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Opinion on property/businesses

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SingularSoul
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#31

Posted 28 January 2014 - 09:38 PM Edited by SingularSoul, 28 January 2014 - 09:42 PM.

Are you satisfied with this little garage space though? We didn't have much more in IV, but we also couldn't personalize our vehicles so it wasn't really a big deal. I feel like if they say all of this and they give us modifications for the vehicles, I would expect more than 10 or less spots for each character.

 

 

 

Indeed! I also wish we could choose the location of our garages. I'm sick of having to drive/ take the taxi from Franklin's Vinewood crib to downtown LS every time I want to fetch one of my other cars. 


Sting4S
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#32

Posted 28 January 2014 - 09:39 PM

My opinion is that the property system is rubbish. The reason as to why I feel that way is because like you, I feel that property was rushed in at the last minute and nobody gave a sh*t about it. Basically it feels like they just slapped prices on a few structures, gave them a low income rate and said, *to the people bitching for the feature* Here's your little property system, shut up now, 'K?

It literally feels that half assed. When some of us loyal fans said we wanted extras, like properties, to spend out heist money on, more than likely we meant Give us some decently integrated properties with interiors and functions, houses would not be bad either. Nope. :) We got... buildings with heavy prices, annoying emails/phonecalls, and a sh*tty income. Yeah, great! Oh yeah and no purchasable safehouses in SP, only Online. But even if they did make it into SP I would not have been satisfied because they were rubbish. Only 3 interiors and they were all overpriced and repetitive and nowhere near worth their values.

It was such a missed opportunity, but that should not surprise me as the wanted system, physics, heists, and random events were all missed opportunities too. Its like the whole Rockstar team was on whiskey.
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Officer Ronson
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#33

Posted 28 January 2014 - 09:58 PM

@LilBBasegodorWhatever

 

Look whose talking, I can't deny that most of the time I am an assholeish hypocrite but.. no one is safe!

 

Plus some of the places you buy tell you that you have to do the work, others will occasionally need your help that is all.

 

@OfficialGeneral

 

RDF? Holy sh*t thats so original man they should nominate you for the most original man of the whole universe you unfunny douchebag. I should seriously take Sol's advice to use the ignore option. Some people tend to get on my nerves.

 

OT: I have nothing more to contribute to this topic, it is a nice topic and it could entable some nice conversation but sometimes people just... lets say it is my fault, not.

 

 


HalfOfZero
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#34

Posted 28 January 2014 - 10:05 PM

My problems with the property and business thing... 

 

If it was implemented to earn money, solely, then they done it wrong. It takes too long to earn any noticeable amount naturally from your businesses. It would have made sense to have many more micro missions per business, keep the interest rolling and then increase payouts from these businesses. Right now it just feels like something that is there, makes you a tiny amount, and will take longer than you care to earn your money back. 

 

Property. It's great. I wish though you could buy more general houses. Or even just bloody garages!! It's so cool that I can modify any car for free with Franklin, so you get creative.. But with nowhere to store these cars. Spend ages hunting cars, then boom, no space for them. WTF. I lost 2 RatLoaders that I put in my Garage, I went back with a third car, parked it, came back and a RatLoader was gone. WTF. 
So yes, I think we need to be able to buy more garage spaces. 

 

And hey, if they implemented the first point, we could have more money, to buy lots of garages from the second point, and play Story Mode more!!!!

 

 

 

But no.


Sting4S
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#35

Posted 28 January 2014 - 10:08 PM

@LilBBasegodorWhatever
 
Look whose talking, I can't deny that most of the time I am an assholeish hypocrite but.. no one is safe!
 
Plus some of the places you buy tell you that you have to do the work, others will occasionally need your help that is all.
 
@OfficialGeneral
 
RDF? Holy sh*t thats so original man they should nominate you for the most original man of the whole universe you unfunny douchebag. I should seriously take Sol's advice to use the ignore option. Some people tend to get on my nerves.
 
OT: I have nothing more to contribute to this topic, it is a nice topic and it could entable some nice conversation but sometimes people just... lets say it is my fault, not.

So if you've got nothing to contribute then shut up. Its not like anything you've got to say is even worth skimming over anyway. :colgate:
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Blingy
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#36

Posted 28 January 2014 - 10:11 PM

GTAF really isn't the forum for kindly discussions on issues that are actually pretty important to the game, not that it really was to start with :/

1369985068_image.png

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SingularSoul
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#37

Posted 28 January 2014 - 10:12 PM Edited by SingularSoul, 28 January 2014 - 10:13 PM.

Crikey, it's getting heated in here..

 

tCp90.gif..

