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The GTA V beta hunt

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assCRACK_98
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#2101

Posted 24 March 2015 - 12:19 PM Edited by ANAL_PLUNDERING, 24 March 2015 - 04:51 PM.

Player can lob any ammunition as if it were a projectile using the new weapon wheel.
 
in the bug log

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#2102

Posted 26 March 2015 - 06:42 PM

This guy 

 

9JXvgOT.png   - char_gaymilitary

 

could be Kyle P Slater

 

https://www.dropbox....oVjalEmgMa?dl=0

 

his voice sounds like kyle slater 

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#2103

Posted 26 March 2015 - 08:08 PM

Interesting.

 

Kdz3O1w.png

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#2104

Posted 27 March 2015 - 11:20 AM

Interesting.

Spoiler

What a nice find, Wildbrick. Are there any sound files present in the data?


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#2105

Posted 27 March 2015 - 01:24 PM

Karen Daniels (known as Michelle) had more appearance but now in heists she only has two. 1st in Keycard setup 2nd end of Humane labs raid 

these are unused

 

kn1tck3.png

 

r54UCSk.png

 

XBRTLji.png

 

 

i dont remember seeing this girl in the game

 

SOLxvdC.png

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#2106

Posted 27 March 2015 - 03:23 PM Edited by DaWiesel, 27 March 2015 - 03:24 PM.

Karen Daniels (known as Michelle) had more appearance but now in heists she only has two. 1st in Keycard setup 2nd end of Humane labs raid 

these are unused

 

 

i dont remember seeing this girl in the game

 

 

 

The third outfit is from the mission Three's Company.

 

The girl is Kerry McIntosh. She appears in one of the Vinewood Souvenirs missions you have to do for Nigel and Mrs. Thornhill.


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#2107

Posted 27 March 2015 - 04:08 PM

 

Interesting.

Spoiler

What a nice find, Wildbrick. Are there any sound files present in the data?

 

Nope. No models either.

 

What's really interesting is that "ragdoll_type_horseLod.xml" and "ragdoll_type_horse_new.xml" did not exist in the base game, they are completely new. Only "ragdoll_type_horse.xml" exists in the base game and even with that, the heist DLC has slightly different values

ragdoll_type_horse.xml

Base Game:
    <PhysicsJoint>
      <name>SKEL_Spine_Root</name>
      <path>|Scene|character|physics|SKEL_Spine_Root</path>
      <localFrame>
        <xAxis_x>9.96862809188e-07</xAxis_x>  <xAxis_y>0.0322080813348</xAxis_y>  <xAxis_z>0.99948143959</xAxis_z>
        <yAxis_x>1.0</yAxis_x>  <yAxis_y>4.16843391804e-07</yAxis_y>  <yAxis_z>-1.01081275261e-06</yAxis_z>
        <zAxis_x>-4.49183573892e-07</zAxis_x>  <zAxis_y>0.99948143959</zAxis_y>  <zAxis_z>-0.0322080813348</zAxis_z>
        <trans_x>-3.20078097599e-14</trans_x>  <trans_y>-0.00577937019989</trans_y>  <trans_z>0.970781028271</trans_z>
      </localFrame>
      <worldFrame>
        <xAxis_x>9.96862809188e-07</xAxis_x>  <xAxis_y>0.99948143959</xAxis_y>  <xAxis_z>-0.0322081260383</xAxis_z>
        <yAxis_x>1.0</yAxis_x>  <yAxis_y>-1.01081275261e-06</yAxis_y>  <yAxis_z>-4.16843334961e-07</yAxis_z>
        <zAxis_x>-4.49183573892e-07</zAxis_x>  <zAxis_y>-0.0322081260383</zAxis_y>  <zAxis_z>-0.99948143959</zAxis_z>
        <trans_x>-3.20078097599e-14</trans_x>  <trans_y>0.970781028271</trans_y>  <trans_z>0.00577932782471</trans_z>
      </worldFrame>
    </PhysicsJoint>


