wall. If he decides to sit down while standing on a bench, he will sit down like a person normally would sit on a bench. But if he sits down while standing on stairs, he will sit down on one of the steps and position his legs realistically. Depending on the surface, your character will sit down naturally. It will be possible to equip a weapon while sitting. If you want your character to stand up, you just move the left analog stick. A menu doesn`t have to appear every time you hold the L3 button, they could have an explanation to appear once and you could just remember the button configurations.

 

 

- An electric bicycle based on a Caterham Carbon E-bike

 

 

- A skeet launcher. The skeet launcher is a machine that launches skeets or clay pigeons, up in the air for target practice. It can be towed like a trailer, to a desired location. The skeet launcher is operated by programming it, to automatically launch skeets at various intervals, angles and speeds. It will also be possible to operate it manually by another player (Gta:Online).

 

 

- A parachute that is deployed from the rear of a car. This parachute is meant for braking at really high speeds, while driving or jumping.

 

 

- It should be possible to own more than one or two safehouses per character, in story mode. If they had to limit the number of safehouses, because of the performance of the consoles. They could have three slots for safehouses per character. The slot for the main safehouse would always be active, while the other slots could be assigned for various safehouses (like in Gta:Online). For example: your character owns three safehouses and wants to buy a different one. First he has to sell the safehouse that is assigned to either, the second or the third slot. After selling one of the safehouses, he can buy another one.

 

 

- An Iwatch should be added to the game, as an alternative to the mobile phone.

 

 

- An electric car based on a Tesla Model X (it has gullwing doors)

 

 

- If you`re driving a car in first person mode, it should be possible to access the glove compartment. This could be done by moving the right analog stick to look in that direction. At this point a dot will appear, near the glove compartment. If you press the L3 button, your character will open it. Inside he could find items like: money, a pair of sunglasses, a health pack and so on. 

 

 

 
- A gameroom in the basement of a safehouse. It should be possible to buy: a pool table, a foosball table, an airhockey table, a pinball machine, arcade games and more, for the gameroom.

 

 

- A compass app for the mobile phone. Since there are sometimes lots of icons on the map on the bottom left corner, it can be difficult to see the "N". Even though you can turn the icons off, it would be cool to just bring up the mobile and navigate with the compass app. This app is activated by choosing the compass icon on the mobile. If you press the A button, the compass will appear on the screen (it will have the traditional appearance of an analog compass). It will be possible to choose an option, where the compass is always on the screen, when you bring up the mobile phone. In this situation, you just press the A button and the mobile`s icons will appear.


Jack30
  • Jack30

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#2943

Posted 19 October 2017 - 04:56 AM

Game features:

 

 

 

- The ability to turn 180 degrees by pressing the X button and the A button simultaneously. If this is done while running, your character will do a quick combat roll (he`s facing the opposite direction after standing up) and the camera will quickly centre itself to behind your character.

 

 

 

- Three new weapons based on: a .500 S&W Magnum revolver with a scope, a Jarre harmonica pistol and a Chiappa Firearms triple barrel shotgun. All of these weapons were seen on the show "Auction Hunters".

 

 

 

- A vehicle based on a Formula 1 car

 

 

 

- The dump truck should have a feature, that makes it possible to unload the gravel in the back of the truck. And the pile of gravel could be moved, by using a bulldozer.

 

 

 

- While swimming underwater, if you`re close to a dolphin, you can press the Y button. Your character will grab it`s fin and be pulled after it. The dolphin`s movements will be controlled with the left analog stick. If you steer it towards the surface, it will jump out of the water, with your character still holding on.

 

 

 

- A weapon based on a high-tech compound bow. The arrows will be available with different arrow tips: normal, incendiary and so on. Just like in "The Hunger Games".

 

 

 

- A motorcycle based on a Caterham Brutus 750

 

 

 

- A vehicle based on the twin engine hotrod, with the blue paintjob that appeared on the show "Counting Cars". It should have customization options, whether you want two or four air intakes.

