KCD ( beta ) impressions; worth reading [ link
- . The whole game is designed so that you will be able to solve quests in different ways, be it through straight forward combat and intimidation, through a silver tongue and diplomacy, or through deception and stealth. Your decisions will influence the world as this isn't a game world where AI is magically spawned in as they're needed, but if you poison someone to progress one quest, it may very well cut off a potential solution to a future quest.
- You can block and parry incoming attacks, and this is key to success. You can then deliver strikes from five angles, and there are certain combinations that can be performed to break through the defence of your opponent. It's very much a duel system, and so when you face more than one enemy, even just two or three, you're really in trouble. Another interesting aspect is that you can feint a strike from a certain angle in order to open up your enemy to another strike when you cancel the first one.
- You will never have a situation that you'll slice through the army and bandits, and you will just kill them all with button mashing or something like this. It will always be combat that can kill you. The same way in the beginning of the game as in the end. The only thing that saves you is your personal skill, so the better you personally get, the better you will fight. The RPG system will support you, so you will get new moves, you will get faster, stuff like this, and this will help you. But a regular farmer who is fighting against you with a rusty sword can kill you in the beginning of the game and he can also kill you in the end of the game.
- "It's one of the things that keeps you immersed in the combat, because you know that one good strike is all it takes for you to win or for you to die," says Martin Ziegler, technical designer. "We try to be slightly less realistic than that, that's one of the compromises mentioned earlier. It's not fun to die from 100% health to death with one strike."