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GinoPinoy's Weapon Pack V3 Final

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GinoPinoy
  • GinoPinoy

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#1

Posted 03 February 2014 - 04:38 PM

pic2.jpg

GTAGARAGE MIRROR: <- files and pictures are uploaded
http://www.gtagarage...ow.php?id=12336

MODDB MIRROR:

http://www.moddb.com...oys-weapon-pack
 

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aStiffSausage
  • aStiffSausage

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#2

Posted 03 February 2014 - 06:23 PM

That preview looks pretty nice, do you have in-game screenshots? And, have you thought about re-doing melee weapons, or other miscelleanous weapons, spraycan and others?

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Gramps
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#3

Posted 03 February 2014 - 07:01 PM

Yeah, those look nice Gino.

 

Have you heard of the Enhanced Functions mod by BMS (Junior_Djjr and others) ? They are working on moving parts for weapons, sort've how DK22 did years ago but never completed.

 

A preview of DK's mod : http://www.youtube.c...h?v=OjXbNdKT6og

 

Maybe you should get in contact with Junior_Djjr (he is a member here) and make your weapon mod compatible with their Enhanced Functions mod

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GinoPinoy
  • GinoPinoy

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#4

Posted 03 February 2014 - 10:04 PM Edited by GinoPinoy, 03 February 2014 - 10:05 PM.

thank you StiffSausage and methodunderg :D

 

StiffSausage i am now working on the melee weapons including the other stuff.

methodunderg sure why not :D but i'll implement it only some of the models because some of the models are super low poly

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TheGodfather.
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#5

Posted 04 February 2014 - 02:31 AM

Really great work dude..Looking really cool ;)

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Junior_Djjr
  • Junior_Djjr

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#6

Posted 10 February 2014 - 08:05 PM Edited by Junior_Djjr, 10 February 2014 - 08:07 PM.

thanks methodunderg :B (i look this topic today)

I love it if you (say, anyone) would create such weapons for these functions, even the mod is still in early stage

 

i'm creating some functions........

DOWNLOAD HERE

 

.....but have one bug yet in the "slide cover" function, is incompatibility in a mod of i don't know yet (lol)

http://gtaforums.com...ctor-is-firing/

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Gramps
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#7

Posted 11 February 2014 - 07:47 AM

thanks methodunderg :B (i look this topic today)

I love it if you (say, anyone) would create such weapons for these functions, even the mod is still in early stage

No worries mate.

 

Spoiler


Junior_Djjr
  • Junior_Djjr

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#8

Posted 11 February 2014 - 03:26 PM Edited by Junior_Djjr, 11 February 2014 - 03:29 PM.

man, if SAMP "shared" the matrixes of models from player a player, ALL of this will works perfect to all players!

the problem is the big use of internet conection to load all matrixes of all models .-.

 

BUTTTTTTTTT: i make this function not to player, is all actors of map... then, i think of some functions like weapons shoting/reloading will works all fine :p

 

(MTA is possible to make this, but i don't know exatcly how)


aStiffSausage
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#9

Posted 11 February 2014 - 03:43 PM

It should work fine for anyone who's using it, since well... It works when the actor does something, and that information is shared in SA:MP. :p

Though, you should make a topic in GTAF about Enhanced Functions. Might bring up more interest.


Junior_Djjr
  • Junior_Djjr

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#10

Posted 11 February 2014 - 07:42 PM

It should work fine for anyone who's using it, since well... It works when the actor does something, and that information is shared in SA:MP. :p

Though, you should make a topic in GTAF about Enhanced Functions. Might bring up more interest.

yeah, thats a bit obvious :p (only the functions, like, you press a key to open the roof of car... this will don't work on samp......)

 

yes, i make the topic, but i don't published, cause have one simple bug to fix, i fix the other of appears to some people but no me, but anyone says yet of this is fixed or not .-. when the mod is 100% stable i create the topic here


Concavax
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#11

Posted 09 March 2014 - 09:11 PM

Yeah! Please, make compatible with enhanced Fuctions! :D

 

Great Mod! I dowload, looks great, thanks :)


GinoPinoy
  • GinoPinoy

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#12

Posted 10 March 2014 - 09:49 PM

thanks for the feedback :D and i'll make a version compatible to that mod :D





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