 

 

 

- While in cover behind a wall, you should be able to hold the L3 button and then press the Y button to lean casually against the wall. Or to hold the L3 button and then press the B button to sit down on the ground with your back leaning against the wall.

 

 

   

- The zipline rifle from the movie "Mr. & Mrs. Smith". In the movie they attached one end of the zipline manually, while the other end was attached by shooting out a projectile, that pulled the cable to create the zipline. If they add the zipline rifle to the game, it could have a different design, where both ends of the zipline could be attached by shooting out projectiles. One projectile could point forwards, while the other in the opposite direction. For example: your character is standing on an elevated position, with a tree behind him and aims with the zipline rifle at a tree farther away on a lower elevation. The zipline is created by shooting out both projectiles simultaneously, by pressing the RT button. One end will be attached to the tree behind your character, while the other end will be attached to the tree on the lower elevation. When your character was aiming with the zipline rifle, he was holding it over his shoulder. This way the zipline would start at a convenient height. In order to use the zipline, you have to press the Y button and your character will detach a handle from the rifle and zipline towards the tree on the lower elevation. While ziplining you can press the B button, to activate the handle brakes. This would stop the sliding movement. At this point, you can either press the B button to release the brakes. Or to use the handle`s motor function, by holding the RB button to move forwards or by holding the LB button to move backwards. The motor function will make it possible to use the zipline even if it`s completely horizontal. Only one handed weapons are available, while ziplining (hold the LT button to aim and the RT button to shoot).


Jack30
  • Jack30

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#2944

Posted 20 October 2017 - 04:41 AM

Game features:

 

 

 

- A luxury motor yacht based on a 118 WallyPower

 

 

 

- A boat that has a submarine in the back. The submarine is attached to a powerful electromagnet, that is extended from a crane. If you want to lower the submarine into the water, you can press down on the left analog stick. The crane will bring the submarine closer to the water and you can then press right on the D-pad, to release it from the magnet. Moving the left analog stick up, will bring the crane back to it`s previous position. 

 

 

 

- Four new trikes based on: a 2017 Harley Davidson Tri-Glide, a 2017 Harley Davidson Freewheeler, a Big Twin trike (it appeared on the show "Counting Cars") and an Evel Knievel trike (this trike has three seats. One in the middle and two on each side in the back. This trike appeared on "Mecum Auctions").

 

 

 

- A tracked vehicle based on a Ripsaw EV2 luxury tank

 

 

 

- Three vehicles based on: a Cushman Eagle scooter, a Rupp mini bike and a Zundapp KS 750 (a motorcycle with a sidecar).

 

 

 

- A vehicle they could call Blazer Scuba. The Blazer Scuba will be very similar to the Blazer Aqua. But each of the rims will have a propellor inside. While floating on water (with the wheels retracted), these propellors can be used to dive underwater by holding the A button. Ascending from beneath the surface of the water, is done by holding the X button (just like the submarines). The spinning motion of the propellors will be visible, whether you`re holding the A button, or the X button (propellors will spin in the opposite direction). Since it`s an open vehicle, your character will have to wear a rebreather while diving underwater. The Blazer Scuba won`t be as fast as the Blazer Aqua (on land or on water), but will still be an interesting vehicle since it can dive underwater.

 

 

 

- A double ramp car. This car will have a ramp in the front and a ramp in the back. The front ramp will be a regular ramp, while the rear ramp will have hydraulic catapult capabilities. If you press right on the D-pad while driving, the rear ramp will be raised really quickly like a catapult. It can also be raised or lowered slowly, by holding up or down on the left analog stick. When the rear ramp is raised to it`s highest position, both ramps will form a large ramp together.

 

 

 

- An oil rig safehouse. This safehouse will have a sea helicopter on the top. It will be possible to take an elevator to the bottom of the ocean from inside this safehouse. The elevator will lead to an underwater research facility, which is located on the ocean floor (basically the foot of the oil rig). Your character can leave this facility by using the elevator or by using a submarine.

 

 

 

- The food truck in the game, should have a feature where you can enter the interior in the back, by holding the Y button. While standing inside the interior, your character could sell food items. How much money your character makes depends on the location. On some locations, a lot of customers will form a line outside the food truck.           

