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  • SilentSeas

    Formerly 02fishera

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Posted 01 February 2014 - 06:43 PM

I'm writing this post having just finished Assassin's Creed IV and finding that I enjoyed not only the game in general, but the conclusion to the story itself as well. However, over the last generation of gaming, I've been finding that this feeling of satisfaction has become rarer after years of feeling ripped off by awful or predictable endings.


It seems that writers and developers are becoming more and more willing to take the easy way out by throwing in plot twists that make little sense and god awful cliffhangers for a cheap excuse to make a sequel, or failing that, killing off the protagonist for "shock value."


Only that has been done so many times now (I'm looking at you R*) it's tough to trigger the desired emotions or response. Killing off the protagonist doesn't make me appreciate them more, if anything it's harder for me to become attached to them when I can see that they're going to be killed from a mile off.


That's not to say that games in which these events occur are terrible games, only that a terrible ending can really take the shine off of the experience. I can't be the only that feels this way, can I?


Now that I've finished having a moan, I'd love to hear your points of view on the matter. Are there any truly memorable endings that have stuck with you, whether good or bad? Do you often find yourself satisfied with conclusions or sold short thanks to a poor ending?

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  • Vanto

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Posted 01 February 2014 - 06:52 PM Edited by Vanto, 01 February 2014 - 06:52 PM.

I thought I was the only who noticed that. In the last 5-7 years, endings are different to older games. Now, instead of one happy ending, there are multiple endings or sometimes dies a main character or even the protagonist. I don't think that they really shine off the experience, though.

Darth Yokel
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Posted 01 February 2014 - 07:09 PM Edited by The Yokel, 01 February 2014 - 07:10 PM.

AC IV ending was very enjoyable. But I think my most favorite ending is from Mafia.


Obviously, if people are going to describe endings to games they should use spoiler tags.

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Posted 01 February 2014 - 07:27 PM Edited by Secura, 01 February 2014 - 07:29 PM.

Whilst the ending to ACIV: BF might have been nice, the story itself wasn't all that interesting (despite the fact that Ubisoft focused a little more on the Assassin's and the Templars this time around, which was admittedly nice) and in the end it doesn't end well for the Kenways at all. Edward is killed by home invaders, his only son Haythem joins the Templars (an organisation that Edward spent the last fifteen years of his life fighting) and then his son is killed by his own grandson. 


His grandson watches his mother die, has his father try to kill him twice, has to then kill his father, watch everything he's ever loved be torn apart as the Native Americans undergo a "mass cleansing" the likes of which the world had never known of before, his friend George Washington orders his village burned, multiple times, his mentor dies painfully from tuberculosis and Connor dies alone, realising at long last the thing that the player knew from the start, he will never see the world be a shining beacon of hope, and coming to terms with the fact that his grandfather's, father's and his fighting was all for naught.


Well, not all for naught as Desmond used their family to y'know find one f*ckin' amulet. What a waste of storytelling potential, and the Kenway saga is just plain depressing. The only thing that changes Black Flag was that they ended the story there, and didn't bother to show Edward when he gets home from the theatre and is massacred by thieves.

  • SilentSeas

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Posted 01 February 2014 - 08:10 PM

Oh, I'm not for one second trying to claim that ACIV had the greatest of stories, or that everything had worked out for the best for the Kenways in the end. (I read Assassin's Creed: Forsaken, so was well aware of how Edward had come to meet his end long before playing Black Flag.) The fat that they knew when to stop and didn't bother show Edward's eventual fate is one of the reasons why I enjoyed the ending. Ubi could have easily gone there, but instead decided against following the trend of trying to make an impact with the use of unneeded negativity.


While upbeat or happy endings are by no means original themselves, I find that they're a hell of a lot more satisfying than a pointless cliffhanger or pointlessly killing off the protagonist for the sake of "shock value."

  • Aintgottime2bleed

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Posted 01 February 2014 - 10:46 PM

Dead island 2, its so cheesy/cheap that its very funny, on Dead island 1 you escape with chopper but guess what, chopper crashes not far away on other zombie infected island. There starts Dead island 2, ending of dead island 2 is you escape by boat guess what ? the boat hits shore again then 'door' of boat opens and black screen game over. I wonder what happens next lol.

  • CatDog96


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Posted 02 February 2014 - 05:59 AM

The original mario bros had the best and most unique ending of any game ever.

