I would support this is they made a Stretch goal for 3rd-person.
'Cause literally no one wants to play a melee first person game... I think.
Wrong, me and many people i know in person have been waiting for a decent first person melee combat game for years now. Finally there's a game that puts first person and melee together.
We need more people to embrace first person melee, imagine how brutal things are gonna get in the long run, getting stabbed/bottled or even punched/hit in the face in first person view would be amazing if done correctly. The problem with 3rd person melee is there is no urgency, no sense of harm, imagine blacking out for a split second every time you get smacked in the face, recreating how your eye would close during a fight, recreating how your head/body would violently jerk/move during fights, etc. I suspect the only reason first person and melee aren't already hand in hand in a lot of games is because it would be so hard to achieve, well we gotta start achieving sometime, instead of sticking with the known.
I'm still going to follow this project and hope they'll show us something that'll blow our minds, but there's so much more you have to take into consideration in first-person, especially in those huge fights they advertise. How do you know who to attack? How do you notice someone is behind you without falling back to the giant red alarms on the side of your screen telling someone is behind you? The game has to be fun, not annoying.
I just want to see some proof that it'll work, before buying/donating fat cash dollaz. Even then I might not use Kickstarter though, 'cause I'm not a big fan of first-person, ESPECIALLY not if it's melee.
I agree the points you raised are valid, i too find it annoying on first person games, not knowing when someone is directly behind you, they might not even be careful and you just can't tell due to first person, Battlefield being a game which suffers from this. In my view sound should be a lot more focused and prominent when it comes to approaching danger from unseen angles, you do hear footsteps in Battlefield very clearly, and even sounds of foilage moving yet for some reason, most of the time i still ignore it. Guess it's kinda my fault really... Maybe subtle small cues would be ok, rather than ugly big alarms which i hate also.
I'm guessing who to attack will be pretty obvious, i reckon it'll almost be like gang colours.