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The GTA V beta hunt

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11pixels
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#4741

Posted 04 July 2016 - 03:20 AM Edited by 11pixels, 04 July 2016 - 03:23 AM.

 

 

 

Not sure if anyone noticed this:

Spoiler

Spoiler

Spoiler

Sorry for my horrible english...

-Trackify is used by all 3 characters, depends on who actually buys the Sonar Collections Dock.

-That "!" icon appears when you refuse to answer a call but have to answer it - I had this icon a few times when I was refusing to pick up calls from Downtown Cab Co. It replaces the Contact List icon, and puts the contact on top of the list with an ! (if I remember correctly, I know it was marked somehow), until you finally pick up. I can't consistently get that icon, it seems to be random when it appears.

-VLSI is Lester's hacking program, used only in Fleeca Job in GTA Online.

-The "Quick Job" you're referring to is actually the Job List.

-The variation of Job List with an X is the Progress Checklist - you can get that if you move back in time to between September 17, 2013 and October 1, 2013... or just play without internet connection.

-Scope is probably the cut "Sniper App" that was going to be used in Caida Libre.

-Those 3 people is the Quick Job in GTA Online.

-Wi-Fi symbol is the Sightseer App used during Sightseer mission in GTA Online.

 

Sniper App:

Spoiler

 

What about the "factory reset" ones (It's an arrow for Trevor, a update icon with infinite symbol in middle for Franklin and again arrow for Michael)

 

I don't know what it is, but I definitely know that it wasn't a factory reset option.

 

Here are the icon labels found in the iFruit phone's file.

   static var CAMERA = new Array(1,"CAMERA");
   static var TEXT_MESSAGE = new Array(2,"TEXT_MESSAGE");
   static var CALENDAR = new Array(3,"CALENDAR");
   static var EMAIL = new Array(4,"EMAIL");
   static var CALL = new Array(5,"CALL");
   static var EYEFIND = new Array(6,"EYEFIND");
   static var MAP = new Array(7,"MAP");
   static var APPS = new Array(8,"APPS");
   static var MEDIA = new Array(9,"MEDIA");
   static var ATTACHMENT = new Array(10,"ATTACHMENT");
   static var NEW_CONTACT = new Array(11,"NEW_CONTACT");
   static var SIDE_TASKS = new Array(12,"SIDE_TASKS");
   static var BAWSAQ = new Array(13,"BAWSAQ");
   static var MULTIPLAYER = new Array(14,"MULTIPLAYER");
   static var MUSIC = new Array(15,"MUSIC");
   static var GPS = new Array(16,"GPS");
   static var SPARE = new Array(17,"SPARE");
   static var RINGTONE = new Array(18,"RINGTONE");
   static var TEXT_TONE = new Array(19,"TEXT_TONE");
   static var VIBRATE_ON = new Array(20,"VIBRATE_ON");
   static var VIBRATE_OFF = new Array(21,"VIBRATE_OFF");
   static var VOLUME = new Array(22,"VOLUME");
   static var SETTINGS_1 = new Array(23,"SETTINGS_1");
   static var SETTINGS_2 = new Array(24,"SETTINGS_2");
   static var PROFILE = new Array(25,"PROFILE");
   static var SLEEP_MODE = new Array(26,"SLEEP_MODE");
   static var MISSED_CALL = new Array(27,"MISSED_CALL");
   static var UNREAD_EMAIL = new Array(28,"UNREAD_EMAIL");
   static var READ_EMAIL = new Array(29,"READ_EMAIL");
   static var REPLY_EMAIL = new Array(30,"REPLY_EMAIL");
   static var REPLAYMISSION = new Array(31,"REPLAYMISSION");
   static var sh*tSKIP = new Array(32,"sh*tSKIP");
   static var UNREAD_SMS = new Array(33,"UNREAD_SMS");
   static var READ_SMS = new Array(34,"READ_SMS");
   static var PLAYER_LIST = new Array(35,"PLAYER_LIST");
   static var COP_BACKUP = new Array(36,"COP_BACKUP");
   static var GANG_TAXI = new Array(37,"GANG_TAXI");
   static var REPEAT_PLAY = new Array(38,"REPEAT_PLAY");
   static var CHECKLIST = new Array(39,"CHECKLIST");
   static var SNIPER = new Array(40,"SNIPER");
   static var ZIT_IT = new Array(41,"ZIT_IT");
   static var TRACKIFY = new Array(42,"TRACKIFY");
   static var SAVE = new Array(43,"SAVE");
   static var ADD_TAG = new Array(44,"ADD_TAG");
   static var REMOVE_TAG = new Array(45,"REMOVE_TAG");
   static var LOCATION = new Array(46,"LOCATION");
   static var PARTY = new Array(47,"PARTY");
   static var TICKED = new Array(48,"TICKED");
   static var BROADCAST = new Array(49,"BROADCAST");
   static var GAMEPAD = new Array(50,"GAMEPAD");
   static var SILENT = new Array(51,"SILENT");
   static var INVITES_PENDING = new Array(52,"INVITES_PENDING");
   static var ON_CALL = new Array(53,"ON_CALL");
   static var H_LOCK = new Array(54,"H_LOCK");
   static var PUSH_TO_TALK = new Array(55,"PUSH_TO_TALK");
   static var BENNYS = new Array(56,"BENNYS");
   static var GANG = new Array(57,"GANG");
   static var TRACKER = new Array(58,"TRACKER");
   static var SIGHT_SEER = new Array(59,"SIGHT_SEER");

