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Improved vehicle sound

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Bone34
  • Bone34

    Crackhead

  • Members
  • Joined: 21 May 2013

#1

Posted 30 January 2014 - 05:06 PM Edited by Bone34, 02 February 2014 - 11:16 AM.

Hi, Im working on a mod that will replace most of land vehicles sounds. I don't make completly new sounds, but edit the original ones to sound (IMO) better and more like real life engines and exhaust sounds.

 

Progress:

 

Chavos, DF8, Sentinel, Sultan, Sultan RS: 100 %

Comet, Infernus, Super GT: 100 %

Turismo: 100 %

Banshee: 100 %

NRG-900: 100 %

PCJ-600: 100 %

Coquette: 30 %

Faction, Ruiner, Sabre: 90%

Dukes, Sabre GT, Stallion, Vigero: 90%

 

Later I will add a small preview

  • Twistedtwister and JRC99 like this

Zyo
  • Zyo

    The unforgiven

  • Members
  • Joined: 29 Oct 2007
  • Scotland

#2

Posted 06 March 2014 - 12:46 AM

I am interested in this project.

 

I have been doing something along the same lines recently, but for different soundbanks.

Musclecar2 - Noose PAT, Patriot, Peyote, Voodoo

vstyle2 - Buccaneer, Merit, Police2, Taxi2, Virgo

vstyle3 - Emperor, Emperor2, Noose, Police, Taxi
vstyle4 - Esperanto, Manana, Premier, Roman, Uranus

Luxurycar1 - Feroci, Feroci2, Huntley, Oracle, Pres, Primo, Vincent

 

I am curious to hear what progress you have made, especially since you have been working on the ones I have not tackled yet.





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