 

 
- When you visit a fast food restaurant in the game, it should be possible to walk up to a seat and press the LB button to sit. If your character has already ordered food, he will put the food tray on the table. Now you can press the A button to eat the hamburger, one bite at a time. If you hold the A button, your character will quickly eat the whole hamburger. You can drink, by pressing the X button. If you want your character to eat fries, you can press the B button and he will eat one fry at a time. The Y button is used for eating ice cream (one spoonful at a time). Just like while eating the hamburger, you can hold the other buttons to eat or drink quickly. It will be possible to choose between various menus. For example: two hamburgers and a drink or just fries and a drink. Adding this feature will make the game more immersive, even if it doesn`t look completely realistic.


simond1986
  • simond1986

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#2945

Posted 22 October 2017 - 01:20 AM

my no 1 gotta be mods for console it can be done skyrim did  it being a lowely xbone player im so jealous of all  the cool mods. no 2 is story dlc stuff


Jack30
  • Jack30

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#2946

Posted 27 October 2017 - 08:26 AM

Game features:

 

 

 

- To be able to aim with melee weapons. A reticle could appear when you hold the LT button (while equipped with a melee weapon), and pressing the RT button will make your character hit where the reticle is located (aiming with the right analog stick).

 

 

 

- An optional top down view mode, like the classic Gta games. If Gta 5 is played in this mode, holding the LT button while on foot will show the character`s perspective (first person view) on the right half of the screen. Since the game is in 3D, this feature can be used if you need a different view. While driving a car or riding a bike, the first person view can be accessed by holding the LB button. If you move the right analog stick while playing in top down view, the camera will show the locations further ahead. When your character enters an interior, the roof won`t be visible anymore. This way you can see your character moving around inside. If the interior has two floors, the second floor won`t appear until your character walks up the stairs.

 

 

  

- If they add a tranquilizer gun or a tranquilizer rifle, they could add special ammo that could be called truth serum darts. For example: if your character has a tranquilizer gun with truth serum darts (in story mode), and another person in the game is hit by one. You can press right on the D-pad (to interact), and that person will say funny things about himself, that he wouldn`t say otherwise. 

 

 

 

- In some movies, characters are able to shoot really accurately with a pistol, without first getting into an aiming pose. This is portrayed as a skill that is acquired over time (because of muscle memory). They could add this feature into the game. At the moment, if you hold the RT button halfway, the camera zooms in partially (not as much as when you hold the LT button all the way). Holding the LT button halfway, could be assigned to zoom in partially, instead. Holding the RT button halfway could be used to make the reticle to appear (without your character physically aiming). If you then press the RT button all the way, your character will seem to shoot accurately, without visibly aiming first. This feature could be unlocked after increasing the shooting skill.

 

 

  

- To be able to throw a pepper spray or a flash canister through a vehicle`s windows (from the outside).

 

 

 

- A weapon based on an AK pistol

 

 

 

- A mechanical metal cutter ("Jaws of life"). Used for prying metal apart or for cutting metal with ease.

 

 

 

- The throwing knives from the movie "Desperado". And also an outfit with throwing knives around a waist band.

 

 

 

- A new throwable weapon: Cryo canisters (freezing ability). If a cryo canister is thrown at another player in the game, it would reduce that player`s movement speed (because of the freezing effect). And if another cryo canister is thrown right away, that player won`t be able to move at all (frozen to the ground) until thawed out.