Badger and Facade don't have 56-59. 54-55 were added in updates.

On last-gen 49-59 don't exist in unpatched version. 49-54 were added through updates.

 

XYZ seems to be missing (unless it's 58, because "xyz" and "tracker" kind of make sense). XYZ App has it's own code (only in iFruit phone), what it does is something I don't know. If I have to guess, it showed the player's current coordinates. I know that it was added in an update, though.

Spoiler

 

Some icons were also changed

PC unpatched:

UmPvHDm.png

 

 

Last-gen unpatched:

sjdNmYo.pngYJpT0vn.pngtWHl0JB.png

 

Last-gen now:

wB9R9r7.png

 

 

 

Also, on last-gen, you can see how the phone layouts originally looked like. (Found in "cellphone_cutscene")

 

Zg44oAV.png2wmrjnc.pngjTxzfxz.png

 

Some comments about the code above:

   static var CAMERA = new Array(1,"CAMERA");
   static var TEXT_MESSAGE = new Array(2,"TEXT_MESSAGE");
   static var CALENDAR = new Array(3,"CALENDAR");
   static var EMAIL = new Array(4,"EMAIL");
   static var CALL = new Array(5,"CALL");
   static var EYEFIND = new Array(6,"EYEFIND"); ## The browser icon?
   static var MAP = new Array(7,"MAP"); ## What? GTA 5 originally wouldn't have had a radar on bottom left and would have had that? Or it is for something else
   static var APPS = new Array(8,"APPS"); ## No idea what it is 
   static var MEDIA = new Array(9,"MEDIA");
   static var ATTACHMENT = new Array(10,"ATTACHMENT"); ## Probably for some side missions
   static var NEW_CONTACT = new Array(11,"NEW_CONTACT");
   static var SIDE_TASKS = new Array(12,"SIDE_TASKS");
   static var BAWSAQ = new Array(13,"BAWSAQ");
   static var MULTIPLAYER = new Array(14,"MULTIPLAYER"); ## I don't think u can use the phone to quickly go to GTA:O
   static var MUSIC = new Array(15,"MUSIC");
   static var GPS = new Array(16,"GPS"); ## This is confusing
   static var SPARE = new Array(17,"SPARE"); ## What can this be for
   static var RINGTONE = new Array(18,"RINGTONE");
   static var TEXT_TONE = new Array(19,"TEXT_TONE");
   static var VIBRATE_ON = new Array(20,"VIBRATE_ON");
   static var VIBRATE_OFF = new Array(21,"VIBRATE_OFF");
   static var VOLUME = new Array(22,"VOLUME");
   static var SETTINGS_1 = new Array(23,"SETTINGS_1");
   static var SETTINGS_2 = new Array(24,"SETTINGS_2");
   static var PROFILE = new Array(25,"PROFILE");
   static var SLEEP_MODE = new Array(26,"SLEEP_MODE");
   static var MISSED_CALL = new Array(27,"MISSED_CALL");
   static var UNREAD_EMAIL = new Array(28,"UNREAD_EMAIL");
   static var READ_EMAIL = new Array(29,"READ_EMAIL");
   static var REPLY_EMAIL = new Array(30,"REPLY_EMAIL");
   static var REPLAYMISSION = new Array(31,"REPLAYMISSION");
   static var sh*tSKIP = new Array(32,"sh*tSKIP"); ## makes no sense (i know what the first word is but what would it be)
   static var UNREAD_SMS = new Array(33,"UNREAD_SMS");
   static var READ_SMS = new Array(34,"READ_SMS");
   static var PLAYER_LIST = new Array(35,"PLAYER_LIST");
   static var COP_BACKUP = new Array(36,"COP_BACKUP"); ## What is this?
