Here is where the game began... maybe you forgot?
Or maybe you just lost interest since you have no interest in actually playing the "game"..
just spending money you got for nothing.
Grand Theft Auto is made up of a series of levels, each set in one of the three main cities. In each level, the player's ultimate objective is to reach a target number of points, which is typically achieved by performing tasks for the city's local crime syndicate. Each level has its own unique set of tasks. Successful completion of a mission rewards the player with points and opens the opportunity to attempt harder missions for higher rewards, while failure awards few points and may permanently seal off opportunities for more tasks. Completing missions also increases the player's "multiplier", which increases the points the player gets for doing other tasks.
If the player is arrested then their multiplier is halved. Unlike in later games in the series, the player can be wasted in one hit without body armor. If the player is wasted then he loses a life. In both cases the player loses their current equipment. If the player is wasted too many times he loses and must restart the level from scratch.
The player is free to do whatever he or she wants. The player can gain points by causing death and destruction amid the traffic in the city, or steal and sell cars for profit. To get to the large target money required to complete a level, players will usually opt to complete at least some missions to build up their multiplier. Some criminal acts have an inherent multiplier; for example, using a police car for running over people doubles the number of points received.
Even during missions there is still some freedom as most of the time the player is free to choose the route to take, but the destination is usually fixed. It is this level of freedom which set Grand Theft Auto apart from other action based computer games at the time. The PC releases of the game allowed networked multiplayer gameplay using the IPX protocol. Some places in the game have to be unlocked by completing missions.
gta has always been about choice
you choose what you want to do
beautiful in its simplicity
Too much like reality. I get it.
GTA has always been about having the freedom to explore a vibrant, open, and expansive environment without limitations.
I was never keen on the idea of locking out parts of the map to the player back in, what, GTA3 or Vice City?
Here we have a spectacular and breathtaking world to run around and play in... but the way it's designed (key word, there) is that yes, you can choose what you'd like to do, but in order to do anything, you need to have certain prerequisites met first.
• you need enough in-game money to buy things to make the experience worthwhile.
• you need in-game money to be able to buy an apartment in order to simply Save your game and/or vehicles.
• you need to perform specific tasks in order to acquire that in-game money AND gain Reputation Points.
• Without the in-game money AND RPs, you cannot partake in the full compliment of features and benefits of the product you paid for.
• Unless, of course, you'd like to purchase in-game money by using real-world currency.
It's kind of like telling the mouse in the maze that there's cheese with his name on it, but he's going to have to expedite an exhaustive course to get to it. And should he choose to climb over the wall and take an easy, more direct route, he'll be penalized and sent back to the start. And by the way, certain parts of the maze are blocked off, but if the mouse wants to access those vital areas, he's going to have chew or "grind" his way through. Or, he can perform a special trick and "pay" to have the obstacle removed. After all, it's his choice, right?
Sorry, no cheese for you, Chuck E.
(ps. I wholly respect the discussion and the debate. I'm grateful there's a community to discuss this stuff, absurd or not. Cheers! )