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Opinion on property/businesses

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Miamivicecity
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#1

Posted 28 January 2014 - 08:18 AM

So I know I'm not the only one who was looking forward to this aspect returning, but is it what you expected and were you satisfied with the end result? For me not at all.

 

This feels like it was shoehorned just before the game was set for release. It feels so out of place. I admit the Mackenzie Airfield makes some sense for TPE and the towing compound for Franklin, but everything else feels like pointless filler used as an excuse to make money useful.

 

In the context of the story Michael, Trevor and Franklin have little to no reason to buy any of these properties as they're not "taking over" like in VC and SA where it was vital to Tommy's and CJ's empire aspirations.

 

In GTA V it doesn't even feel like something you own IMO mainly because there's no interaction with the properties at all apart from those generic missions. They're just buildings like everything else. It doesn't compare to for  example buying the Malibu Club and Pole Position in VC and the Four Dragons Casino in SA.

 

If the only reason they were added was to make money more useful I think they (R*) went the wrong way about it. I mean Michael becomes a movie producer so why doesn't he have the option to buy the film studio? Why in god's name would he have any interest in purchasing a bar/nightclub?

 

After so many years of waiting to see this in a HD GTA I think it was a blown opportunity of epic proportions.

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Sir Winthorpe Herrington
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#2

Posted 28 January 2014 - 08:51 AM

So I know I'm not the only one who was looking forward to this aspect returning, but is it what you expected and were you satisfied with the end result? For me not at all.

 

This feels like it was shoehorned just before the game was set for release. It feels so out of place. I admit the Mackenzie Airfield makes some sense for TPE and the towing compound for Franklin, but everything else feels like pointless filler used as an excuse to make money useful.

 

In the context of the story Michael, Trevor and Franklin have little to no reason to buy any of these properties as they're not "taking over" like in VC and SA where it was vital to Tommy's and CJ's empire aspirations.

 

In GTA V it doesn't even feel like something you own IMO mainly because there's no interaction with the properties at all apart from those generic missions. They're just buildings like everything else. It doesn't compare to for  example buying the Malibu Club and Pole Position in VC and the Four Dragons Casino in SA.

 

If the only reason they were added was to make money more useful I think they (R*) went the wrong way about it. I mean Michael becomes a movie producer so why doesn't he have the option to buy the film studio? Why in god's name would he have any interest in purchasing a bar/nightclub?

 

After so many years of waiting to see this in a HD GTA I think it was a blown opportunity of epic proportions.

I agree with this. I think having all the business interiors accessible and having each one give missions (like in VC) to increase the income would have gone a long way. The way it is set up now it doesn't really feel like we even own them, they are just a blip on the map that can't be accessed and a weekly text. I know there is the random repeated text missions that are always the same over and over...I don't mean those. In VC it was perfect the way they did it. It made you want that malibu club and when you actually bought it...you really felt you owned it.

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Polish_Trucker
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#3

Posted 28 January 2014 - 09:14 AM

So I know I'm not the only one who was looking forward to this aspect returning, but is it what you expected and were you satisfied with the end result? For me not at all.

 

This feels like it was shoehorned just before the game was set for release. It feels so out of place. I admit the Mackenzie Airfield makes some sense for TPE and the towing compound for Franklin, but everything else feels like pointless filler used as an excuse to make money useful.

 

In the context of the story Michael, Trevor and Franklin have little to no reason to buy any of these properties as they're not "taking over" like in VC and SA where it was vital to Tommy's and CJ's empire aspirations.

 

In GTA V it doesn't even feel like something you own IMO mainly because there's no interaction with the properties at all apart from those generic missions. They're just buildings like everything else. It doesn't compare to for  example buying the Malibu Club and Pole Position in VC and the Four Dragons Casino in SA.

 

If the only reason they were added was to make money more useful I think they (R*) went the wrong way about it. I mean Michael becomes a movie producer so why doesn't he have the option to buy the film studio? Why in god's name would he have any interest in purchasing a bar/nightclub?