  • Boxman108


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Posted 02 February 2014 - 06:14 AM

Loved the ending of Zelda: Skyward Sword(as well as the rest of the game) but really it was nothing terribly new for the series. I remember enjoying the ending of Prince of Persai '08 but the DLC kind of ruined it. Nier has four different good endings. Deadly Premonition's story is good all around.

The ending of Killer is Dead is very abrupt, and was very confusing at first. I understand it now but still not sure I like how it was done exactly. I much prefer the endings of earlier Suda titles, particularly Killer7 and NMH.

  • DeafMetal

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Posted 02 February 2014 - 06:31 AM

I feel the same way. Feels like they've run out of creativity for the most part. It's always "someone close to or the protagonist dies unexpectedly." Or, "here's us being lazy c*nts" like they did with Mass Effect 3/Assassins Creed 3. Come to think of it, they did BOTH of those things, ME3 being the biggest offender.


What's wrong with a happy ending? Sad endings have become the cliche they were meant to fight against. Their shock value has been worned out to the point where it becomes annoying. If you're gonna do one, do it right.


My favorite endings, in no particular order except for MGS4:




Red Dead Redemption



Vice City



Metal Gear Solid 4


  • Shane_Dbns

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Posted 02 February 2014 - 08:17 AM

^Mgs 4 had a great ending.

I liked max payne 3's ending.
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  • Vercetti42

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Posted 02 February 2014 - 10:12 AM Edited by AceKingston, 02 February 2014 - 10:14 AM.

Hitman: Absolution had a bad ending IMO. It literally went Saints Row style. The story of the game sucked anyways to be honest.




I liked SA's ending, especially the mission. Although I consider SA to have the worst story in a GTA game, the ending was decent enough, especially compared to the other parts of the game.

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Posted 02 February 2014 - 10:32 AM

AC 4 had a good ending because we didn't have plotholes like we had in Desmond's playthrough. Let me list out all the problems in the endings of the previous titles:




Edward's story was very cool but sad in the end. He and his grandson were the same, they were very naive. Connor thought freedom could be aquired without any dispute among people and Edward, well, he only thought of money and ignored the problems he had created to his friends and his family.


As for the Present life's plot, well, it was - meh. I cannot really relate myself with that part of story as Desmond is gone now...

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Posted 02 February 2014 - 11:21 AM

Since we're on the topic of endings in general, I have to ask what you guys think about the endings of a game that vary depending on just how much effort you put in? Suicide Mission on ME2 gave me a massive amount of satisfaction, if only because failure was an ever-present possibility and it ended perfectly solely due to my efforts and endeavours.

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  • RedBull FM

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Posted 02 February 2014 - 12:09 PM

AC Blackflag is going to probably going to be continued to the next game. BTW the ending was abit boring.

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Posted 02 February 2014 - 12:24 PM


  • HaythamKenway

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Posted 02 February 2014 - 02:13 PM Edited by SFPD officer, 02 February 2014 - 02:15 PM.

I completely agree with you, 02fishera. Downer endings are so tiring. When they are done right, they can make the game (RDR, Mafia), but mostly they just feel like cheap cop-outs (AC III, ME 3, L.A. Noire, Fallout 3 before Broken Steel).


Of course the Kenway saga was, overall, tragic. Even AC IV was pretty much a tragic story, despite its happy ending. Edward's greedy pursuit of riches and fame leaves the world around him in ruin and the endgame isn't much more than him trying to fix the mistakes he made throughout the game. Most of his friends at the end of the game are dead too, as their outlaw lifestyle and dreams of independence led to nothing but them fighting amongst themselves and getting crushed by empires of the world. But, like it's been already said in this thread, AC IV knew when to end. It was better to end the game on high note, than to beat us over the head with Edward's demise. I'm really happy that Ubisoft learned that tragic doesn't automatically mean satisfying.


You don't have to kill off the protag or an important supporting character to make the ending tragic either and tragic ending doesn't have to be hopeless. A great example of this is TLaD. The Alderney chapter just wiped itself out in a civil war, Jim's dead because of Johnny's greed and a love of his life is a hopeless junkie. But it might have been a reason for Johnny to start anew. Johnny wanted to cut his ties, start a new life and that was really an uplifting message. Now, V p*ssed all over it (and I don't mind it that much, in the end, but that's another story), but it was there in 2009 and still is now.


Other examples of dark, but not downer, endings are Saints Row 2's epilogue mission ending and Saints Row: The Third's "Kill Killbane" ending. Both games end with the Boss taking over the city, but it's not exactly "sunshine, puppies and rainbows" type of ending either.

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