   static var GANG_TAXI = new Array(37,"GANG_TAXI"); ## and this?
   static var REPEAT_PLAY = new Array(38,"REPEAT_PLAY"); ## Also this?
   static var CHECKLIST = new Array(39,"CHECKLIST");
   static var SNIPER = new Array(40,"SNIPER");
   static var ZIT_IT = new Array(41,"ZIT_IT"); ## Zit was originally to be in GTA V too
   static var TRACKIFY = new Array(42,"TRACKIFY");
   static var SAVE = new Array(43,"SAVE");
   static var ADD_TAG = new Array(44,"ADD_TAG");
   static var REMOVE_TAG = new Array(45,"REMOVE_TAG");
   static var LOCATION = new Array(46,"LOCATION");
   static var PARTY = new Array(47,"PARTY");
   static var TICKED = new Array(48,"TICKED");
   static var BROADCAST = new Array(49,"BROADCAST"); ## Broadcast? What is this?
   static var GAMEPAD = new Array(50,"GAMEPAD");
   static var SILENT = new Array(51,"SILENT");
   static var INVITES_PENDING = new Array(52,"INVITES_PENDING");
   static var ON_CALL = new Array(53,"ON_CALL");
   static var H_LOCK = new Array(54,"H_LOCK");
   static var PUSH_TO_TALK = new Array(55,"PUSH_TO_TALK");
   static var BENNYS = new Array(56,"BENNYS");
   static var GANG = new Array(57,"GANG"); ## What is this also?
   static var TRACKER = new Array(58,"TRACKER");
   static var SIGHT_SEER = new Array(59,"SIGHT_SEER"); ## No idea what this is

So the icons I thought were "factory reset" icons are for replaying missions, Zit from IV would be usable in V in beta, and missions would work like in IV (when u die u go 2 hospital and u can use ur phone to replay mission)

WAITWAITWAIT I FORGOT TO MENTION: ...and there was gonna be:

either no radar on bottom left & you could use "Eyefind Maps"

not very useful eyefind maps app, that is only used in one of T's missions (anti-spoiler)


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#4742

Posted 04 July 2016 - 05:46 AM

Anyone aware that there is a prop[ straight up called "prop_beta_tape.ydr"?

bc4f6884d50c34439c8e0e2d12aa1af7.png

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#4743

Posted 04 July 2016 - 05:56 AM Edited by Sweet Bellic, 04 July 2016 - 06:50 AM.

GTA V beta vs final minigun comparison.

Spoiler

Beta airplane or beta Twinjet.

Spoiler

I think I have found an unused bomb or missile.

Spoiler

char_facebook.ytd possible Lifeinvader placeholder contact

Spoiler

It looks like plane scrap yard was buyable property 

Spoiler

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#4744

Posted 04 July 2016 - 07:38 AM

Anyone aware that there is a prop[ straight up called "prop_beta_tape.ydr"?
*snip*

Well, it does look like a Betamax tape, so that could explain the reason for the word "beta" appearing in the title. Still, I have no idea as to whether this prop appears in-game.
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#4745

Posted 04 July 2016 - 08:17 AM

I think I have found an unused bomb or missile.

Spoiler

It's used in air trafficking missions.
 

char_facebook.ytd possible Lifeinvader placeholder contact

Spoiler

You can link your Social Club account with your Facebook account, that's why there's that icon.