 

 

 

- A weapon inspired by The Golden Gun from the James Bond movie. This weapon is created by combining three items: an electric lock pick, a lighter and a laser pointer. The electric lock pick looks like a pistol handle with a piece of metal sticking out (the part that is inserted into a lock). And the lighter is an expensive looking lighter with a metal casing. The laser pointer will be about eight inches long, and will consist of three parts for the golden gun: the scope, the barrel and the laser attachment. The scope portion will be wider than the rest of the laser pointer, and will have a metallic grip texture (as seen on flashlights that are made of metal). It will function like a handle for the laser pointer and will be about two inches long. The middle portion of the laser pointer is the barrel of the gun (about five inches long), while the tip is the laser attachment (about one inch in length). All the measurements are just a suggestion, Rockstar themselves can decide what actually looks good from a designer`s point of view. The gun is assembled by pulling a section out of the lighter, and then attach the fully extended lighter on top of the electric lock pick. After the scope and the laser attachment have been unscrewed from the laser pointer, the barrel can be screwed onto the lighter. The scope can then be attached to the lighter (or the top of the barrel), while the laser attachment is attached underneath the tip of the barrel. The golden gun from the movie can be used as a reference, for how this version of the golden gun is assembled. Despite the name of the gun, it will be available in various colours like: chrome, gold chrome, brushed steel and more. The golden gun can only hold one bullet at a time, but will make up for it, by being the most powerful pistol in the game.

 

 

 

- An amphibious vehicle based on a Trecol 39294 6x6

 

 

 

- An electric car based on a Fisker Karma (a four door sedan with solar panels on the roof)


Wipman
  • Wipman

    Punk's Not Dead means Semper Fi.

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#2947

Posted 27 October 2017 - 06:11 PM Edited by Wipman, 27 October 2017 - 06:12 PM.

Im not a fan of the aircraft in the action games, but i'll consider to buy some flying machines if there were the next ones.

 

PLANES

 

- OV-10D Bronco

- OV-1D Mohawk

- A1 Skyrider

- Textron Scorpion

- YAK-130 Mitten

 

CHOPPERS

 

- A129 Mangusta

- AH-1W Super Cobra

- NH-90 Alligator

- MI-28 Havok

- MV-22B Osprey


Blight77
  • Blight77

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#2948

Posted 29 October 2017 - 06:05 AM

Well if we only strickted to the poll, then definitely the addition of San Fierro and Las Venturas although i guess it's a bit too much to ask, given with the current generation, i guess Rockstar can even create 2 other titles by utilizing both cities.. To a lesser extend, more heists DLC should be fun as if the protagonist would have "things to do" after the compilation of story mode

 

Now as my own wish list, i guess it would be something like this :

 

- Purchasable safehouse (Stil the most disappointing fact that it's not include in the story mode, given how vast the map is)

 

- Vehicle Storage addition (The same as my first wish only i wish i can store more vehicles with the protagonist like at least 10 cars for each protagonist to have a decent amount of them after i complete or during the game playthrough)

 

- Ability to choose your own Personal Car (This is somewhat minor compare to the previous 2, but i do think it would be interesting to have this type of feature, given that you can freely choose your character's personal vehicle and behave like ones as in they will spawn near the house or the protagonist in the switch scene and always retain the modification whenever it's spawn)

 

- Ability to eat (While i do understand why rockstar remove this feature, i do think there's nothing wrong to add the restaurant just for the sake to an interior addition and they can also utilize it just like in IV whereas it's only there for friendship activity and only if you want to eat instead of mandatory like SA)

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highspeed
  • highspeed

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#2949

Posted 29 October 2017 - 09:09 AM

- Ability to choose your own Personal Car (This is somewhat minor compare to the previous 2, but i do think it would be interesting to have this type of feature, given that you can freely choose your character's personal vehicle and behave like ones as in they will spawn near the house or the protagonist in the switch scene and always retain the modification whenever it's spawn)

 

Yes, for sure!

 

Michaels car I cannot stand, so f*cking slow and horrible in the corners. If we could of choose each protagonists car, I'd do so many things different.


ACM-Jan
  • ACM-Jan

    Usually helpful, BUT very defensive upon disrespect

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#2950

Posted 29 October 2017 - 12:05 PM

 

- Ability to choose your own Personal Car (This is somewhat minor compare to the previous 2, but i do think it would be interesting to have this type of feature, given that you can freely choose your character's personal vehicle and behave like ones as in they will spawn near the house or the protagonist in the switch scene and always retain the modification whenever it's spawn)

 

Yes, for sure!