Heist Update:
    <PhysicsJoint>
      <name>SKEL_Spine_Root</name>
      <path>|SKEL_Spine_Root</path>
      <localFrame>
        <xAxis_x>6.4074993133545e-007</xAxis_x>  <xAxis_y>0.032217234373093</xAxis_y>  <xAxis_z>0.99948012828827</xAxis_z>
        <yAxis_x>0.99999916553497</yAxis_x>  <yAxis_y>-5.7965517044067e-006</yAxis_y>  <yAxis_z>-4.4703483581543e-007</yAxis_z>
        <zAxis_x>5.7816505432129e-006</zAxis_x>  <zAxis_y>0.99948012828827</zAxis_y>  <zAxis_z>-0.032217219471931</zAxis_z>
        <trans_x>-2.5065844511118e-006</trans_x>  <trans_y>-0.0057891942560673</trans_y>  <trans_z>-0.029219398275018</trans_z>
      </localFrame>
      <worldFrame>
        <xAxis_x>1</xAxis_x>  <xAxis_y>-6.4800557498038e-013</xAxis_y>  <xAxis_z>-2.1955306461763e-009</xAxis_z>
        <yAxis_x>-8.8805606748496e-013</yAxis_x>  <yAxis_y>1</yAxis_y>  <yAxis_z>9.0238417866512e-014</yAxis_z>
        <zAxis_x>2.202919846539e-009</zAxis_x>  <zAxis_y>1.413531563934e-013</zAxis_y>  <zAxis_z>1</zAxis_z>
        <trans_x>9.0276883191187e-011</trans_x>  <trans_y>-7.6647523506064e-014</trans_y>  <trans_z>-2.5301510886422e-011</trans_z>
      </worldFrame>
    </PhysicsJoint>

I wonder if horses are coming in a future DLC.

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#2108

Posted 27 March 2015 - 06:47 PM Edited by Lead, 27 March 2015 - 06:49 PM.

Theres nothing in audio files of heist update about horses.


The third outfit is from the mission Three's Company.
 
The girl is Kerry McIntosh. She appears in one of the Vinewood Souvenirs missions you have to do for Nigel and Mrs. Thornhill.


Third outfit is in Heist update file. Outfit in threes company is in base game file and has less detail

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#2109

Posted 27 March 2015 - 07:57 PM

Kerry McIntosh appears in that Vinewood Souveniers mission in where you had to steal that dog's necklace.

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#2110

Posted 29 March 2015 - 11:11 AM

 

 

Interesting.

Spoiler

What a nice find, Wildbrick. Are there any sound files present in the data?

 

Nope. No models either.

 

What's really interesting is that "ragdoll_type_horseLod.xml" and "ragdoll_type_horse_new.xml" did not exist in the base game, they are completely new. Only "ragdoll_type_horse.xml" exists in the base game and even with that, the heist DLC has slightly different values

Spoiler

I wonder if horses are coming in a future DLC.

 

I hope so as well.


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#2111

Posted 29 March 2015 - 10:06 PM

The first Karen outfit is interesting 

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#2112

Posted 30 March 2015 - 11:37 AM

she have lots of unused sound files and she was supposed to be in-game npc not just cutscene model


assCRACK_98
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#2113

Posted 30 March 2015 - 12:19 PM

she have lots of unused sound files and she was supposed to be in-game npc not just cutscene model

 

you wanna post those files


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#2114

Posted 30 March 2015 - 01:00 PM Edited by Alvarez, 30 March 2015 - 01:00 PM.

Karen Daniels (known as Michelle) had more appearance but now in heists she only has two. 1st in Keycard setup 2nd end of Humane labs raid 

these are unused

 

kn1tck3.png


 

Miss Daniels, hm?

 

If it were Fallout New Vegas, i'd kill her for the outfit.

But what am i saying, i would kill her anyway.

 

About horses... Do they have some "vehicle" values in the code, or are they just NPC?


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#2115

Posted 31 March 2015 - 03:42 AM

in the gameplay trailer, the scene where the cuban flies over the train bridge, the train is actually going the opposite direction of the train in the released game, not anything big but it's still part of the hunt I suppose


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#2116

Posted 31 March 2015 - 05:24 PM

Karen Daniels (known as Michelle) had more appearance but now in heists she only has two. 1st in Keycard setup 2nd end of Humane labs raid 

these are unused

Spoiler

I tried replacing Amanda to see the unused outfits in game. They seem a bit glitchy. Also couldn't get Karen with the blue shirt.