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#4746

Posted 04 July 2016 - 08:24 AM

 

I think I have found an unused bomb or missile.

Spoiler

It's used in air trafficking missions.
 

char_facebook.ytd possible Lifeinvader placeholder contact

Spoiler

You can link your Social Club account with your Facebook account, that's why there's that icon.

 

Thanks.


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#4747

Posted 04 July 2016 - 09:49 AM

Spoiler

Some comments about the code above:
   static var CAMERA = new Array(1,"CAMERA");
   static var TEXT_MESSAGE = new Array(2,"TEXT_MESSAGE");
   static var CALENDAR = new Array(3,"CALENDAR");
   static var EMAIL = new Array(4,"EMAIL");
   static var CALL = new Array(5,"CALL");
   static var EYEFIND = new Array(6,"EYEFIND"); ## The browser icon?
   static var MAP = new Array(7,"MAP"); ## What? GTA 5 originally wouldn't have had a radar on bottom left and would have had that? Or it is for something else
   static var APPS = new Array(8,"APPS"); ## No idea what it is 
   static var MEDIA = new Array(9,"MEDIA");
   static var ATTACHMENT = new Array(10,"ATTACHMENT"); ## Probably for some side missions
   static var NEW_CONTACT = new Array(11,"NEW_CONTACT");
   static var SIDE_TASKS = new Array(12,"SIDE_TASKS");
   static var BAWSAQ = new Array(13,"BAWSAQ");
   static var MULTIPLAYER = new Array(14,"MULTIPLAYER"); ## I don't think u can use the phone to quickly go to GTA:O
   static var MUSIC = new Array(15,"MUSIC");
   static var GPS = new Array(16,"GPS"); ## This is confusing
   static var SPARE = new Array(17,"SPARE"); ## What can this be for
   static var RINGTONE = new Array(18,"RINGTONE");
   static var TEXT_TONE = new Array(19,"TEXT_TONE");
   static var VIBRATE_ON = new Array(20,"VIBRATE_ON");
   static var VIBRATE_OFF = new Array(21,"VIBRATE_OFF");
   static var VOLUME = new Array(22,"VOLUME");
   static var SETTINGS_1 = new Array(23,"SETTINGS_1");
   static var SETTINGS_2 = new Array(24,"SETTINGS_2");
   static var PROFILE = new Array(25,"PROFILE");
   static var SLEEP_MODE = new Array(26,"SLEEP_MODE");
   static var MISSED_CALL = new Array(27,"MISSED_CALL");
   static var UNREAD_EMAIL = new Array(28,"UNREAD_EMAIL");
   static var READ_EMAIL = new Array(29,"READ_EMAIL");
   static var REPLY_EMAIL = new Array(30,"REPLY_EMAIL");
   static var REPLAYMISSION = new Array(31,"REPLAYMISSION");
   static var sh*tSKIP = new Array(32,"sh*tSKIP"); ## makes no sense (i know what the first word is but what would it be)
   static var UNREAD_SMS = new Array(33,"UNREAD_SMS");
   static var READ_SMS = new Array(34,"READ_SMS");
   static var PLAYER_LIST = new Array(35,"PLAYER_LIST");
   static var COP_BACKUP = new Array(36,"COP_BACKUP"); ## What is this?
   static var GANG_TAXI = new Array(37,"GANG_TAXI"); ## and this?
   static var REPEAT_PLAY = new Array(38,"REPEAT_PLAY"); ## Also this?
   static var CHECKLIST = new Array(39,"CHECKLIST");
   static var SNIPER = new Array(40,"SNIPER");
   static var ZIT_IT = new Array(41,"ZIT_IT"); ## Zit was originally to be in GTA V too
   static var TRACKIFY = new Array(42,"TRACKIFY");
   static var SAVE = new Array(43,"SAVE");
   static var ADD_TAG = new Array(44,"ADD_TAG");
   static var REMOVE_TAG = new Array(45,"REMOVE_TAG");
   static var LOCATION = new Array(46,"LOCATION");
   static var PARTY = new Array(47,"PARTY");
   static var TICKED = new Array(48,"TICKED");
   static var BROADCAST = new Array(49,"BROADCAST"); ## Broadcast? What is this?
   static var GAMEPAD = new Array(50,"GAMEPAD");
   static var SILENT = new Array(51,"SILENT");
   static var INVITES_PENDING = new Array(52,"INVITES_PENDING");
   static var ON_CALL = new Array(53,"ON_CALL");
   static var H_LOCK = new Array(54,"H_LOCK");
   static var PUSH_TO_TALK = new Array(55,"PUSH_TO_TALK");
   static var BENNYS = new Array(56,"BENNYS");
   static var GANG = new Array(57,"GANG"); ## What is this also?
   static var TRACKER = new Array(58,"TRACKER");
   static var SIGHT_SEER = new Array(59,"SIGHT_SEER"); ## No idea what this is
So the icons I thought were "factory reset" icons are for replaying missions, Zit from IV would be usable in V in beta, and missions would work like in IV (when u die u go 2 hospital and u can use ur phone to replay mission)
WAITWAITWAIT I FORGOT TO MENTION: ...and there was gonna be:
either no radar on bottom left & you could use "Eyefind Maps"
not very useful eyefind maps app, that is only used in one of T's missions (anti-spoiler)


