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GTA IV: Los Santos [Mod Discussion & Development]

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MrFizixHD
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#451

Posted 25 March 2014 - 03:19 AM

 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

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#452

Posted 25 March 2014 - 03:22 AM

 

 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

 

Um, looks like he's just converted it from the looks of it. The original team had made some progress before the project went on hiatus.

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Rockstar Games™
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#453

Posted 25 March 2014 - 04:35 AM Edited by gtaivmodderz, 25 March 2014 - 04:37 AM.

Then there is no point for this thread to be open, this mod died and someone else is doing the same thing and with success. But I do think that you guys should join NTA and add the cars and other misc. things you have been working on :) But I am impressed with the progress!


flak0x
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#454

Posted 25 March 2014 - 06:52 AM

 

 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

 

That looks amazing. All you need to do now is throw in some peds, traffic, and an enb ;O Keep up the good work


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#455

Posted 25 March 2014 - 08:39 AM

^^  :panic:

The second I get my hands on this map is the day I'll start on a new tropical, V-esque ENB. I guess it's finally time to bring out those old sky textures with the jet trails XD Yaay! lol

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Franklin123
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#456

Posted 25 March 2014 - 10:44 AM

 

 

 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

 

That looks amazing. All you need to do now is throw in some peds, traffic, and an enb ;O Keep up the good work

 

its more cooool if Gta V mission and water texture in Gta IV  :lol:  :evilgrin:


MAXSAN
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#457

Posted 25 March 2014 - 12:03 PM

 

 

 

 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

 

That looks amazing. All you need to do now is throw in some peds, traffic, and an enb ;O Keep up the good work

 

its more cooool if Gta V mission and water texture in Gta IV  :lol:  :evilgrin:

 

I think it's impossible


universetwisters
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#458

Posted 25 March 2014 - 02:08 PM

So is the mod still active or is it dead?


Thalyn
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#459

Posted 25 March 2014 - 02:39 PM

Hi,

 

So is the mod still active or is it dead?

 

I think it's pretty clear.

There is still a great hope about it. 

 

just so you guys know, I'm currently in pre-production stages on a tool allowing a full-size V map conversion on IV without any zfighting/streaming bugs; nothing in screenshots or anything yet so I didn't post a topic anywhere, was intending to announce it on the side of a 3d perspective radar release for IV but as that's being uncooperative due to some oddity in mathematical projections I decided to just semi-announce my work here

 

 

I have some amazing news. This mod will be continued, likely as a new mod with a different name,A full GTA5 map conversion to GTA4 will happen everybody! It's being done by NTAuthority

It will be a direct port from the console version. That means all shaders will be converted, as well as collision materials and LODs (the reason why this mod was cancelled). Expect more news and some videos very soon.

 

However, in my case I stay calm until NTAuthority confirms that he continues the development of this mod (even under a different name/project).
 
 
 
 

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#460

Posted 25 March 2014 - 08:21 PM Edited by MajesticNL, 25 March 2014 - 08:22 PM.



 



 is he taking the mod solo and starting from the beginning? Or is he using your map and finishing it up?

He posted this video and from what it looks like, it has made a lot of progress. 

 

 

This was merely a test.

 

NTA does things differently. Whereas tradiotional converting teams would convert each map part seperately, by hand, with programs like 3ds max to get from one format to another. Instead, he makes a converting tool that can process the entire map, at once. So, he creates the perfect tool, and once it's completed he converts it in one go, avoiding the use of any other software, Then the only time it really takes is to add things to the game's archives with OpnIV, that can't be automated.

 

He's now working on the last part, collisions.

 

However, in my case I stay calm until NTAuthority confirms that he continues the development of this mod (even under a different name/project).

 

Why? you don't trust me? ;okay;

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Rockstar Games™
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#461

Posted 25 March 2014 - 08:59 PM

This was merely a test.

 

NTA does things differently. Whereas tradiotional converting teams would convert each map part seperately, by hand, with programs like 3ds max to get from one format to another. Instead, he makes a converting tool that can process the entire map, at once. So, he creates the perfect tool, and once it's completed he converts it in one go, avoiding the use of any other software, Then the only time it really takes is to add things to the game's archives with OpnIV, that can't be automated.