 

Michaels car I cannot stand, so f*cking slow and horrible in the corners. If we could of choose each protagonists car, I'd do so many things different.

 

maybe its possible to mod it via script or sth?


Blight77
  • Blight77

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#2951

Posted 29 October 2017 - 06:47 PM

 

- Ability to choose your own Personal Car (This is somewhat minor compare to the previous 2, but i do think it would be interesting to have this type of feature, given that you can freely choose your character's personal vehicle and behave like ones as in they will spawn near the house or the protagonist in the switch scene and always retain the modification whenever it's spawn)

 

Yes, for sure!

 

Michaels car I cannot stand, so f*cking slow and horrible in the corners. If we could of choose each protagonists car, I'd do so many things different.

 

 

Yeah, while i do think his tailgater is decent, his premier however is easily the worst personal car in the games although by default Mike's personal vehicle lack of rarity point which both Franklin's Buffalo S and Trevor's Bodhi have, given both vehicles are unavailable in the free roaming..


Jack30
  • Jack30

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#2952

Posted 3 weeks ago

Game features:

 

 

- An underbarrel launcher for the assault rifles. This attachment is used by holding the LT button (to aim), and then pressing the RB button (to shoot). The ammo for the underbarrel will consist of: sticky ultrasonic canisters, sticky EMP canisters, sticky cryo canisters, sleeping gas canisters and more. If an ultrasonic canister is deployed, and gets attached to bulletproof glass, the high frequency sound will make the glass shatter almost immediately. The sticky EMP canisters are used for disabling, the in-game map and the pause menu map, temporarily. If a sticky cryo canister gets attached to bulletproof glass, pressing down on the D-pad will activate the freezing effect. This will make the glass brittle and can then be broken a lot easier. The sleeping gas canister will induce the "drunk visual effect" for players nearby. If a player stays near the canister for too long, he will fall asleep.

 

 

- An RC upgrade for vehicles like: Vigilante, Ruiner 2000, Deluxo, Rocket Voltic and Stromberg. The RC upgrade will make it possible to control these vehicles by using a mobile phone. If your character brings up his mobile phone and chooses the "RC upgraded vehicle" icon, then a list of all the vehicles with an RC upgrade will appear. Choosing a vehicle from the list, will expand the screen of the mobile and cover the whole TV screen (like when taking a picture). Now your character will be able to control the vehicle (even from his safehouse). The RC upgrades will be available in various levels. The cheapest option will decrease the acceleration and the turning speed of the vehicle. And will also have a limited RC range. The most expensive RC upgrade will actually improve the vehicle`s acceleration and turning speed, and the RC range will be unlimited. It will still be possible to drive RC upgraded vehicles manually, since the upgrade is internal (not in the sitting space). While driving manually it will be possible to choose an auto drive option, which will make the car drive automatically, to a waypoint set on the map. Vehicles like the Vigilante and the Deluxo will also have a sideways catapult seat upgrade. This upgrade will be available for both seats. For example: your character is in his safehouse and wants to control the Deluxo from that location. After driving the Deluxo out of the garage, driving around for a while, your character decides to stop the vehicle. At this point another player gets inside the car and drives away. Since the car has an RC upgrade, the owner of the Deluxo will be able to override the controls. The doors get locked when the owner overides the controls. At this moment, your character can either wait, while that player taps the Y button repeatedly (the door opens after tapping the Y button for a while) and leaves the car, or he can activate the Deluxo`s hover mode, gain altitude. And then let that player leave by using the sideways catapult seat (one of the gullwing doors will open, and that player will be thrown, sideways out of the car).