I'm guessing that the maps originally allowed to view map/set waypoints until it was scrapped because pause menu is more convenient and did the job before. There are 2 icons, one plain and one detailed so I guess the plain one would mean the map is inactive and the detailed one would mean the map is active/has a waypoint on. Same as the Sniper app, only Franklin has 2 icons which is yet another proof he did Caida Libre before (though it looks like he did everything by himself now).
 
"gang" is SecuroServ App in GTA Online
"sight_seer" is Sightseer App used during Sightseer to start hacking to reveal packages.
"broadcast" has probably to do something with R* Editor since that's not on last-gen and it kind of makes sense.
"cop_backup" is probably a leftover from the original GTA Online which worked as it does now but it was about cops and crooks - you could be a cop, Lost MC biker, or Vagos gang member. Cops could call in for backups, if I remember correctly. "gang_taxi" might have had something to do with cops and crooks too because of the "gang" part.
"multiplayer" might be the Job List in GTA Online since there doesn't seem to be anything else pointing to that.
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#4748

Posted 04 July 2016 - 01:21 PM Edited by Spider-Vice, 04 July 2016 - 01:27 PM.

sh*tskip is referenced in the build logs.

•“sh*t skip” not working - 190459

15/08/2011 - GTA5 v119

 

 

Most of those are probably IV leftovers/inspired in IV, like the ZIT one (there are actual GXT entries for ZiT in V though, I think) and the mission replay one.

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#4749

Posted 04 July 2016 - 01:51 PM Edited by Sweet Bellic, 04 July 2016 - 01:54 PM.

I found a link to https://devstar.rockstargames.com/(sadly the link doesn´t work) from the build log.

Notes 
PC users please do not grab this build (yet)** 
PC build has ran into some late issues that seems to prevent it from loading.
Includes multiple script/code dependencies.
Stability: General stability appeared decent, however there are some data issues around.
If you have Rag issues, check here first:
https://devstar.rock...i/index.php/Rag

Known Issues –
PC build has ran into some late issues that seems to prevent it from loading.
Issues with data from the weekend rebuild – some LOD/collision issues, plus 556652
562755: [PT] Player could not deliver Crook in custody to precinct garage, no custody bar present while Crook is being herded.
553198 – [PC] Crash after reloading a save game – CReplayInterfaceManager::AddInterface
MP syncing bugs
Release config renders overly dark – 472268

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#4750

Posted 04 July 2016 - 01:57 PM

Hey! That looks like Cops 'n' Crooks Stuff in there.

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#4751

Posted 04 July 2016 - 02:01 PM

I think I have found an unused bomb or missile.

[spoiler]amsmh24.png

zvmIlGa.pngXn8ZaT8.png

 

Maybe this was going to be used for the Titan or Hunter?

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#4752

Posted 04 July 2016 - 02:11 PM Edited by Spider-Vice, 04 July 2016 - 02:13 PM.

I found a link to https://devstar.rockstargames.com/(sadly the link doesn´t work) from the build log.