 

He's now working on the last part, collisions.

That's great :)


myst7
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#462

Posted 25 March 2014 - 09:56 PM

In NTA's video he didn't use LOD's?


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#463

Posted 25 March 2014 - 11:37 PM

In NTA's video he didn't use LOD's?


Step by step. I guess they come next.
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jumpman971
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#464

Posted 26 March 2014 - 01:23 PM

I'm really excited to play this map on gta iv!!!

Getting tired of gta v on console...


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#465

Posted 26 March 2014 - 05:23 PM Edited by BlackScout, 26 March 2014 - 05:23 PM.

Finally, some order!!
I hope this receives some graphical patch after PC Release of GTA V.

Mr. Scratch
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#466

Posted 26 March 2014 - 09:34 PM

I love to predict how each and every one of these conversion mods will go, all dis drama.

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universetwisters
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#467

Posted 26 March 2014 - 09:35 PM

I love to predict how each and every one of these conversion mods will go, all dis drama.

Hence = the conversion culture

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Mr. Scratch
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#468

Posted 26 March 2014 - 09:37 PM

Exactly, if you guys were to make a game then it'd probably come out just in time for the second coming of Christ.


ZZCOOL
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#469

Posted 26 March 2014 - 09:39 PM

Exactly, if you guys were to make a game then it'd probably come out just in time for the second coming of Christ.

cough cough half life 3 duke nukem forever


Mr. Scratch
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#470

Posted 26 March 2014 - 09:43 PM

DNF did release, even though it just as well shouldn't have.


ZZCOOL
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#471

Posted 26 March 2014 - 09:46 PM

DNF did release, even though it just as well shouldn't have.

yes after 10 years so yeah game companies have problems too 

 

just be patient :)


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#472

Posted 26 March 2014 - 09:46 PM

DNF did release, even though it just as well shouldn't have.

DNF was good, but it was kinda stuck in the mindset of "macho 90s action games", which seemed like one of the reasons why it flopped the way it did.

 

I don't think Half Life 3 would come out in the near future, at least before I get into college and graduate.


Mr. Scratch
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#473

Posted 26 March 2014 - 09:51 PM

And get married, have a kid, have grandkids and then die.


ZZCOOL
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#474

Posted 26 March 2014 - 09:51 PM

 

DNF did release, even though it just as well shouldn't have.

DNF was good, but it was kinda stuck in the mindset of "macho 90s action games", which seemed like one of the reasons why it flopped the way it did.

 

I don't think Half Life 3 would come out in the near future, at least before I get into college and graduate.

 

dnf was a 90's game on a new engine the game was meant to be a 90's early 2000 game dnf the release game was simply the game they had back in 2000 just with alot of cut content which is why it felt like one minus the checkpoint systems and certain today changes

anyway let's not go offtopic


Ss4gogeta0
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#475

Posted 26 March 2014 - 09:53 PM

 

DNF did release, even though it just as well shouldn't have.

DNF was good, but it was kinda stuck in the mindset of "macho 90s action games", which seemed like one of the reasons why it flopped the way it did.

 

I don't think Half Life 3 would come out in the near future, at least before I get into college and graduate.

 

I liked DNF tho... Grew up with DN64


ZZCOOL
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#476

Posted 26 March 2014 - 09:56 PM Edited by ZZCOOL, 26 March 2014 - 10:08 PM.

reply to offtopic spam removed


flak0x
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#477

Posted 26 March 2014 - 11:54 PM

So I take it that the mod is nearly finished now or..? Any ETAs?

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#478

Posted 27 March 2014 - 12:27 AM

What gave you that idea???
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jimmycakes
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#479

Posted 27 March 2014 - 12:31 AM

What's the point in this? GTA V PC will be out soon


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#480

Posted 27 March 2014 - 12:51 AM Edited by gtaivmodderz, 27 March 2014 - 02:41 AM.

EDIT: Booger removed.





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