Can anyone confirm that there was or wasn't a visual downgrade included in a patch?
I haven't read anything about a downgrade in this game.
Are you referring to this tweet
So we released a hotfix 1.3.1 that opttimizes the game on some CPUs, but also we screwed Advanced Graphic Settings hwn adding new features there, so we are working on another hotfix for that, Dont fiddle with those until itrs fixed
It seems like an error that affected the graphical fidelity in game. The game runs absolutely awesome. I'm not into graphics that much, so I'm thoroughly satisfied with whatever they have managed to offer in terms of visuals.
You might be interested in reading this interview
that talks about the tech behind the game in complete details.
Too often in this industry, the PC version of a game has been artificially downgraded and held back so as not to appear too superior to the console versions in terms of graphics. Watch Dogs 1 is an infamous example. PC gamers are punished simply for having the gall to invest in powerful hardware. Will the PC version be downgraded and held back to seem artificially closer to the console versions? Will the PC version have visuals beyond whats possible on console?
: First of all, this is simply not true. I can confirm that we werent bound by any contract to make the game look worse on PC. And I sincerely doubt other studios have different conditions. If that is so, then just ask yourself what other than hate and a worse competitive edge could the developer get from downgrading the game on purpose. The reason for downgrades is simply a practical one early propagational material which comes from an unfinished game or possibly a vertical slice, where only a part of the world is present in which case it might run better and without problems. Later on, with more content, the game will get slower and new problems will arise. This is where you need to start making compromises to deliver a well-running game to customers. Some technologies might work in most cases but get totally screwed in other particular occasions. Unless you can work around it, you have to ditch them. Most settings that affect the performance can be set differently between platforms, but there are some things that are not easily scalable though, and those need to be done with consoles in mind. An example would be a vegetation map: PC could potentially handle denser vegetation, but we can keep only one. However, the difference between what we want and what we can have is quite small in this regard. On the other hand, there are objects in the world that are present only on PC, SVOTI runs on all systems with scaled specs, lights have different shadow-casting settings on different platforms, and so on. So, although other engines might have a harder time scaling everything than CE, it is also possible that the developer didnt have enough time to balance the settings well, but theres for sure no conspiracy here. We are all trying to make good games if for no other reason than because good games sell better than bad ones.Tomas Blaho
: Warhorse [Studios] is quite small studio in comparison to other studios creating AAA open world RPGs, so we definitely cant create very different content for PC only. All assets were prepared with consoles in mind. PC has the advantage of more objects, details, clutter etc. in specific level layers that are not exported for consoles. Furthermore, textures are generated as much as 4x higher of a resolution on PC. I personally dont think Sony or MS would care about PC much. On the other hand, they would demand answers if there are incomprehensible discrepancies between each console platforms.
Players on PC has more options regarding vsync, motion blur, and anti-aliasing. Actually, the whole Advanced Graphics Settings is PC only, so players can tweak particular effects to the quality of his/her interest.
Will the game have 21:9 support on PC?
Yes. Ultra-wide monitors are supported.
Will the game have mod support on PC?
Patch 1.3 brings a basic mod support in cooperation with Nexus mods. Modders should be able to put their mod paks to a specific directory where we make sure these are loaded in a particular order as the very last thing, so no other data will overwrite modded files. Each mod can include a manifest file among other things, which will let KCD verify a mod version compatibility and a custom .cfg file with a list of custom cvars tweaks.
Will the game feature primary and secondary key bindings on PC? And can PC gamers completely remap the controls to their hearts content?
Yes, both are possible. In the Settings/Control menu. We also support both XBOX and PS4 game pads on PC.