 

After so many years of waiting to see this in a HD GTA I think it was a blown opportunity of epic proportions.

This, this and exactly this :^: 

 

Properties in GTA V have gone down hill. What happened to actually feeling like you've achieved something? 'Oh look, I'm going to buy Tequi-la-la for $2M and all I get is this lousy textured building.' I bet any money, property businesses were added at the very last minute. Don't get started on the interiors tho :whuh: 

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Niko Vercetti 112
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#4

Posted 28 January 2014 - 09:55 AM

I've got to say that the lack of interaction with the property was dissapointing. Look at Tequi-la-la for example, it had a whole interior made for it, however we can't even access it once we buy it.

The only one with missions that felt right was Downtown Cab Co, simply because each private fare had sone type of story behind it. Every other one was just generic protect it from gangs, or make this deleviery for us.

Luddite
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#5

Posted 28 January 2014 - 10:39 AM

Most of the time I felt like I was working for someone else.
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Cutter De Blanc
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#6

Posted 28 January 2014 - 11:02 AM Edited by Cutter De Blanc, 28 January 2014 - 11:03 AM.

"A business that makes nothing but money is a poor business." 

-Henry Ford 

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Staten
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#7

Posted 28 January 2014 - 11:54 AM Edited by Staten, 28 January 2014 - 11:55 AM.

The missions for the taxi company, McKensize Airfield and the Towing company were the kind of thing I was hoping for with property side missions.  If the cinema had more promotional missions (other than dropping adverts) it would've given Michael something equivalent.


Gta_V_Fan_101
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#8

Posted 28 January 2014 - 12:10 PM Edited by Gta_V_Fan_101, 28 January 2014 - 12:12 PM.

Much better than it was on IV. Oh wait. 

 

Edit: What the fu*k. Look at the tags!


Miamivicecity
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#9

Posted 28 January 2014 - 12:23 PM

Much better than it was on IV. Oh wait. 
 
Edit: What the fu*k. Look at the tags!


I'd rather something not to be done at all than to be done half assed.;)
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IntoGloryRide
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#10

Posted 28 January 2014 - 12:45 PM

Yeah...I admit for a while I was intrigued by the occasional missions for each property. Some of them were fun like the airfield, taxi, bar defending etc., but they get old and redundant. It gives you more to do after the story but not by much. Also there's really no point in owning the sonar docks for income once the nuclear waste is dealt with.
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Gta_V_Fan_101
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#11

Posted 28 January 2014 - 12:45 PM Edited by Gta_V_Fan_101, 28 January 2014 - 12:46 PM.

 

Much better than it was on IV. Oh wait. 
 
Edit: What the fu*k. Look at the tags!


I'd rather something not to be done at all than to be done half assed. ;)

 

Well, I don't. BTW, what's up with the tags? 


Miamivicecity
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#12

Posted 28 January 2014 - 12:48 PM

Just cause I can. That's all you need to know, capiche?

Gta_V_Fan_101
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#13

Posted 28 January 2014 - 12:51 PM

Just cause I can. That's all you need to know, capiche?

Nope. I just figured out. You were thinking about DeafMetal when you wrote that didn't ya?


Officer Ronson
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#14

Posted 28 January 2014 - 02:33 PM

I was happy with it. To me it wasn't a half assed feature like many of you make just because it doesn't have interiors, is an interior going to help me in anything? No. Its just a luxury within the game that after a while would become boring.

 

Some of the bussiness require YOU to put the full effort on it, such as the Towing Company, the vehicle scrapyard, the Mckenzie Airfield and raddle raddle.

 

Some others do it by themselves and ocassionaly ask you for help when a employee f*cks up. You also have to defend them fro being attacked by gangs or being robbed by a random thug.

 

I don't think it was half assed, you want half assed or boring? Do the asset missions for Burger shot in SA or better yet do the Giggle cream delivering in VC.