 

 

 

Oh, wait... *mature hat on* Play nice folks, tis' a good thread. Let's not get it locked by trading insults needlessly :)

 

 

 

 

GTAF really isn't the forum for kindly discussions on issues that are actually pretty important to the game, not that it really was to start with  :/

1369985068_image.png

 

 

Sadly, this. :/


Sting4S
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#38

Posted 28 January 2014 - 10:14 PM

GTAF really isn't the forum for kindly discussions on issues that are actually pretty important to the game, not that it really was to start with :/

Indeed. However, discussions on the side of the forum were much funner and constructive pre-release. Now its a bunch of blokes who act like stuck up 14 year olds.
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Staten
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#39

Posted 28 January 2014 - 10:18 PM

 

GTAF really isn't the forum for kindly discussions on issues that are actually pretty important to the game, not that it really was to start with :/

Indeed. However, discussions on the side of the forum were much funner and constructive pre-release. Now its a bunch of blokes who act like stuck up 14 year olds.

 

Nah, the same threads happened, except they were criticisms of IV instead of V, more or less.  But it's good to see you being self-aware.


Official General
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#40

Posted 28 January 2014 - 10:19 PM Edited by Official General, 28 January 2014 - 10:20 PM.

 

@OfficialGeneral

 

RDF? Holy sh*t thats so original man they should nominate you for the most original man of the whole universe you unfunny douchebag. I should seriously take Sol's advice to use the ignore option. Some people tend to get on my nerves.

 

 

Errm, that was not supposed to be funny in the first place. It's just a symbolic word used to describe your blind loyalty, and patronage to Rockstar and the fact that you bow down to them every time. 

 

And yeah, if this forum gets you worked up so much, then use the ignore list for comments from those who upset you. Or better yet, you should come offline and re-discover good things to do in life that don't involve computers. 


Proletariat
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#41

Posted 28 January 2014 - 11:42 PM

^^ How else is he gonna jack-off though? He needs computers! Magazines just won't do it no more!

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Capitalist Communist
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#42

Posted 28 January 2014 - 11:59 PM

I agree with the OP, the game was clearly rushed and that's obviously the reason the leaked casting call was called RUSH, R* were in a race against time to get the game out before next-gen arrived to make as much money as possible, I think the list that leaked not long ago of the cut features tells a story of their own, if those things had of made it into the final game I would have no complaints but pretty much everything in the game feels half assed and boring to me, the only real positive is that the game looks really nice for current-gen but other than that, we've got darts, yoga and and some other sh*t no one gives a f*ck about and businesses aren't even enterable, it's sad because the game really had the potential to be the greatest game ever, but it's not even better than Shenmue.


SonOfLiberty
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#43

Posted 29 January 2014 - 12:07 AM

Mother of god...

 

Tenxax: I just don't feel a sense of ownership with the properties in GTA V. I mean fair point about the Malibu Club not being able to buy drinks, but at least there's an upstairs area for Tommy which he uses for planning the bank job later on. For me it feels like a place I actually own. In GTA V the bars/nightclubs don't give any feeling like that at all.

 

The only time I'm reminded I own the places is when I look on my map and get texts to do missions. Like someone else said it feels more like you're working for someone else.

 

My other problem with them is most cost so much to buy, but return so little on the investment. By the end of the game you can have upwards of $30,000,000 so for example if you buy the Hen House for $80,000,00 you only make $920 a week. Not only will it take a long time to break even, but are you going to notice that $920 when you're a multimillionare?

 

The properties in VC and SA returned profits daily so it was a good way of making money, but in GTA V it's barely noticeable as it takes too long to get.

 

All I think is I think it could've/should've been done much better than it is. It's a great concept, but it's poorly done in GTA V IMO.

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Jimbatron
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#44

Posted 29 January 2014 - 12:17 AM

I agree it could have been done better. The point about the rate of return being slow - it may be real life like, but it detracts from taking the splash early on, and like you say, towards the end, you don't need the cash anyway. What would have been good was if you could do more complex missions to significantly boost the earning potential, rather than to avoid losing what you normally get.

 

Still, lets keep it in perspective, it hardly ruined the over-all game for me. And, lets face it, imagine the amount of twelve year olds who would have been in tears if they'd delayed GTA V again, just keep us Hooray Henrys happy by using the time to add posher properties.


Alec Skorpio
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#45

Posted 29 January 2014 - 12:20 AM

They were okay.  I don't put much into properties though, which is funny considering Vice City was my favorite.

I don't get the people saying San Andreas did it better.  I remember San Andreas properties sucking pretty hardcore.  There was like...the auto dealership and a supermarket?  That's all I can remember.  

I'm sure someone will mention Four Dragons, but that doesn't count.


Official General
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#46

Posted 29 January 2014 - 12:39 AM

My other problem with them is most cost so much to buy, but return so little on the investment. By the end of the game you can have upwards of $30,000,000 so for example if you buy the Hen House for $80,000,00 you only make $920 a week. Not only will it take a long time to break even, but are you going to notice that $920 when you're a multimillionare?