Notes 
PC users please do not grab this build (yet)** 
PC build has ran into some late issues that seems to prevent it from loading.
Includes multiple script/code dependencies.
Stability: General stability appeared decent, however there are some data issues around.
If you have Rag issues, check here first:
https://devstar.rock...i/index.php/Rag

Known Issues –
PC build has ran into some late issues that seems to prevent it from loading.
Issues with data from the weekend rebuild – some LOD/collision issues, plus 556652
562755: [PT] Player could not deliver Crook in custody to precinct garage, no custody bar present while Crook is being herded.
553198 – [PC] Crash after reloading a save game – CReplayInterfaceManager::AddInterface
MP syncing bugs
Release config renders overly dark – 472268

This is known since September 2013. And is exactly what prompted the wait for a PC version, also after a 2012 Social Club leak. A lot of the things discussed in this thread are because of these build logs from the PS3 disc. :)

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#4753

Posted 04 July 2016 - 02:40 PM

I found a link to https://devstar.rockstargames.com/(sadly the link doesn´t work) from the build log.
Notes 
PC users please do not grab this build (yet)** 
PC build has ran into some late issues that seems to prevent it from loading.
Includes multiple script/code dependencies.
Stability: General stability appeared decent, however there are some data issues around.
If you have Rag issues, check here first:
https://devstar.rock...i/index.php/Rag

Known Issues
PC build has ran into some late issues that seems to prevent it from loading.
Issues with data from the weekend rebuild some LOD/collision issues, plus 556652
562755: [PT] Player could not deliver Crook in custody to precinct garage, no custody bar present while Crook is being herded.
553198 [PC] Crash after reloading a save game CReplayInterfaceManager::AddInterface
MP syncing bugs
Release config renders overly dark 472268

This is known since September 2013. And is exactly what prompted the wait for a PC version, also after a 2012 Social Club leak. A lot of the things discussed in this thread are because of these build logs from the PS3 disc. :)

Social Club Leak ? Please tell me more about it. :)
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#4754

Posted 04 July 2016 - 03:04 PM

 

 

I found a link to https://devstar.rockstargames.com/(sadly the link doesn´t work) from the build log.
Notes 
PC users please do not grab this build (yet)** 
PC build has ran into some late issues that seems to prevent it from loading.
Includes multiple script/code dependencies.
Stability: General stability appeared decent, however there are some data issues around.
If you have Rag issues, check here first:
https://devstar.rock...i/index.php/Rag

Known Issues
PC build has ran into some late issues that seems to prevent it from loading.
Issues with data from the weekend rebuild some LOD/collision issues, plus 556652
562755: [PT] Player could not deliver Crook in custody to precinct garage, no custody bar present while Crook is being herded.
553198 [PC] Crash after reloading a save game CReplayInterfaceManager::AddInterface
MP syncing bugs
Release config renders overly dark 472268

This is known since September 2013. And is exactly what prompted the wait for a PC version, also after a 2012 Social Club leak. A lot of the things discussed in this thread are because of these build logs from the PS3 disc. :)

Social Club Leak ? Please tell me more about it. :)

 

http://www.rockstarn...lub-files-on-PC

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#4755

Posted 04 July 2016 - 04:57 PM

in the pc version is still the file that controls the graphics presets in the beta.

the filelocation is: ... /GTA V/x64a.rpf/data/presets.xml.

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#4756

Posted 04 July 2016 - 05:38 PM Edited by WildBrick142, 04 July 2016 - 05:39 PM.

So if any of you remember the dancing DLC/cut content finds, that is not all.

 

It looks like you could be a DJ as well.

global.gxt2 (update.rpf)

	0x0C4C7E97 = Press ~INPUT_CONTEXT~ to begin DJing.~n~
	0xD5CECE59 = Press ~INPUT_FRONTEND_Y~ to stop DJing.~n~

Dunno if it's related to nightclubs, but it's still something not found or done in game (at least I don't think it is used).

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#4757

Posted 04 July 2016 - 05:45 PM Edited by Spider-Vice, 04 July 2016 - 05:46 PM.

Nice find, definitely unused. However, if this is in the update.rpf it could've been added at any time, so it could be beta or future. And I'm thinking future as most of the cut content is in the common/x64 packages, until R* started adding things via the update.rpf. There had to be a point in development where every new development was added in there, because update.rpf has the new pause menu/graphics settings, and common.rpf has the old ones.