Sir Winthorpe Herrington
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#15

Posted 28 January 2014 - 04:13 PM Edited by Sir Winthorpe Herrington, 28 January 2014 - 04:20 PM.

I was happy with it. To me it wasn't a half assed feature like many of you make just because it doesn't have interiors, is an interior going to help me in anything? No. Its just a luxury within the game that after a while would become boring.

 

Some of the bussiness require YOU to put the full effort on it, such as the Towing Company, the vehicle scrapyard, the Mckenzie Airfield and raddle raddle.

 

Some others do it by themselves and ocassionaly ask you for help when a employee f*cks up. You also have to defend them fro being attacked by gangs or being robbed by a random thug.

 

I don't think it was half assed, you want half assed or boring? Do the asset missions for Burger shot in SA or better yet do the Giggle cream delivering in VC.

This type of attitude is what brings us down. You know what you get when you suck developers cocks by blowing smoke up their asses and telling them "I'm so f*cking pleased by this, thank you sir may I have another soon for another $60". The fact that you don't consider a blip on the map + a weekly text an entirely half assed done look at the properties is beyond me. I know Rockstar takes a lot of pride in their work and wont let GTA turn into something like call of duty but telling them everything is ok when it's not is just stupid. You know this could have been done WAY better. Like a few others I agree it was most likely added/rushed late in the making when word finally reached them that fans REALLY would like that property aspect of the game.

 

The VC ice cream missions you are talking about were fine. It was a drug front and you were out selling drugs on the street via ice cream truck (Friday big worm anybody?) which was cool and served a purpose. Once you have the proper clients you don't need to be on the street with it anymore you can have somebody else do the risky sh*t. 

 

Believe it or not interiors do make a huge difference. Just being able to walk inside the place provides so much more depth and they could have even added guys in there that work for you that say the occasional "how's it going boss", "Looking good boss" type sh*t that well it does not seem like much it adds up to making it feel more of a real part of the world you are involved in and not just some blip you drive past that sends you a text here and there.

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LambentBunny
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#16

Posted 28 January 2014 - 04:17 PM

I was disappointed there was nothing wrong with it but it was lacking. Was hoping for something a bit deeper.  


Officer Ronson
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#17

Posted 28 January 2014 - 04:24 PM

Holy sh*t I didn't expect that kind of f*cking attitude, I am not getting on my knees blowing the devs but instead im just saying that I like it. I feel like people are being slapped by Nostalgia if they don't remember that most of the bussiness played a Role on the story for you to advance on, after that there was literally nothing to do with them afterwards.

 

In the Malibu Club you would still get attacked by the staff and you couldn't even get drinks, so much for owning the goddamned place. I din't feel like I was owning the place, I felt like I had a share with the place and I was just getting missions from it. Same for almost everyother property apart from BJ's autos and the Cherry Popper company.

 

It didn't have anymore input than that and a couple of other smaller features that didn't seem really fleshed out. Sometimes it seems like you can't really please anybody sometimes.

 

Hey atleast they're still asking me to do stuff for them afterwards so I don't get all bored. Some of the activities on it were good. I felt like you had more input than anything, some of them do have interiors but they're either small or just not really that important.

 

I should really start to avoid this forum, this literally the place for people who are either A: Stuck so far up their own asses or others' or B: Biased assholes who bash on anothers if they dont share the same idea of it. 

 

However there is still the good and Smart people, but sometimes they come in smaller numbers. My two cents on the whole reply.  

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Official General
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#18

Posted 28 January 2014 - 05:46 PM Edited by Official General, 28 January 2014 - 09:56 PM.