 

      

- If they add a tracked excavator to GTA 5, I have a suggestion for the controls. When you enter the excavator, all the controls will be the way they are for regular vehicles (right analog stick to control the camera and so on). But if you press the R3 button, the excavation controls will be activated. Now the camera will be player relative (like controlling an RC excavator in real life) instead of vehicle relative (the way it is now). Left and right on the left analog stick, will turn the tracked section of the excavator. The cab section will rotate by moving left or right, on the right analog stick. The excavation arm has three joints: the shoulder joint, the elbow joint and the wrist joint. Up or down on the left analog stick will operate the shoulder joint (will make the entire excavation arm move up or down). The elbow joint will be operated by, moving the right analog stick up or down (the excavation arm will straighten out or bend in the middle). And the wrist joint will be operated by pressing the RB button or the LB button (by holding the RB button, the excavation scoop will move towards the excavator. If the RB button is released, the excavation scoop can be moved in the opposite direction, by holding the LB button). They could base this vehicle on a Caterpillar 365C excavator.

 

 

- A telescopic crawler crane based on a Grove GHC75. They should add two versions of this vehicle: one that has a powerful electro magnet, and a second one that has a heavy wrecking ball. The controls for this vehicle will be very similar to the tracked excavator mentioned before. But since it has a telescopic lifting arm, moving the right analog stick up or down will extend or shorten the lifting arm. The version that has an electro magnet hanging from the tip of the lifting arm, will be operated by holding the RB button to lower the magnet (a winch on the lifting arm will lower the steel wire it`s hanging from), while holding the LB button will raise it back up. Pressing right on the D-pad will toggle the magnet on and off. The version of this vehicle that has a wrecking ball, will also use the RB button and the LB button to lower and raise the wrecking ball (also hanging from a winch operated steel wire). But if you tap the RB button, the brakes on the winch will release and the wrecking ball will come crashing down. The LB button can then be used to, raise the wrecking ball back to it`s previous position.

 

 

- A tracked vehicle based on a Cushman Trackster

 

   

- An all-terrain vehicle based on an Avtoros 8x8

 

 

- To be able to wear a wing suit. The wing suit will be available in various colours and shapes (the shape will determine the speed and for how long your character can stay airborne).

 
- An electric bicycle based on a Caterham Classic E-bike.
 

- If they add North Yankton, they should also add a research facility (safehouse), that is located in a remote area. And also vehicles like: snowmobiles, dog sleds, snow plows (with tracks), skis with ski poles (used like a vehicle), hovercrafts and more. They should also add clothing items like snow shoes (for walking over deep snow) and Snowfeet (a combination of shoes and skis, used for skating on snow). The snow shoes or the Snowfeet can be equipped by using the inventory menu.

 

 

- To be able to equip musical instruments. You could buy a music tune divided into four sections. For example: You equip an electric guitar from your inventory, in order to play you have to hold the LT button (your character will initiate playing pose). Now you can play the first section of the music tune, by pressing the A button. The second part of the tune starts after pressing the B button. And the third part will start after pressing the X button, while the fourth part will start after pressing the Y button. There will be several musical instruments to choose from: an electric guitar, a saxophone, a trumpet, a harmonica and more. The electric guitar will have a unique feature, it can be used as a melee weapon by pressing the RT button.


Deadman2112
  • Deadman2112

    <i> C U, you filthy shoe thieving shoe thief!

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#2953

Posted A week ago Edited by Deadman2112, A week ago.

a movie theater that features actual randomly selected fan made movies that have been uploaded to the Social Club
  • ZoeChamp likes this

ZoeChamp
  • ZoeChamp

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#2954

Posted 6 days ago

I would like to have the ability to modify the Vapid Guardian in the Mobile Operations Center(MOC)/Avenger. Armor plating, weapons, some added abilities maybe?


jtb1798
  • jtb1798

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#2955

Posted 4 days ago

https://www.change.o...n-single-player

a link to a new petition to have the online features included into the story mode

ACM-Jan
  • ACM-Jan

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#2956

Posted 4 days ago Edited by ACM-Jan, 4 days ago.

https://www.change.o...n-single-player

a link to a new petition to have the online features included into the story mode

can't sign it, emails for confirmation do not arrive.

Rockstar been tampering with it?


Jesucristo
  • Jesucristo

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#2957

Posted 4 days ago

I choose "New characters" to take more advantage of the map. I think R* have taken little game to that map. And of course, with the new characters there would be more hood wars between gangs.





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