I'm writing this post having just finished Assassin's Creed IV and finding that I enjoyed not only the game in general, but the conclusion to the story itself as well. However, over the last generation of gaming, I've been finding that this feeling of satisfaction has become rarer after years of feeling ripped off by awful or predictable endings.
It seems that writers and developers are becoming more and more willing to take the easy way out by throwing in plot twists that make little sense and god awful cliffhangers for a cheap excuse to make a sequel, or failing that, killing off the protagonist for "shock value."
Only that has been done so many times now (I'm looking at you R*) it's tough to trigger the desired emotions or response. Killing off the protagonist doesn't make me appreciate them more, if anything it's harder for me to become attached to them when I can see that they're going to be killed from a mile off.
That's not to say that games in which these events occur are terrible games, only that a terrible ending can really take the shine off of the experience. I can't be the only that feels this way, can I?
Now that I've finished having a moan, I'd love to hear your points of view on the matter. Are there any truly memorable endings that have stuck with you, whether good or bad? Do you often find yourself satisfied with conclusions or sold short thanks to a poor ending?