@Son Of Liberty

I definitely agree with you. I was already thinking this anyway which you know already. Buying properties/business assets was the one feature I was so happy to see return in GTA V, along with robbing stores. But frankly, it was very a mediocre and poorly implemented feature. I'll break it down :

* The worst thing Rockstar did to ruin this feature was to provide no interiors for the business properties. It completely took away the immersion and sense of ownership of the business for me. I was looking forward to buying the Tequi-La-La club, but felt like it was an nice exterior to look at and nothing more.

* The return cash profit payments on the businesses were so few and far between. They took so long to get some cash out if them, and that was really annoying, because there were times I really needed the cash when I was low on funds (especially as Franklin). So many in-game days or weeks had to pass before getting a profit payment. After a while, I was not even bothered to collect the money from my businesses, because it felt like forever to receive. By the end of the story I was a multimillionaire, so the business stuff was of no useful value to me at all. 

* The business missions did not really have much relevance to the game in general. There were no mini-story missions to provide a background into why the protagonist got into the business, what got him interested in owning it, how he gets it started, and established - just like the businesses in Vice City and San Andreas. Most of the business missions were in fact just generic, simple tasks and jobs - that alone was not good enough, it just felt lazy and half-done. 

* Rockstar should have included buying safehouse properties. It makes no sense to have many millions in the bank and not even have the chance to invest in some prime real estate. Franklin should have been given a choice of what luxury safehouse he wanted to buy at least. No, it was given to him by Lester, in a way making big money lose a big part of it's purpose in the game. 

 

I just think Rockstar could have made much more of an effort with this feature, but once again, they dropped the ball and made terrible oversights. Sometimes, I too wonder if they should have even bothered with it at all. I barely used the feature and I lost interest in it early on in the game. I just don't get how VC and SA can be so old and implement this feature much better than GTA V can. Rockstar should go back to the drawing board.

@ Tenxax

Seriously, find some middle ground with opposing views wherever you can. Many people on here are beginning to see you as a certified Rockstar ass-licker, and to be honest, you kind of bring it on yourself. One only has to look at your RDF-fuelled tirades and they need no further convincing.

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Mr Oraange
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#19

Posted 28 January 2014 - 07:02 PM

45332545.jpg

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woggleman
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#20

Posted 28 January 2014 - 07:26 PM

I am saving most of it it until everything else is done. I did like the Trevor airfield missions though.


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#21

Posted 28 January 2014 - 07:38 PM Edited by SingularSoul, 28 January 2014 - 07:42 PM.

So I know I'm not the only one who was looking forward to this aspect returning, but is it what you expected and were you satisfied with the end result? For me not at all.

 

This feels like it was shoehorned just before the game was set for release. It feels so out of place. I admit the Mackenzie Airfield makes some sense for TPE and the towing compound for Franklin, but everything else feels like pointless filler used as an excuse to make money useful.

 

In the context of the story Michael, Trevor and Franklin have little to no reason to buy any of these properties as they're not "taking over" like in VC and SA where it was vital to Tommy's and CJ's empire aspirations.

 

In GTA V it doesn't even feel like something you own IMO mainly because there's no interaction with the properties at all apart from those generic missions. They're just buildings like everything else. It doesn't compare to for  example buying the Malibu Club and Pole Position in VC and the Four Dragons Casino in SA.

 

If the only reason they were added was to make money more useful I think they (R*) went the wrong way about it. I mean Michael becomes a movie producer so why doesn't he have the option to buy the film studio? Why in god's name would he have any interest in purchasing a bar/nightclub?

 

After so many years of waiting to see this in a HD GTA I think it was a blown opportunity of epic proportions.

dr-mccoy-and-captain-kirk-approve.gif

 

Totally agree. Such a wasted opportunity R* :/

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killahmatic
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#22

Posted 28 January 2014 - 08:54 PM Edited by killahmatic, 28 January 2014 - 08:57 PM.

I personally like it. 

 

They help me maintain money. Losing $5000 after every death takes a toll so its nice to know there's some sort of income, or the money would just drain out. I like that you can do towing, cab missions, and weapon runs. I even like the more generic missions, because you have the option to do them or ignore them.