 

The properties in VC and SA returned profits daily so it was a good way of making money, but in GTA V it's barely noticeable as it takes too long to get.

 

All I think is I think it could've/should've been done much better than it is. It's a great concept, but it's poorly done in GTA V IMO.

 

That was one of biggest flaws in GTA V's property system. By the time you were able to afford a bunch of these businesses you were already a multimillionaire - and the relatively paltry amounts of cash profit returns was small drop into the ocean of money sitting in your bank account. To make things worse, the time the cash returns took come by were so long that it was enough to make you not bother with it. Very poorly implemented. 

 

I loved the way Vice City allowed you to be able to buy business early on in the game, and make regular profit from it straight away (once the asset missions unlocked the regular profits). And by regular, I mean each in-game day, money was rolling in gradually. I was able to keep keep money coming in, especially in times of need when my funds were low -  to make things more interesting, I'd supplement my income by doing taxi and delivery jobs, as well as crime. I'd buy my first safehouse, and then buy another business to make quick profit to buy even more properties and more business. It was these chain of actions from early on in the game that gave me that feel of a real grinding, hardworking path to prosperity in a life of crime. 

 

@ liquidussnake119

 

 

I don't get the people saying San Andreas did it better.  I remember San Andreas properties sucking pretty hardcore.  There was like...the auto dealership and a supermarket?  That's all I can remember.  

 

 

To be fair, CJ's main preoccupation in business was gaining more territory for his gang for drug sales. The more territory he gained for his gang, the more money he made. He also had a pimping enterprise too. Besides, he also owned the studio and a share in the casino, and yeah he did not quite buy those interests, but they were substantial enough to the point that CJ did not really need a great deal of his own personal businesses. The auto store and the supermarket were just to add a bit of legitimacy to his more street-based gangster empire.

 

And at least he could also buy a wide range of safehouse properties too. 

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Proletariat
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#47

Posted 29 January 2014 - 01:35 AM

 

My other problem with them is most cost so much to buy, but return so little on the investment. By the end of the game you can have upwards of $30,000,000 so for example if you buy the Hen House for $80,000,00 you only make $920 a week. Not only will it take a long time to break even, but are you going to notice that $920 when you're a multimillionare?

 

The properties in VC and SA returned profits daily so it was a good way of making money, but in GTA V it's barely noticeable as it takes too long to get.

 

All I think is I think it could've/should've been done much better than it is. It's a great concept, but it's poorly done in GTA V IMO.

 

That was one of biggest flaws in GTA V's property system. By the time you were able to afford a bunch of these businesses you were already a multimillionaire - and the relatively paltry amounts of cash profit returns was small drop into the ocean of money sitting in your bank account. To make things worse, the time the cash returns took come by were so long that it was enough to make you not bother with it. Very poorly implemented. 

 

I loved the way Vice City allowed you to be able to buy business early on in the game, and make regular profit from it straight away (once the asset missions unlocked the regular profits). And by regular, I mean each in-game day, money was rolling in gradually. I was able to keep keep money coming in, especially in times of need when my funds were low -  to make things more interesting, I'd supplement my income by doing taxi and delivery jobs, as well as crime. I'd buy my first safehouse, and then buy another business to make quick profit to buy even more properties and more business. It was these chain of actions from early on in the game that gave me that feel of a real grinding, hardworking path to prosperity in a life of crime. 

 

@ liquidussnake119

 

 

I don't get the people saying San Andreas did it better.  I remember San Andreas properties sucking pretty hardcore.  There was like...the auto dealership and a supermarket?  That's all I can remember.  

 

 

To be fair, CJ's main preoccupation in business was gaining more territory for his gang for drug sales. The more territory he gained for his gang, the more money he made. He also had a pimping enterprise too. Besides, he also owned the studio and a share in the casino, and yeah he did not quite buy those interests, but they were substantial enough to the point that CJ did not really need a great deal of his own personal businesses. The auto store and the supermarket were just to add a bit of legitimacy to his more street-based gangster empire.

 

And at least he could also buy a wide range of safehouse properties too. 

 

Pretty much, one of the few gripes I have with GTA V. I should be able to buy businesses during the storyline. There should be ways to make the kind of money needed to purchase those businesses without having to do the story line, i.e hitman jobs, fireman/ambulance/vigilante jobs, deliveries. While I'm glad that R* brought back purchasable property (which also includes its own set of activities), one shouldn't necessarily have to finish the game to use em.

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#48

Posted 29 January 2014 - 01:54 AM Edited by GamerShotgun, 29 January 2014 - 01:57 AM.

I was too lazy to read every post in the topic this time, but reading some of the posts here already gave me a serious headache.