 

Spoiler
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#2117

Posted 31 March 2015 - 06:01 PM

That LOD model is horrifying.

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#2118

Posted 31 March 2015 - 06:02 PM Edited by Lead, 31 March 2015 - 06:07 PM.

FIRST, A FAKE GIRLFRIEND THEN AN UNDERCOVER AGENT AND NOW THIS!!?!??
0_0.jpg

DAMN YOU KAREN

Btw wildbrick you deserve a cookie by Putin and i would love to play as Michael with my Wife as ❤️❤️❤️KAREN❤️❤️❤️ (I know how to model swap pls dont reply like "u suk nice people u knoew nuthing bout modding")
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#2119

Posted 01 April 2015 - 04:59 AM

0JdWufN.png

:p

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#2120

Posted 01 April 2015 - 11:03 AM

 

Karen Daniels (known as Michelle) had more appearance but now in heists she only has two. 1st in Keycard setup 2nd end of Humane labs raid 

these are unused

Spoiler

I tried replacing Amanda to see the unused outfits in game. They seem a bit glitchy. Also couldn't get Karen with the blue shirt.

 

Spoiler

 

 

 

FIRST, A FAKE GIRLFRIEND THEN AN UNDERCOVER AGENT AND NOW THIS!!?!??

Spoiler

DAMN YOU KAREN

Btw wildbrick you deserve a cookie by Putin and i would love to play as Michael with my Wife as ❤️❤️❤️KAREN❤️❤️❤️ (I know how to model swap pls dont reply like "u suk nice people u knoew nuthing bout modding")

Is Karen a Slenderman?

 

rcqlyt0r5itecy3xxxvt.jpg

 

:lol:

 

The plot thickens...

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Alec Skorpio
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#2121

Posted 01 April 2015 - 01:11 PM

 

Spoiler

 

 

Damn, Karen stacked yo.  Feelin' real jealous of Niko right now.

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#2122

Posted 02 April 2015 - 06:32 AM

Michelle/Karen looks totally different in IV with a much different character model.


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#2123

Posted 02 April 2015 - 01:31 PM

Things To Do In San Andreas 2 coming up some day to restore all of these beta things ?  :beerhat:

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#2124

Posted 02 April 2015 - 01:39 PM

Things To Do In San Andreas 2 coming up some day to restore all of these beta things ?  :beerhat:

I hope it too.


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#2125

Posted 03 April 2015 - 03:52 AM

Any beta car news? o:


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#2126

Posted 03 April 2015 - 08:02 AM

So...a much more rational hunt then the Jetpack Hunt?

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#2127

Posted 06 April 2015 - 03:12 AM

The only reason I'm awaiting the PC version is for more beta content.

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#2128

Posted 07 April 2015 - 11:47 PM

The only reason I'm awaiting the PC version is for more beta content.

I'm waiting the PC version so we can see all files , and someone with balls would make something like Thigns To Do In San Andreas but 2015 version.


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#2129

Posted 08 April 2015 - 11:41 AM

 

The only reason I'm awaiting the PC version is for more beta content.

I'm waiting the PC version so we can see all files , and someone with balls would make something like Thigns To Do In San Andreas but 2015 version.

 

I will be able to see many of these files for myself. :)


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#2130

Posted 11 April 2015 - 02:16 AM Edited by Nez Man, 11 April 2015 - 02:20 AM.

After reading every post in this topic so far, I'm surprised that I didn't see anyone mention (If it was mentioned, I must have missed it, sorry!) that the cut loudhailer/megaphone, while no longer an item the protagonists can use, is in fact used by a Sheriff officer N.P.C. during The Paleto Score mission: https://www.youtube....youtu.be&t=7m1s

 

This may or may not indicate that, in the final game, it is a separate/dynamic object beyond a static prop seen elsewhere in-game. It is obviously not built in to the N.P.C.'s model itself; with modification know-how, could it possibly be used with a protagonist? This cutscene at least shows that it is movable in some shape or form. Hmm....





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