 

I do wish you could enter your businesses and save at them, but oh well. Overall, I'd rather have them in the game than left out. 


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#23

Posted 28 January 2014 - 09:05 PM

I forgot they were even in the game until I completed the game, and the fact that we only get about roughly two garages? Come on R*, give us back the San Fierro garage, or the 5 Car Dealership garages back. That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars. They told us about how this game will have more cars than any other Grand Theft Auto (which, telling by the name, is the entire point of the game), and then only give us a half-assed suburban garage and the safehouse garage.

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Staten
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#24

Posted 28 January 2014 - 09:16 PM

That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars.

 Well there's no need to be pissed off because you can save up to 21 cars (five cars each in garages per character, and two per character in the impound lot), not counting the free cars you can choose from the garages.


Lil_B_The Basedgod
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#25

Posted 28 January 2014 - 09:18 PM

@Tennax

Some of the bussiness require YOU to put the full effort on it


and this is a good thing? not only do I have to invest my money into it, but instead of having people work for me, I have to work for the people that work for me?
 
and this is also funny

I should really start to avoid this forum, this literally the place for people who are either A: Stuck so far up their own asses or others' or B: Biased assholes who bash on anothers if they dont share the same idea of it.

 

It's Ironic actually...

 

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Sir Winthorpe Herrington
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#26

Posted 28 January 2014 - 09:19 PM

I forgot they were even in the game until I completed the game, and the fact that we only get about roughly two garages? Come on R*, give us back the San Fierro garage, or the 5 Car Dealership garages back. That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars. They told us about how this game will have more cars than any other Grand Theft Auto (which, telling by the name, is the entire point of the game), and then only give us a half-assed suburban garage and the safehouse garage.

More garage space is always welcomed. I'm always having to swap cars out for something else I customized. A shame just trashing nice rides you just don't have the space for. I could really use the GTAO's garage in SP.

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Blingy
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#27

Posted 28 January 2014 - 09:19 PM

 

That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars.

 Well there's no need to be pissed off because you can save up to 21 cars (five cars each in garages per character, and two per character in the impound lot), not counting the free cars you can choose from the garages.

 

I kinda, sorta, totally meant like per character.


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#28

Posted 28 January 2014 - 09:25 PM Edited by Staten, 28 January 2014 - 09:26 PM.

 

 

That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars.

 Well there's no need to be pissed off because you can save up to 21 cars (five cars each in garages per character, and two per character in the impound lot), not counting the free cars you can choose from the garages.

 

I kinda, sorta, totally meant like per character.

 

But, most importantly, you didn't say it.  But still, that leaves between 7 and 11 per character (the 5 garage cars and 2 impound lot cars I referred to earlier, plus the cars I forgot that are always at the safehouse for each character).


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#29

Posted 28 January 2014 - 09:27 PM

I liked some of them. Like the airfield Trevor has, thought that was fun. The others though, they seem half-finished. I liked the whole getting a text for help from businesses, but that felt like something that should have been added on to something meatier. Also complete BS that we can't go inside the buildings.


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#30

Posted 28 January 2014 - 09:31 PM

 

 

 

That is one thing that seriously pissed me off so much about this game, we could only save about 6 cars.

 Well there's no need to be pissed off because you can save up to 21 cars (five cars each in garages per character, and two per character in the impound lot), not counting the free cars you can choose from the garages.

 

I kinda, sorta, totally meant like per character.

 

But, most importantly, you didn't say it.  But still, that leaves between 7 and 11 per character (the 5 garage cars and 2 impound lot cars I referred to earlier, plus the cars I forgot that are always at the safehouse for each character).

 

Are you satisfied with this little garage space though? We didn't have much more in IV, but we also couldn't personalize our vehicles so it wasn't really a big deal. I feel like if they say all of this and they give us modifications for the vehicles, I would expect more than 10 or less spots for each character.





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