Businesses in this game are really half-assed... and don't bring up VC as an example because it's a feaking game in the series which introduced this possibility. Rockstar had a lot of time to improve on this feature from that point, but they didn't. And that's the problem.

The interactivity with businesses could've been much better if they had interiors (even interiors in different dimensions would be better than NOT HAVING ANY), and some activities to do in them. Also it hurts how some of you don't even know about how interiors are managed in this game... most of them are THERE and loaded ALL THE TIME. The only thing that's making them useless is that Rockstar didn't include a possibility to enter these given interiors.

So please.. before coming up with the "console limitations" excuse, think about it twice.

 

Apart from that, I agree that some of the "assigned" businesses weren't really logical and didn't fit M,F, or T's character..

Also: The "interiors would get boring after a time" stuff is a total bullsh*t. GTA is about free-roaming the sh*t out of a given map, while doing crimes and other stuff. Freeroaming is enhanced by giving the possibility to enter given areas in the game, and not restrict them stupidly like Rockstar does.

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#49

Posted 29 January 2014 - 03:47 AM

15 likes? Damn, didn't know people were so pissed about it.

 

All in all, I was fine with it. The property managment missions were a good idea, and give you something productive to do after you finish the main story. The main problem is that they're too expensive, and don't give you a very good return investment. And I do wish you could at least enter the bars you own.


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#50

Posted 29 January 2014 - 07:24 AM

I agree with Liberty and I think it was a total waste of time.I mean if ur gonna do something rather do it right or not at all.Most of the properties you buy are as void of fun as f*cking a mongoloid hooker in a wheel chair while listening to some showtunes.

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Sting4S
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#51

Posted 29 January 2014 - 07:42 AM

15 likes? Damn, didn't know people were so pissed about it.
 
All in all, I was fine with it. The property managment missions were a good idea, and give you something productive to do after you finish the main story. The main problem is that they're too expensive, and don't give you a very good return investment. And I do wish you could at least enter the bars you own.

In all honesty it was a good idea that was executed very poorly.

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#52

Posted 29 January 2014 - 04:46 PM

I liked the fact the money was wired like VCS but what I don't like is the constant repetitive missions to keep receiving the money that's really annoying.


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#53

Posted 29 January 2014 - 05:24 PM

ZOMG! This thread is ruined. It seems that SOL will have to lock his own thread.  :p I'm just gonna leave this here.

 

Spoiler


peluche503
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#54

Posted 19 February 2014 - 12:11 AM

I'll be honest the whole property aspect was half assed. The only ones I enjoyed were the ones that were open:

 

1. The Smoke in the Water: it was an open interior and it provided you a vast amount of deliveries that can increase your money.

 

2. The Car Junkyard: Though it provided the same gang war protection, this time it felt fun because the interior was actually open and felt like you really owned it, which gave me enough will to defend it.

 

3. The Mackenzie Airfield: It provided some awesome mix of land and side missions

 

4. The Towing space: Towing cars felt like something you did to gain money

 

5. LS customs: I guess because you can buy and you can enter it.

 

But pretty much besides all of these I felt disappointed, I couldn't have cared if they delayed the game for six months more as long as they finished this.

If they are going to make a PS4 release I would love for them to fix this issue as well as adding different missions for the property that weren't done very well.

 

 


SonOfLiberty
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#55

Posted 19 February 2014 - 01:03 AM

5. LS customs: I guess because you can buy and you can enter it.

 


 

 

 

You know what I find silly about this? Ok fair enough when you buy it you get free customisations, but why is it the only one? It would've been better if it was for every LS Customs.

 

I just find it kind of stupid that to get free customising you have to drive out to the Senora Desert. There are so many illogical things about GTA V that leaves me scratching my head and this is just one.


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#56

Posted 19 February 2014 - 01:03 AM

I was just thinking about this.  I liked the way they threw lots of properties in there, with side missions for buying property.  But I was wishing I could actually enter the bars I purchased.  They could have special bands playing from time to time.  And even throw in random encounters with people you get to know in the bars, like special drug deals or hit list requests from some guy who knows your reputation, all because you bought the bar.  Just thinking about ways they could have made the game better.


peluche503
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#57

Posted 19 February 2014 - 01:09 AM Edited by peluche503, 19 February 2014 - 01:11 AM.

 

5. LS customs: I guess because you can buy and you can enter it.

 


 

 

 

You know what I find silly about this? Ok fair enough when you buy it you get free customisations, but why is it the only one? It would've been better if it was for every LS Customs.

 

I just find it kind of stupid that to get free customising you have to drive out to the Senora Desert. There are so many illogical things about GTA V that leaves me scratching my head and this is just one.

 

 I don't know, in some ways if you buy all of them then that means money would be pointless to spend. Your idea is good but we got see that side too.





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