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#4758

Posted 04 July 2016 - 06:11 PM

That line is in the first update.rpf (April 2015), x64b.rpf, and on last-gen's update.rpf since TU8 (apparently it's the december bugfix and Capture update in 2013).
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#4759

Posted 04 July 2016 - 06:18 PM

That line is in the first update.rpf (April 2015), x64b.rpf, and on last-gen's update.rpf since TU8 (apparently it's the december bugfix and Capture update in 2013).

What is TU8?


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#4760

Posted 04 July 2016 - 06:19 PM

That line is in the first update.rpf (April 2015), x64b.rpf, and on last-gen's update.rpf since TU8 (apparently it's the december bugfix and Capture update in 2013).

What is TU8?

Title Update 8
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#4761

Posted 04 July 2016 - 06:39 PM

That line is in the first update.rpf (April 2015), x64b.rpf, and on last-gen's update.rpf since TU8 (apparently it's the december bugfix and Capture update in 2013).

That makes it much more interesting then. Looks like it was still going to be a thing for a patch but scrapped after final release.

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#4762

Posted 04 July 2016 - 11:29 PM

 

That line is in the first update.rpf (April 2015), x64b.rpf, and on last-gen's update.rpf since TU8 (apparently it's the december bugfix and Capture update in 2013).

That makes it much more interesting then. Looks like it was still going to be a thing for a patch but scrapped after final release.

 

It makes sense with Bahama Mamas interior in NG.


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#4763

Posted 05 July 2016 - 01:49 AM Edited by Pat, 05 July 2016 - 08:34 AM.

I think I have found an unused bomb or missile.

Spoiler

 
 
see
 

 

I think I have found an unused bomb or missile.

Spoiler

It's used in air trafficking missions.
 

char_facebook.ytd possible Lifeinvader placeholder contact

Spoiler

You can link your Social Club account with your Facebook account, that's why there's that icon.
 

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#4764

Posted 05 July 2016 - 01:56 PM

Correct, however, the "char_" prefix is used for phone contacts. So either you used to be able to link your account from within the cellphone or it was indeed a placeholder.


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#4765

Posted 05 July 2016 - 02:03 PM

Correct, however, the "char_" prefix is used for phone contacts. So either you used to be able to link your account from within the cellphone or it was indeed a placeholder.

FYI, icons with the "char_" prefix are also used for notifications.

So, when you receive notifications from Facebook in-game, that icon is displayed in the notification above the minimap.

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#4766

Posted 05 July 2016 - 02:04 PM

 

Correct, however, the "char_" prefix is used for phone contacts. So either you used to be able to link your account from within the cellphone or it was indeed a placeholder.

FYI, icons with the "char_" prefix are also used for notifications.

So, when you receive notifications from Facebook in-game, that icon is displayed in the notification above the minimap.

 

Ah, that explains it then. Thanks for the correction. Never had connected my facebook to GTA V, didn't even know notifications were a thing there! :p

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#4767

Posted 06 July 2016 - 05:47 AM Edited by Mega, 06 July 2016 - 06:12 AM.

Anyone aware that there is a prop[ straight up called "prop_beta_tape.ydr"?

Yup. 8th spoiler.


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#4768

Posted 06 July 2016 - 01:23 PM

@smiskers: To add, the "beta" in that name isn't that beta but this "beta".

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#4769

Posted 06 July 2016 - 11:49 PM

@smiskers: To add, the "beta" in that name isn't that beta but this "beta".

 

Yeah, somebody else already noted that.

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#4770

Posted 07 July 2016 - 12:50 AM

 

 

That tape iirc if from the old GTA Online build where the entire multiplayer component was essentially Cops 'n' Crooks.

I wonder if each gang/faction (Vagos, Lost and LSPD) had their own phone model? I also found this:

 

Also found this:

Spoiler

 

 

The holster is from one of Trevors rampages I think, the Vagos one.

 

 

Actually, I don't know if anyone's pointed this out but after replaying GTAV (I suggest you guys do the same  :lol:), this holster is actually from "Mr. Richards".

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